You misunderstood, I don’t want to kill the psychopathic swineherd, I dont want the game to saddle me with the psychopathic swineherd in the first place when it doesn’t make sense.
We get him because of high anarchy, right? But that still leaves the possibility of a rebellion that isn’t particularly anti-noble attracting a guy who wants to kill every single one of him.
My character? Anti-Empire, not anti-noble. What does my character want to do about the nobles? Well the complete @#####$ can look forward to trials and appropriate justice, the ones left can stay in place after a bill of rights to go back to the good old days before the Empire turned my character’s free men and women into fast food to chew and spit out.
Now between the two followers we can get, the game decides arbitrarily that I’m going to attract someone who is the polar opposite of everything my character and his rebellion stands for.
My argument is that the game is not tracking appropriate things in choosing which new follower we get, the game should be tracking how pro or anti noble we are, not how much chaos we spread.
The other guy, the noble swordsman, from what I’ve seen from the few times the game has allowed me to get him, seems to be 100% aligned with my character’s goals.
So between completely sympatico, and complete and utter antithesis who I'm probably going to have to kill, guess which follower I'd prefer. :)
As for religion, Mara, I don't feel my character is particularly religious. Probably more of a deist than anything else, since my character feels the original religion is valid enough, the church with its lies and rubberstamping of atrocities haven't been hit by lightning or eaten whole by those cthonic angels or whatever the appropriate divine punishment is, and while blood magic might be a gift from god, only so much as athleticism or a good singing voice from the looks of things.
So while my character would like to reform the church, he’s of the “god helps those who help themselves” mindset.

