Autumn Winds - A Pride and Prejudice adaptation (35K Words)

Thank you! It worked.

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No, it’s not mandatory to read the book to know what happens.

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I seem to remember you mentioning that you have another main project, and Autumn Winds is more of a side one? Or maybe I’m mixing things up! In any case, if that’s true, is there any way we can read more about your other project too?

Also, would it be possible for you to add an update log for Autumn Winds? Sometimes I miss updates and would love to keep up with new additions or changes.

Thanks again for all your hard work

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No, I’m afraid that at the moment Visastrion is still in development regarding the worldbuilding, and it’s not public anywhere. I can add an update log - in fact, I’m planning it for the next update along with more information about the ROs.

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Felt like doing another replay, while being more mindful about potential errors. Here are some typos I noticed, in case you haven’t caught them yet.

Since this is dialogue, it should have quotation marks.

${playertitle} $!{playerlastname}, my apologies for the interruption, but a letter has just arrived for you.

There doesn't seem to be actual dialogue in this paragraph, so the end quotes are probably unnecessary.

Having finished reading the letter… Indeed, this gentleman remarked that he would have leased the estate himself, were it not for its considerable distance from the Dacorum Hundred, where he owned several plots of land."

Why is there a comma between 'consideration' and 'What'? Should it be a period instead?

You still remember the back-and-forth between Charles and his sisters, who were engaged in endless discussions over whether this property was deserving of such consideration, What you did not anticipate…

Missing an 'L.' Only throughout skills customization. Stats screen looks correct.

(5-Excelent)

Missing end quotes. Only in Marquess path, I think.

"I would caution you, my lord, against expecting too much from Meryton… any gathering graced by your presence.

Uncapitalized 'm' in 'miss,' in both Marquess and landowner paths. Other choices look correct.

I understand your consternation miss Bingley.

Missing quotes at the beginning.

I thank you for your counsel, Miss Bingley," you reply with a courteous nod, “but I am minded to form my own judgment.”

Unnecessary period after 'Miss'

You resolve to engage Miss. Bingley in conversation.

2 instances of 'Marquis' instead of 'Marquess.' Didn't find more when I searched the code.

(1) You are halted mid-thought as the butler announces, “The Marquis of Leicestershire.”

(2) You, as a marquis, cannot countenance travelling with fewer carriages than Darcy, though you journey alone.

Missing space between end quote and 'But'

Still gazing at the gentleman, you whisper to Charlotte, who remains at your side, "Charlotte, who might that gentleman be?"But before Charlotte can respond…

3 different sections where the 'i' needs to be capitalized. Other choices look correct.

(1) Reaction to a ball in Netherfield (landowner path)
“Yet i assure you, Miss Bingley,” you reply with a courteous smile, “like your brother, I have attended such assemblies in the course of my affairs in Lancaster and Liverpool. Far from disliking them, I find these gatherings most agreeable.”

(2) Reactions to Caroline’s outfit
Yes, i have been encouraging Miss Bingley’s attempts.

No, i have been deliberately discouraging, though she seems impervious to subtlety.

(3) Marquess public or not?
Yes, i don’t see why I should hide my station and title.

No, i would not presume to intrude upon these good people at so eagerly awaited a festivity, particularly for their new neighbor,Bingley. [Also missing space between comma and “Bingley.”]

No, i should not wish to divert attention from Bingley, especially given his evident excitement and apprehension.

Good luck with your writing!

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No, but you should read it anyway. Pride & Prejudice is an all-time great.

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Hi, what’s Visastrion about if I may ask?

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Thanks! I had already managed to find some of these, but not the rest that you mention. I’m going to correct the rest.

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A good middle ground, in my opinion, is to give the player freedom of action but not freedom from outside perception. A generally callous MC can choose to be kind at a specific occasion, but that would be met by others with shock or suspicion. A classist MC might have more hostile or unfriendly interactions with servants, who may be afraid of his temper. Players can feel the weight of their choices in the way that other characters react to them.

Also, I would highly recommend you use the the percentage system instead of number values for personality traits. It provides better visual reputation, allows you to use Fairmath scaling if you so choose, and is probably easier to code.

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Medieval fantasy. I plan to make it similar to Autumn Winds, but with traits at the beginning that don’t just change text but make the world change by adding or removing fantasy elements. Although I’m still planning to choose the correct game engine since I don’t feel like creating something so large in a procedural system at all, instead of being able to encapsulate variables and data or use objects to have modifiers.

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Procedural generation is powerful, but really hard to maintain. Maybe you should consider Godot? It has a good balance between flexibility and simplicity.

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I’m at some intermediate point there, since the MC does change and starts to adapt to the player’s decisions regarding whether they are affable like Bingley or serious like Darcy or classist and arrogant like Caroline. These are small comments the MC makes depending on which part of their personality has more points, but I think you’re right that the percentage system would be better and easier to use.

I don’t personally see why a percentage system would be any easier, you’ll just need to consider the math differently, and you can still have stat bars if you want (I think the numbers are clearer than bars, personally, but I also like numbers, so). But maybe that’s just me.

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It’s powerful, on small scales and without much variation, which is why code evolved to the object-oriented system. I don’t want to imagine the code of the larger HoG and CoG games, not to mention Green Journey’s - my head would explode. But in the end it’s a design decision and I would like, for example, a sword to have its modifiers or a bandit or assassin to have theirs, and for them to interact with certain autonomy with the MC and their own modifiers and traits.

I want to stay on the side of interactive text games, so I’m leaning toward Twine, SugarCube, and the trinity of web development: HTML, CSS, and JS.

I understand your point, but I also see the problem of a player who switches between different responses with different personalities without sticking to the MC role they want to play, leading to the MC at some point not having the required points for certain texts, resulting in an error or dialogues that don’t make sense with the MC’s personality, among other cases. I think the simplest and easiest system would be the traits one, but at the same time it would remove something I like, which is the MC reacting to the player’s decisions naturally and in a graduated way.

But well, the personality system is still in beta, I’ll see which system will be better or what hybrid monster I create until it gives me errors or not.

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I also don’t like percentage. It’s so ugly to look at. Especially if there’s so many of of them.

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In general, though, I really like the game so far. It meshes quite well with the original while advancing a story idea that remains fresh; most Pride and Prejudice settings, and possibly regency romances in general have a female MC.

I am personally drawn to the Romano-Celtic Marquess route. I love the idea that we could be the big fish in the small pond. Of course, in the broad landscape of Europe, a marquess, even one of such storied heritage, is nothing compared to Russian Tsars and British royalty. However, as you mentioned, to this provincial elite, we might as well be the Holy Roman Emperor.

To be fair, a noble family of our Roman-era stature and powerful military, with a direct contract with the English crown dating back to William the Conqueror, should probably be a duke. However, I understand why that would be an even harder sell than marquess and is unfeasible narratively. England’s most powerful dukes would never marry a Bennett.

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Hell even a Marquess is already a far stretched dream, even in England itself we are probably one of the most if not the most powerful aristocratic house with a great amount of wealth and a huge amount of influence (for someone like our house which stay this long it safe to say we are that powerful) and i feel like our house can compare to other in europe (barred from the actual royalty itself)

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Talking about our lineage, has anyone of our forefather held a prominent position in the government?

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