Beta test the new version of our Android app

I think whichever setup causes this scenario is best avoided, as it will look like a bug or at best confusing.

(For what it’s worth, the mushed average appears clearer to me from a user standpoint than the Starsort, where without the statistics explanation Dan gave above, I’m kind of left going “how come HeroFall at 2485 ratings is higher on Top Rated than Werewolves Haven Rising with 7068”, what’s up with the way it’s being calculated".)

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I thought the “download all games” option meant all games I’ve purchased, but no, It seems that it actually tried to download every game in the catalogue (how would that even work? I mean, it’s not like I can buy a game offline, can I? Or is it for playing demos?)

If that’s the intended behavior, I’d appreciate a disclaimer or something to make it a bit more obvious.

Same here on a Xiaomi Pad 6.

Seconding that I’m at the moment not too fond of the page animation, nor the landscape stats page layout for that matter (I’m not sure why, I think I would like more visual separation between the stats and the story, and it’s also a bit jarring when the page animates but the stats pane doesn’t). I only check my stats page from time to time as I play and there’s always portrait mode, so I’m not too fussed about it though.

Feature request: would it be possible to have the user set a “home page” for the app? Like selecting if we want it to open on the Store or My Library tabs, or go straight back to where we left on in the last played game?

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Honestly, I just kinda like it the way it is, but I suppose that could be familiarity bias. I’ve never been a big fan of change for the sake of it.

I’m not just saying that for personal advantage–it seems to work out for me no matter how you slice it, which is a good deal :stuck_out_tongue:

You know what I find fascinating?

The Mush average is the only sort version to feature any V:tM games at all. Even the mighty Night Road falls off the board entirely (as does my V:tM game, PoK.) Congrats to BoHN, though. Kyle’s work clearly resonates.

I’m on team 20, though 50 is perfectly fine as well for CoG.

Every time I’ve noticed this 5.0 effect, it’s been on games with fewer than 20 ratings. The more ratings filter in, the quicker it inevitably dips once a non-perfect score gets added in.

I agree, and not just because you used my game as an example. The Mushed average is very clear and makes perfect sense to my brain, while the Starsort is a bit odd, imo. But I’m not gonna fight it or anything.

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I have to say I am very confused by ‘mushed average’ and what that is supposed to do considering all the games end up with the same number? Is it just to weed out new games yo-yoing up and down the charts while their ratings stabilize?

If so, maybe putting a number of ratings needed before it can show up on the top scoring list would work better? Or put the number of ratings on there somehow?

Also, a fun observation. While Rebirth absolutely deserves to be lower ranked than Retribution, what surprises me is that Wayhaven 1 is so much lower ranked than Wayhaven 2, when from the discussions online it seems that most people see it as the other way around? I suppose it might be accounted by the fact that people who played and didn’t like part 1 didn’t pick up part 2, thus fewer really bad reviews. I notice that on Steam as well.

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It’s basically always the case that later games are higher ranked than earlier ones. (The only exceptions I can think of are interconnected standalones rather than actual parts of a series.) That actually came up earlier in this thread, and basically you’re right, it’s because the people who wouldn’t enjoy those games aren’t playing them in the first place. I’ve wondered if longer games have a ratings advantage for more or less the same reason - the longer a game is, the fewer people there are going to be who push through to the end when they aren’t enjoying it rather than simply quitting.

Seeing Books 2 & 3 of Wayhaven (same for Werewolves) take up two spots feels a bit off. What book would have made it to the top 10 otherwise?
Does it make sense to rank each book in a series individually?

I’m not sure there’s a way not to rank them individually, unless they’re going to start always releasing sequels as in-app purchases rather than separate apps. And if there were a way, what would be the proper way to rank a series? Based on the rating of the first game in the series? the rating of the most recent game? the average of all the averages?

As for what books would have made it to the top ten otherwise? It doesn’t matter. The algorithm, whichever one they decide to go with in the end, doesn’t play favorites. If they belonged in the top ten, they would be in the top ten.

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In app? You could probably list them all under one option, when clicked leads to their “show only series” filter like so..


As for how to rank it? ¯\_(ツ)_/¯ I’m not a statistician, still like Dan posted above I’d also exclude sub-50 reviews from being included in the listings

Wahaven is supposed to have seven books. Golden Rose will have four. Infinite Sea I think will have two more?
Assuming that most of them have pretty decent ratings, would it be fair on other writers (or even look good), if the majority of the top ten were taken up by the same series?
Surely showing the best individual works, and best series of works shows a broader appeal

Rankings aren’t about what’s fair or what looks good.

New versions of the apps are available!

@GreekWinter and @LordSpecter I think you both encountered the “Login Failed” error signing in? Give it a try now. I don’t think it will be any better, mind you… but it should allow you to go to Error Logs and “Send to Support.”

The Android app isn’t built with Electron, but the screen where you’re playing the game itself is a “web view” kinda like Electron. You want to remove the … menu bar? What bar? Send me a screenshot?

Send a screenshot?

As @abbytrevor pointed out, you can just email Abby and we’ll try to help, but, since this is a beta, I’m more inclined to dig in to the specific reason why your games aren’t showing up. Which ones are missing? If you switch back to the public non-beta version of the omnibus, do you see your purchases there?

