I would most definitely like to hear what you’re working at.
Ben and I have done some significant work cutting out a whole bunch of unnecessary scripts. The only file you want to compare are the MISC.txt files. all of the coding and gosub scripts that I use throughout the game such as checks, gunshots, buying and selling items is through there.
Breach uses the original MISC engine marked as V1.52, while the Afar: Mad World game uses a lighter version of it marked as V2.02 LITE, but as of currently, the lighter version doesn’t have much in the way of features since the game has only just barely begun development.
EDIT: A bit of clarification, all of that necessary bits of scripts that I use throughout the game, I call the MISC Engine, and it is basically everything inside the MISC.txt
Well, there’s a public demo for one of my projects:
It’s only the first 1/3 or such of the prologue, and it’s not very interesting yet.
It was supposed to be a quick project, to teach myself the basics, but the scale grew (both story and code wise), and my current estimate is that it’ll probably end up being a million words, anyway.
Then there’s my original project, which is the resurrected carcass of a game I tried to create in the Neverwinter Nights toolset, back in my teenage years. The plan for that one is to have approximately as much system as a pen & paper game.
And, the newest is a fantasy romance game, which I started a bit over a week ago, and currently consists of 1000+ lines of half-finished character creator, and a ton of notes.
I, of course, also have ideas laying around for a dozen more games…
Are you planning on using the original MISC engine for the continuation of BREACH, or an updated version?
Also, the game called “The Archangel Job” in the release list is this one, right?
I noticed it had been given one of those steam logo emoticons, so congrats on that!
My wip is a detective tale. Yeah, I know, sue me. For unoriginality, there’s already Wayhaven and Burwick that do this at least 5 times better. So, the MC has been promoted and sent to a town in the desert. Imagine Longmire’s setting. But something’s off. There’s a strange screeching emanating from the nearby National Park, and it isn’t a mountain lion. There are federal “Black Helicopters” flying about whenever this happens, and the feds never fail to question the populace on nights like this. That’s about all I have so far, but there’s something I’m leaving out… For a reason.
I know this all too well… I’m sorry to hear. But I hope that you may some day pick it up again! Trust me, taking some time away from things is good and all but some things left behind may have potential for the future. You never know unless you try it.
Have a grand old time exploring everything you can. Exhaust your creativity and don’t be afraid to challenge yourself in a journey… that’s the main thing, really, when making a ChoiceScript game.
Don’t be afraid to experiment and try out new things, try what works and what doesn’t, keep on trying and keep on writing (and drawing, whatever gets your creative juices going ), let your mind run wild but always go back to whatever it is you’re doing.
I don’t know if anyone here actually remembers, but this game’s first thread didn’t go so well with lots of pauses in between due to work and education.
Right now, I am absolutely glad that I got back around to it and decided to keep going, eventhough I knew things were going to take a much bigger turn and I was going to have to spend a lot of time on it. It was a long and tedious process, 4 years in the making, but I finally did it.
I literally jumped out of my seat when I saw the steam logo. I had no clue what it meant, but holy mother of archangels I am absolutely thrilled.
Well, I can tell you that Trebantaboo is about similar. And whether or not I’ve succeed in somewhat creating a D20 system, we will soon see with the new game.
Yeah, same here. You may wish to try and focus on one of them first, and maybe spend a bit of time on other ideas for games surrounding the main one.
Yes, but Ben and I will be upgrading it and making it more efficient without cutting away too much features.
I’ve never actually watched or read any of the longmire books but this very much so reminds me of either a modern Tin Star or maybe even Far Cry 5…
We’ve all gone just about mad eversince we started writing in ChoiceScript…
Getting sorta close in regards to Tin Star. Add just a bit of supernatural/occult angles, the FBI, and an annoying partner, and there’s my wip. In concept, anyway.
Woah. I could never do one of these (the games, I mean). I suck at coding (probably because I don’t know anything about it lol). I’m glad I’ve discovered Choice of games and Hosted games tho, it’s very interesting to read books in this format
It is quite the challange to write, but learning it is quite easy if you don’t do anything as complex as my game But I’m glad you like games like these!