Choice of Rebels Part 1 WIP thread

Found a continuity issue in chapter 4:

In the cave after unsuccessfully fleeing the armies my female Bredan was killed. Later while discussing crossing into Xaos lands she’s making comments. At least I know I can try again and keep her alive however

Edit: Found a code issue in chapter 4:

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Looking back on this text, this seems more like a childish outburst, whilst this

was a definite threat.

http://i3.kym-cdn.com/photos/images/newsfeed/000/913/959/5f9.jpg

http://www.geek.com/wp-content/uploads/2014/11/gandhiwar-625x350.jpg

http://honisoit.com/archive/website/2013/wp-content/uploads/2013/08/Civ5_gandhi_banner2-290x270.jpg

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@Havenstone I found a line break typo as a Helot MC during the Harrowing in Chapter 1.

The Helot version looks like this:

The Aristocrat version looks like this:

I think the cause is a blank line between “if” statements in the source code.

  Your father clears his throat quietly but pointedly at your 
  *if aristo
    side, as if to say, [i]Is this really the time to make eyes at a helot?[/i]  Your heart sinks; his glare promises a thorough interrogation when the Harrowing is done.
    
  *if helot
    side; the last thing you need is to be accused of disrupting a Harrowing.
  Fortunately, Ecclesiast Zebed doesn't notice your exchange with Breden.  
Entirely caught up in the ceremony, he bows to the senior magician, a tall, slender woman with close-cropped red hair.  "Exalted Theurge Chirex."
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[quote=“Laguz, post:7155, topic:1601”]
Looking back on this text, this seems more like a childish outburst, whilst this

was a definite threat.[/quote]

Aha! :spy:
Though my interpretation was more honing in on the denial of any former tone of defiance.

And I do believe violent Gandhi would benefit greatly from a visit with Buddy Christ…and a veggie wrap…

Also, does anyone object to their second pursuing a relationship, such as Zvad and Elery, only to then go on to undulate with Breden? If so, my MC secretly wants to be you.

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Why doesn’t the army’s morale decrease at all if you use the sand traps to kill their theurges? It’s one of the less efficient ways to deal with them, but I think their morale should still take a lesser hit.

*if arms < nonkids
      *set supply +10
      *set cas +5

I think this should check if you have enough arms for the adults who are actually staying in the woods with you (inadults).

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http://cdn3.twinfinite.net/wp-content/uploads/2016/01/10946581_522898311208001_1908261997_n.jpg

I’m probably not going to become a hypocrite anytime soon (due to my obvious disinterest in any romanceable character above “this one is my son” level of character engagement), but I try to steer Zvad away from Elery because honestly, is this going to go well? No. No it will not, we all know this.

(Before someone comes in with “Tellius is based around relationships on a battlefield and you’re okay with that!” remember: no one here in this rebellion is ploughing the ass of a giant 100-year-old hawk-man with skin harder than reinforced steel. A general rule is: if you’re fleshy and a bit on the squishy side, you’re not dating.)

Getting attached is a bad idea. We’ll all cry. I’m warning you all now. I’m telling you, dunking the diddly dingus with Breden too is going to go sour one day.

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Well, we haven’t been beyond the wards just yet.

Particularly to our mules. The tragic epic that can only come from spelunking the tempestuous Breden is likely the draw for some. Of course, 'twould be even more of a Greek play if I were allowed StormSimon in place of CondensationSuzane. Then again, I can be quite the drama keen god/puppetmaster to my poor MC children.

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I apologise. I will rephrase.

It’s also not really a rebellion if it’s just you and ya boi.

In order to keep my sanity, I’ve convinced myself that this is, in fact, the only draw.

RIP Mule Glitch, 2016-2017. More useful than the dismembered arms of helots, anyway.

I emphasise. I used to write fanfiction.

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@Havenstone I found a typo in Chapter 4 when using Theurgy to try to sweep the last Plektos from the cliff.

Once again, you focus on levitating the beast, lifting the elemental fire in its flesh. As you’d feared, a black-coated Theurge soars into view over the ravine, stretches out one bloody hand, and forces the hound back down to the trail.

You know you’re not strong enough to fight a seasoned Theurge – so instead, at the last second before the hound reaches your outlaws, you join your will to its keeper’s. The mage suddenly becomes even heavier than usual, slamming to the ledge and skidding to a halt just in front of your terrified followers.

