Well, I just sinished two playthroughs (but I’ll admit I skimmed a lot of writing the second time) and it was great, as the beta was. It’s certainly more polished, with less bugs, the writing has, consistently, proved to be stellar. I have already sung XoR’s praises many times, and I don’t feel like I need to do it again, but I’ll drop a thought for the final launch:
I think this is the second best game CoG has ever released, and if it were a bit better, it’d be as good as Choice of Robots.
Also, playing it made me realise that Kalt is a really interesting character, and that the Helot path is good. But I still like the Hector-Calea-MC dynamic too much.
And I’d like to ask some questions to @Havenstone:
1.Since I always custom name my canon characters: Aristos usually use Greek names from Classical Antiquity and the Byzantine period, right? And a Helot’s surname usually reflects their profession, like Reaper, Skinner, Thresher, Sower and so on?
2.You once mentioned that the Halassurqs are heavily based on the Turkic peoples of Central Asia, but are they visibly different from most citizens of the Hegemony, like the Shayardenes? Can someone like the MC, from a backwater town, point a finger at someone and say “Oh, So and So looks like a Halassurq”?