Choice of Rebels: Stormwright (XoR2 WIP)

A truly ancient piece of out-of-game lore from just shy of 11 years ago is that initially we weren’t going to learn Theurgy until Stormwright, I assume under the tutelage of Cerlota.

As is, an illiterate helot receiving mentorship from Cerlota or M’kyar in INT does become literate after those lessons, which creates a narrow window for being literate but not being a mage. Though it might be worth making that accessible to characters who are already INT 1 but receive different mentorship? I could see the benefits of a staggered system where basic level literacy becomes available to increasingly low INT levels as time progresses, and incidentally as the protagonist’s experiences and responsibilities grow.

As for literacy programs: what we can pursue in the winter woods is pretty small-scale and very limited. Without a 2 INT helot or an aristo, there aren’t even openly literate people in the Whendward Band. There should be opportunity for that to change as recruitment expands: the Devout/Skeptical and Homelander/Cosmopolitan recruits at the end of Uprising are literate and could theoretically be the foundation of a literacy program for the band; it’s just that they arrived right before the army was due to arrive, and we left the band shortly afterwards. Probably something that would be addressed in the remote rebellion content.

But yeah, there really isn’t much in Irduin that’s unique to INT 3 that doesn’t involve blood magic.

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