Beyond the Fields We Know - WIP [Featuring new secrets to discover and expanded quests and endings!]

Going back, I’m not sure. When trying to enter the abbey to get a look at Strange, there is an option to test timing, manners, or going unseen. I would guess music for timing, chivalry for manners, hunting for unseen? But there are also tests of traits as well…so I guess at this point my complaint is that tests aren’t clear enough on what’s being tested.

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Just found this wip and was wondering if there will be a save system added? Sorry if you already answered this question.

@kckolbe You’re right about those three options! But I’ll see if I can make the wording clearer on some of the others.

@HeliosTheAll-Seeing That’s something I hadn’t decided on yet, as I gather a lot of CoG games don’t have one. Is it something you’d like to have?

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I always love to play games a lot more with save options available

Remember, the save function is only for when the game, on Dashington, is a WiP. We can’t have it when the game is published, although a published game can have checkpoints I.e. opting to replay the prior chapter instead of continuing to the next chapter.

With that said, most of the COGs I’ve played, none have checkpoints. Mostly see them in Hosted Games tend to use them.

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Yeah i meant a save system for the wip just so i don’t have to start over to check if every option works out or if there are errors.

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Immediately a problem: his/your Highness is only for princes. A king is his/your Majesty.

“his Highness the King” would be incredibly insulting.

“heavy with ten shillings’ worth of coin” shillings were created in 1505, despite the year apparently being 1390.

“notch an arrow” you nock an arrow, notch is a part of an arrow

You wrote “Grey” for the horse, but you also write “armor” not “armour”. Are you using British spelling here or American?


@Laguz Good spot on the shilling and the nocking arrows - and thanks for those, I never thought to check currency terms - but my research suggests you’re wrong on the Majesty part? It apparently wasn’t used for English royalty until Henry VIII, and before then Your Highness was the normal term of address for the monarch. I’m going off this source.

I’m using American spelling, but the British spelling of Grey due to it being a name?

EDIT: actually, further research says that although the shilling coin wasn’t minted until 1505, the word was still used in currency and trading in the 14th century

@hapamama93 @HeliosTheAll-Seeing I’ll see what I can do, but it might be a bit tricky since there’s no inbuilt function and I’d have to code it from scratch. I see where you’re coming from though!


I second this

An interesting and nicely written story - love the language. Just a question, are both hunting and caution determing factors on acts involving stealth? In addition, I thought it would be good to include a description (in the stats page) on how each stat affects the gameplay. I believe it will provide players with a clearer picture on what to look out for.

Also, a save option would be very much appreciated.

Looking forward to the next chapter!

@Keira Hunting’s meant to be more physical stealth and Caution more social or preemptive, but some descriptions is a good idea.
And thank you, glad you’re enjoying it!

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Hello all,

A save system, as requested, has been added to the online version of the game!

I’ve also made some of the suggested tweaks to early chapters. Thanks for all your feedback so far!

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I’ve now uploaded a draft of the finale and endings! Any and all feedback is extremely welcome.


this was a really nice story overall, i enjoyed all of it! (that title drop at the end was epic) one little thing though is that the whole getting spurs thing kinda felt anticlimactic at the very end.

one unpopular opinion i wanna add is that i love wips that let you play through to the ending because it lets us know what to expect when buying the full game. totem force and butler did it let us see the whole game so that we could enjoy it to the fullest and buy em to support the authors. this also prevents false advertising through great demos and lame full games that i’ve seen in a few other places.

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Hey can you make it so that we can type our own name please?

Thanks @snas, glad you enjoyed the rest of it! I’ll see if I can tweak the spurs section a bit to feel more satisfying.

@Akm Sorry about that one! I’m afraid I’ve been told I have to go with premade names only.

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Well thats a bummer. Anyways i finished the story and it was quite good. Oh and one more thing, is there a way to romance catherine?

There absolutely is - you’ll need to get on her good side/impress her enough by Chapter 5 and then ask for her favor at the start of the tournament.

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Lol still couldnt get it. The option to get her favor isnt appearing in chapter 5. I suppose i need to impress her more for it to work. But it can actually be a bit troublesome as there isnt a relationship meter. So i dont really know if she is liking my behavior or not. So can u pls work on adding a relattionship meter where relations are displayed in percentage?thanks

I’d been keeping the relationship stats hidden just because I didn’t want the player to see relationships they weren’t involved in, but I’ll see what I can do!
In the meantime, if you want some more definite hints:

Choose your duty to Catherine as your prime motivation whenever the game prompts you to name one;
Impress her by uncovering the truth of the runaway horseman, fetching her to aid with the priest, and uncovering clues as to the Baron’s business at the fair;
Try asking the fortune-tellers about your relationship;
Openly state your romantic interest in her at the start of chapter 2.

I might have set the difficulty a little high as well - I’ll look at tweaking it.

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