I think it is the Plektos/beast/hound that becomes heavier and not the Theurge/mage.

If it’s Stormwright, it will refer (at least at first) to someone other than you – at least if we take it literally. If it’s Stormwielder, it could apply much more clearly to you. If it’s Stormy McStormface, it shows that I’ve gone off the deep end from too much editing of Game 1.

Sorry for not responding much as the helpful feedback has rolled in! I’m working on a raft of edits at the moment (including going back through the last 5,000 or so posts to pull out all the things I hadn’t done when they were recommended). Expect to see your points addressed in the next update, which should be the last before we take it to closed beta. :slight_smile:

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When will the closed beta be?

As to Stormwright as PC, I interpret the storm as being the rebellion itself, not a only a literal storm. That having been said, a theurge PC who creates storms would be terrifying to the Hegemony.

@Havenstone I noticed an error in Chapter 2 regarding fostering. If my Aristo Cha 1 MC leads begging for food the first week, decides against fostering children that week, and leads begging for food the second week, then the end of week 2 report says some children were fostered away. I am trying to track that down in the source code.

In Chapter 4 when the Band is deciding on strategy, if the MC advocates a different strategy than Breden and tries to ask Breden to support the MC’s strategy, the text always refers to Breden as male.

The Chapter 4 problem is in the last line of this part of the source code.
*choice
  #I grudgingly accept the will of the band.  We'll move back to the Rim.
    *if simz_here and (s_rel < 10)
      *set simz_lead +1
    *if bred_here
      *set bred_lead +1
      *if strategy = 1
        When you announce your change of mind, a furious chorus of protest rises from the young hawks who wanted to take on the Hegemony.
        *goto radvbred
    *set strategy 3
    Though
    *if kal_here
      ${kalt} and
    Radmar 
    *if not(kal_here)
      and his loyalists
    protest loudly, in the end they have to accept that most of the band are unwilling to join their rash stand against the Hegemony.
    
    *goto outwork
  #I insist on my original decision.
    *label argueorig2
    *if (cha = 2) or eclect
      Thanks to
      *if cha = 2
        your charisma as a leader,
      *if cha != 2
        your authority as Eclect,
      you manage to sway much of the band to your side.
      *label isitenuf2
      *if ((strategy = 1) and ((warvote+2) > govote)) or ((strategy = 2) and ((runvote+2) > govote))
        By the end of a long day's debate, you've created a fragile consensus.
        
        *goto outwork          
      But it's not enough to overcome the majority who are determined to return to the Rim.
      *goto stalemate
    *if (cha < 2) and not(eclect)
      You do your best -- but your charisma simply isn't enough to overcome the band's determination.  It's clear that whatever you declare, for the time being they're going to prepare for the strategy they believe in: staying in the Whendward wilds and evading the Phalangites.
      *set strategy 2
      
      *goto outwork
  *if (bred_here) #Ask Breden to change his mind and support me.
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Xaos magic is what I’m hoping for most, as that would allow my mc to finally become a real Goete and hopefully allow him to hit the Hegemony theurges with some unorthodox magic they’re no longer used to having to personally defend against due to those wards.

Also I always thought the real storm-wielder (or stormwright now) refers to the guy we might finally get to sit down and talk with in the very last game the one who sent the assassins after the first Thaumatarch and who before that fought her armies and theurges to a virtual standstill as presumably the last ruler of Borachia.

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As far as I understand it, “Xaos magic” is any and all unauthorized magic, more of a legalistic term than an actual type of magic, but I haven’t fully read through the latest set of edits yet, so maybe there’s something I’ve missed.

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I was rather hoping to learn to tap into the Xaos storms as an alternative power-source to using blood. Even if they were created with blood magic, it seems that different means are likely used to sustain it now.
But really my mc’s first and foremost goal when it comes to studying magic in the Xaos lands, and hopefully we get a chance to observe the undead too is to find alternative ways to power magic other then (aetherial)blood.
Of course any and all magical tricks he can pick up in the Xaos lands would be welcome, particularly if theurges aren’t used to seeing them or using their magic in such a fashion.

The Hegemony may well brand all magic not theirs as “Xaos magic” in order to persecute it, but for my character “Xaos magic” simply means any magic he can learn in the Xaos land, blood-powered or not, that is not normally known to or routinely used by the Hegemony’s theurges.

