My game has quite a bit of branching in it but there are sections where there would essentially be no difference and in those instances I use the same words I used on other branches. Does this count towards the word count? Like for example I have three separate ways the player arrives at a scene, now I describe the scene the same way each time but what will happen in the scene will be affected by how they arrived there. I just want to know if those copied sections will count towards the word count or not.
Why do you need three versions of the same text?
Yes, everything but code is included in the word count. That said, this method of doing branching paths is generally considered bad practice, precisely because it inflates the word count. I try to minimize such repetition in my story by using *goto and *gosub commands and jump to the relevant paragraph(s) rather than just repeat it, whenever possible that is.
I did as you suggested and merged the different scenes and used *goto to jump between the different parts. Hopefully it fits together. I’m still unsure when I would use *gosub, I know I can use it to stop my stats going above 100 but that’s it.
The only real benefit of *gosub is that it “remembers” when it was used, allowing you to jump back with a single *return command. It’s useful when you’re accessing one paragraph from multiple points in the story, but even I only used it once or twice, and it can be entirely replicated with other commands given enough stubbornness.
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