Well, the simplest (most basic) solution is just as what @Carlos.R said:
- Create a “hub” scene where your player will go if their die. This scene will contain
#Load_latest_checkpoint
and#Restart
options (or whatever you like) - Make a copy of all of your
*create
variables - Rename those copies as, for example, *create [var]save
- Each time player reach a checkpoint, save those
[variables]
into[var]save
- If the player dies and are sent to the “hub,” the
#Load_checkpoint
will load[variables]
with[var]save
As for @nauhziy’s system, go to his WIP thread.
I personally shy away from it though. My brain can’t handle the enigma