Plus @Havenstone did say that we could learn to harness Xaos in more than just a metaphorical sense over the course of the series and the mc actually being in the Xaos lands seems as good a time as any to start on that.

Here it is:

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Removing the Faustian possibilities, Xaos is essentially entropy, and Xaos storms are filled with chaotic energy. It sounds like you’re hoping to take advantage of the 1st Law of Thermodynamics in order to power the acceleration of the 2nd Law, or in plainer words, you’re seeking a way to redirect the chaotic energy in Xaos storms towards wrecking the magically ordered world that the Hegemony created and maintains.

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All these people here talking about their fucking psychics and math and stuff and giant storms and magic and religion and all historical influence and I’m just… sitting here like. I know what’s up now. I’m prepared.

Vegetable oil.

That’s it, that’s the plot. We need to Harrow vegetables. Series solved, allegory obtained, general feeling of depression multiplied, nihilism increased, characters romanced, snoots booped, Breden killed, mules forgotten. I’m free now, I can go home and live my life.

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Well…in short, yes. Though of course the energy in the “closed system” of Xaos storms was “created” once upon a time, but since it is hardly likely that we would be able, or even willing, to duplicate that feat.

Doesn’t that seem like a good way to make sure the “telos” of the Xaos storms is getting fulfilled, as it seems to me they were created in reaction to the depredations of Hera’s Hegemony.

Indeed, and that is how I hope my mc can become a “stormwright”. Furthermore if he is able to do that he can then safely bring the wards down (well at least without any danger to himself). Harnessing the xaos storms for his own ends also appeals to my mc because it strikes yet another blow against the Xthonic church and its caste system, which would be the delicious icing on that cake, if we can have it, for my mc.
Lastly if my mc can ultimately drain enough energy from those storms to calm them down or even cease them in due course, so much the better and no more wards would be needed, ever again.

Well I believe the cucumber does have a more complex genetic code then we do so…and we also share approximately half of our dna with bananas, so you might be onto something there.

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It would certainly save a lot of helot lives. I will leave it at that since past experience with the internet has trained me to expect discussions of “vegetable oil” to very quickly lead to “disorderly” topics. Simon/Suzane would not approve.

Such a brilliantly ordered response. The Merciful Angels of Xthonos would be proud. :innocent:

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Wouldn’t that be an even more delicious irony, particularly since my mc hopes to use that energy to grind the Hegemony into the dust.

That could mean that leftover energy from harrowed people can somehow pass the wards, at least one way but not the other, which is intriguing, maybe that means our mc’s could do something potentially far more insidious and/or destructive, to allow themselves to draw on that “country size battery” of xaotic magical energy, not by disabling but by reversing the polarity of (a section of the wards) somehow. Maybe reversing the polarity of just one section would mean that energy leaks in and out in all directions, it might even bring all the wards crashing down simultaneously in a gloriously epic magical “short circuit” and that would certainly send the Thaumatarch and his arch-mages a message that we’re (finally) coming for them in a most spectacular fashion.

I’m not so sure here, I mean the lies of the Hegemony could still have some truth at their core and it might mean that some sort of old Brorachian epic spell/ritual or doomsday weapon did misfire catastrophically. And it could still be that the guy who sent the successful assassins after Hera is still ultimately responsible for constantly directing those storms to the wards. Your theory is intriguing however.

Regardless of who was ultimately responsible for the creation of the Xaos lands they are there now and we had better figure out a way to use them to our advantage, particularly my mc since he has few other “allies” or advantages, seeing as how he abhors the extreme decadence of the Hegemony’s higher castes and classes.

And since our rebellion will gradually be depriving them of more and more blood and other resources if all goes well…
Particularly given that my mc is not interested in harrowing anybody, certainly not to maintain the wards.

Of course the greatest flaw in your theory that I can see is that the Hegemony have been seemingly hastening their own demise by gradually pushing those wards further and further outwards, which implies either a startling lack of knowledge or understanding on the Thaumatarchy’s part or they were hoping to either reach a specific place (deep) in the Xaos lands or hoping to deprive the storms of energy by literally pushing them into the ocean somehow, which wouldn’t have any effect if your theory is correct. :thinking:

It would also have to be a side effect of really ancient magic or the harrowing process itself somehow

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