Three months ago, you took up boxing as a New Year’s resolution. Now you’re slipping out of work early to fight strangers in basements and ferry terminals. It wasn’t a plan. It just happened.
Last week, you fought inside the half-abandoned Kwun Tong ferry pier. The crowd cheered for fighters they didn’t know the names of. One guy in a cat mask bet on everyone. You won a lukewarm Vita lemon tea and a glutinous rice dumpling in a plastic bag.
Hong Kong’s underground fighting circuit isn’t what the forums promised. No rankings, no brackets, no officials. Just names whispered between gyms. Fighters who can do things that shouldn’t be possible. You’ve seen a man throw a fireball. The air shimmered before it hit. The spectators barely blinked.
Each month brings a new opponent, a new lesson. There’s no final boss. Just warehouses, abandoned nightclubs, and a city disappearing at the edges.
You’re not here to save the world. Just to see what happens when you stop sitting it out.
Unlike most ChoiceScript games, this isn’t a story about saving the world or leading a rebellion. It’s a character-driven, slice-of-life narrative set in a stylized version of Hong Kong’s underground fight circuit.
Instead of high-stakes branching plots, the focus is on gradual personal growth, quiet emotional shifts, and the small details of an unfamiliar world. The story is more about the PC’s evolving relationships and internal conflicts, less about external plot-driven events. The fights aren’t power fantasy. They’re about insight, adaptation, and connection.
Each opponent has their own rhythm, philosophy, and reasons for fighting. Each month gives you a chance to train, reflect, and engage with the people around you.Relationships develop slowly through meaningful choices and emotional connection — K-drama pacing rather than typical IF romance. You’re not the Chosen One. But you show up, day after day, to see what you’re capable of.
Currently it’s about 35% complete, with 4 chapters available in the demo.
To play the demo, go here: https://dozendietcokesaday.github.io/Below-the-Skyline-compiled/20250622_Below_the_Skyline.html
Characters:
There are four characters that you can potentially befriend and get to know deeply.
Eric “Blazefist” Jiang is a karate practitioner who has energy projection abilities, able to throw fireballs and attack with flaming uppercuts. He struggles with the tension between his traditional martial arts and his energy abilities, trying to balance the harmony suggested by his mentor and the flashy spectacle required by the fighting circuit. His story explores how he grapples with this balance and tries to find a deeper purpose. The player becomes Eric’s training partner and confidant, helping him to navigate his journey, and potentially forming an even closer bond.
Katie “Pressure Point” Reynolds is a bubbly kinesiology student who uses her knowledge of nerve clusters to inflict agonising pain. Her cheerful enthusiasm masks her social isolation and difficulty connecting with others. Her story focuses on her relationship with the player, initially explaining nerve points and pain signals, then with the player helping her to learn different ways of social interaction and finding purpose in her academic research. Players may enjoy exploring a more intimate relationship with someone who processes information differently.
Danny “The Dragon” Chan is a self-taught Jeet Kune Do practitioner who has never won a match despite having a large and loyal fan base. His approach to combat focuses on discipline and presence, not victory. His story examines the idea of fighting as a meditative practice, finding meaning in failure, and the player’s journey from seeking him out to understanding his philosophy.
Chloe “Wildcard” Lee is a young woman with an erratic and theatrical Muay Thai style. She enjoys unsettling her opponents with psychological warfare and loves to push boundaries. Rumours say she’s a wealthy heiress, but what hunger drives her to such extreme lengths? Her subplot explores themes of control, authenticity, and the need for connection and meaning. For those willing to navigate her provocative nature, a deeper and more challenging relationship may emerge.
Changelog:
Changelog
21 June 2025:
- Added Chloe “Wildcard” Lee fight.
- More story for Eric and Katie.
- Story for Danny.
- Prose improvements throughout. The words weren’t up to the standard I want, so I improved them.
- Fully fleshed out the training montages.
- Fully fleshed out the move descriptions, stat descriptions, choice options, etc.
- Bugfixes.
24 May 2025:
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Rewrote the introduction and chapter 1 to reflect what type of game this is. It’s a quiet game.
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Added Danny “The Dragon” Chan fight. I would REALLY appreciate feedback on one particular part of the fight: how does it land? You’ll know which part I’m referring to after you finish the entire fight. I need to know whether it overstays its welcome.
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Fight system changed. Instead of a “Fighting Skill” based on an average of your stats, each choice in combat will check one or two of your stats. Was a lot of work to change, but it feels like the choices matter much more now! (I hope) All fights now have no randomness.
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Implemented the MC’s personality traits based on your choices. There are three main traits: Analysis, Composure, and Empathy. Play like you want and it will automatically get picked up (there’s a sentence in the Stats page showing your dominant trait). It has small effects in fights. All ROs have a favoured trait, so you need that one to be the highest or almost the highest or they won’t be interested. We’re still a while away from implementing RO content though. All previous content has been revised with this personality trait thing. So you’ll notice a lot of choice options have changed.
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Added more story for Eric’s arc. A visit to a mysterious place!
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Added story for Katie’s arc. If you are a big meanie, you can make her feel sad. Or you can be nice and make her feel happy! Up to you.
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Eric now has only one year of experience in the fighting circuit. More realistic if MC wins.
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You can now gain and use Boxing Insights to increase the power of your moves.
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We now have beautiful descriptions of the MC training hard and resting, instead of boilerplate text.
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Now written in British English. It’s set in Hong Kong, after all.
6 May 2025:
- Victoria “Pressure Point” Reynolds is GONE. Deleted forever. We will miss you always.
- Added Katie “Pressure Point” Reynolds’ fight.
- Rewrote the Eric character subplot.
- You can now save/load anywhere
- Added gender support for male, female, nonbinary
- Added choice to enter your own name
- Improved the prose for Chapter 1 and Eric’s fight
- Simplified the basic training options
27 April 2025: Completely rewrote the fights to be more interactive. I’ve replaced the demo with the latest one which is up to the first fight with Eric. Sorry for reducing the content - I wasn’t satisfied with the previous quality! The content will be gradually returning in an improved form.
11 April 2025: Kevin’s fight is now playable.
7 April 2025: Lily’s fight is now playable.
4 April 2025: added a new fight against Danny, and ends just before the fight against Lily
2 April 2025: initial version, with Eric and Victoria fights
Feedback requested:
- Danny’s fight. I’m fairly confident that I hit the tone I want with the other characters, but I’m unsure if this one lands.
Development Notes:
Development Notes
- The main focus of the story is on the story and the characters - the fighting tournament is more of an overarching framework because it provides an easy source of dramatic tension.
- There are optional romance choices, but these will never give a gameplay advantage. The romance choices are non explicit because I don’t feel comfortable writing scenes with body parts pulsing and vibrating all over the place.
- The structure is a modified gauntlet: there’s a main spine of the fights, and each fight unlocks an optional branch. It’s similar to dating sims and Princess Maker-type games. Each fight anchors a chapter, and what you do before and after shapes what the fight means. Subplots and character arcs branch off from there. You’re not punished for losing fights, and you won’t miss major content for it.