Checkpoint/Saving system

Well, the simplest (most basic) solution is just as what @Carlos.R said:

  1. Create a “hub” scene where your player will go if their die. This scene will contain #Load_latest_checkpoint and #Restart options (or whatever you like)
  2. Make a copy of all of your *create variables
  3. Rename those copies as, for example, *create [var]save
  4. Each time player reach a checkpoint, save those [variables] into [var]save
  5. If the player dies and are sent to the “hub,” the #Load_checkpoint will load [variables] with [var]save

As for @nauhziy’s system, go to his WIP thread.
I personally shy away from it though. My brain can’t handle the enigma :laughing:

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