There needs to be a scenario where the MC becomes furious at Michael for intimidating or threatening Mouse, it can add a layer of tension and conflict to the storyline.
(Please note that this is my opinion for any romance in the Archangel Route only as I wish to absolutely pretend that the FBI route doesn’t exist for my own heart retching personal reasons.)
There should be a scene in the game where Michael’s actions are clearly intimidating or threatening towards Mouse’s well-being. This could occur during a mission, in the warehouse or/and a confrontation with rival factions, where Michael’s aggressive behaviour towards Mouse becomes evident to the MC and other characters.
Allow the MC to choose how to respond towards Michael’s intimidating or threatening behaviour. The MC could confront Michael directly (preferably by throwing hands), express their anger and disapproval, or choose to intervene to protect Mouse without directly challenging Michael. The choices should have consequences for the MC’s relationship with both Michael and Mouse.
Provide the MC with a range of dialogue options that reflect the MC’s emotional response to the situation. These options could include expressing anger, disappointment, concern for Mouse’s well-being, or even questioning Michael’s leadership abilities. I want the heated response to go as far as to butt heads against Michael, Gabriel and Raquel. (Throwing hands, drawing the pew-pews or just sharp exchange of words). Each choice should reflect the MC’s personality and values.
Show the consequences of the MC’s reaction to Michael’s behaviour. This could impact the dynamics within the group, affecting the MC’s relationship with both Michael and Mouse, as well as other characters who witness or got involved in the confrontation. Depending on the player’s choices, the conflict could escalate or be resolved, leading to different outcomes in the storyline.
Allow the MC, Michael, and Mouse to reflect on their actions and motivations, deepening their personalities and relationships with each other. This could lead to moments of growth, reconciliation, or further tension depending on how the conflict is resolved.
Consider how this conflict fits into the larger narrative arc of the game. Will it have repercussions later in the story, influencing the MC’s alliances, missions, or ultimate objectives? Integrating the conflict into the broader storyline adds depth and continuity to the game world.
Ensure that the scene carries emotional weight by portraying the MC’s anger, Mouse’s fear or vulnerability, and Michael’s reaction to being challenged.