im trying to make a choice that can only be used if in the previouse choice you chose this #i have no talent *goto_scene weakness
but i don’t know wehat to put should i put ex:
*if( str int agi dex =10)#i am very well rounded
*set str 40
*set int 40
*set agi 40
*set dex 40
goto_scene something
should it be like that if not could you tell me what to do please
I would simplify it with a single variable.
What is your talent? __#I can juggle 4 guinea pigs ----*set talent "juggle" ____*goto_scene weakness __ #I have no talent ____*set talent "none" ____*goto_scene weakness
In scene weakness, you can check the variable:
*if (talent = "none") #I am well rounded. __*set str 40 __*set int 40 __*set agi 40 __*set dex 40 __*goto_scene something
You can also use the command *selectable_if instead of *if to make the choice visible to the reader, but not selectable unless they have no talent.
(Note: For the code, replace the __ with spaces)
but the thing is there is no such thing as talent in my code
and i tried with a temp value but that dosn’t work
Add the variable to your code.
Open my your mygame.js file in a text editor and add the variable to your list. Give it a default value of “unknown” or something similar.
Variables can be of two types - those seen by the reader and those hidden. This would be a hidden stat, given a name so you can understand what it means and use it when coding. The reader will never see it unless you put it in a stat_chart.
oh ok thx
that acctualy makes it so much simpler