Actually, I figured it out! You purchased “Welcome to Moreytown” in the “Welcome to Moreytown” app, not in the “Choice of Games” app. Despite all the detail in my gory details post, I somehow forgot to mention standalone apps, which are the other way that purchases can get lost that I didn’t mention; I just updated my post with more detail on that.

Unfortunately, there’s no way we can automatically transfer purchases from other apps into the omnibus app. What you can do is download “Welcome to Moreytown”, click the menu button and Sign In. When you do that, we’ll transfer your Moreytown receipt to choiceofgames.com, and then the omnibus app will automatically restore your Moreytown purchase from us.

But… if you have to do that for a whole bunch of games, you’re probably better off just emailing support@choiceofgames.com. We can check the Google Play Developer Console for individual Google Accounts to see all of your purchases, and credit you with those.

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I was able to update to the newest version for CoG, but not HG. Haven’t tried HC yet.

The status bar being hidden is an improvement, but I liked the layout of the old app better, where there was a bar at the top with a link to the stats screen that didn’t scroll with the text. I very much dislike the look of the text scrolling off the top of the screen.

There’s also an issue still with achievements disappearing behind the bottom bar (does it have a name? navigation bar, maybe?).

New version available!

@GreekWinter @LordSpecter (or anyone else who was having issues signing in) I’m still looking for someone to send me an error log from sign-in failure. (Go to Settings → Troubleshooting → Error Logs, right after it fails.) If you have a few minutes to give the latest version a try, I’d appreciate it.

@Myrtle I’d also appreciate it if you’d try again to turn Google Play Games on in the app, and, if it fails, to send us an error log at Settings → Troubleshooting → Error Logs.

I believe I’ve fixed that by deploying the fix to choiceofgames.com.

That’s not supposed to happen! I think I’ve fixed it in the latest version.

In the latest version of the apps, here’s how it’s supposed to work:

  1. When you first launch a game on a phone, you’ll see the back button and the “Show Stats” button.
  2. When you scroll down, the back button and the “Show Stats” button will scroll away.
    • When you scroll up kinda fast, with a “swipe down” gesture, the buttons return.
    • If you scroll up slowly, the buttons don’t return. (And they don’t return when the page curls.)
    • You can swipe-down to see the buttons even when scrolled down halfway.
  3. When you press “Next”, you’ll see a page-curl animation. The buttons will not change when you turn the page. If they were hidden before, they’ll stay hidden; if they were showing before, they’ll stay showing.

As a result, most of the time, it’s just you and the words. I’ve attached a video of how it looks in a test game. (I hope this works…)

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I was able to update HC and HG no problem, but there was no option to update CoG. I had to uninstall and reinstall, which is annoying because I have to sign in all over again and re-download my games.

All of this is showing properly/looking good now.

Can confirm, you have. :slight_smile:

I tested all this out, and it’s all working as described. I still don’t love the look of the text scrolling off the top of the screen, but without any of the other issues actually hindering reading and immersion, that’s just a matter of getting used to it.

I do have one new question/observation: what’s going on with the “Similar Games” section on each game’s page? Before this, the “Similar Games” section always started with any other games in the same series, then any other games by the same author, before going on to include other games (probably based on genre?) Now it doesn’t include other games in the same series or other games by the same author. I think it actually makes more sense that way, since it’s already possible to see the rest of the series or the author’s other work by clicking on the series name or author name. But just in case it wasn’t actually a deliberate choice, I thought I should mention it.

Afraid it didn’t work (deleted and reinstalled the app just in case, but no dice). Tried a few times unsuccessfully and sent you the logs.

Thanks so much for this! The error message is helping me do more research.

Could I ask you to do one more thing? Go to the Play Store and download the Google Play Games app.

It’s possible that the app will prompt you to create a Google Play Games “Gamer Profile”, set your display name, etc. If that happens, I bet Google Play Games will start working when you return to our app and turn the switch on.

But, if it doesn’t prompt you to create a Gamer Profile, try this. In the Play Games app, if you go to Settings → “Change account for games” (under “Your data”) you should see our apps there, with a “Change” button, and I’d appreciate it if you’d send us a screenshot of what that looks like. (Or, if our app isn’t listed there, that’s informative, too.)

@GreekWinter I think you mentioned you also had issues signing in to Google Play Games, so this applies to you, as well. (And, please try to sign in to choiceofgames.com in the app as well; I don’t think I’ve fixed it, but if you then go to Settings → Troubleshooting → Error Logs and send us an error log, that’d be a huge help.)

Downloaded the Google Games App and COG/HG isn’t listed at all on the “change account for games” section.

Which seems odd, because COG and HG do show up on the homepage under “Continue Playing”.

Haven’t tested Heart’s Choice yet but I don’t suppose it’ll be any different.

Hmm… Could you try signing in to Google Play Games one more time in the CoG app? (I’m hoping it shows a little something different, now that the Play Games app is installed.)

Reinstalled the app for good measure and tried logging in again, the message remains the same (“We couldn’t sign you in”). Just sent over the logs again in case that helps.

I think I may have fixed it on my end! (I needed to explicitly declare that beta testers are allowed to sign in with Google Play Games; I’d only granted access to internal alpha testers.)

One more try, please? :folded_hands:

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That did it! It’s working now.

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