Maybe so, but don’t be too hard on yourself either way. Especially in light of the fact that you’ve already completed and published more CS games than 99% of us.
Let Meteoric take the time it needs – and the time you can afford to give it.
Maybe so, but don’t be too hard on yourself either way. Especially in light of the fact that you’ve already completed and published more CS games than 99% of us.
Let Meteoric take the time it needs – and the time you can afford to give it.
Yes, I was thinking of asking in the WIP post for feedback from anyone who has anything to say, no matter how much they have read.
I have no idea how much time it takes so in the meantime I was working on another thing, I couldn’t just stay quiet and do nothing while I waited. I’ll have something to show up soon I hope.
Yes, I know about the pictures but that shouldn’t affect the game that much I imagine. I’ll give it a complete read before I start doing anything with it.
I just spoke with an old coworker who reads a lot yesterday and received harsh criticism about a bunch of stuff. But he doesn’t read IF and he has to translate the game with software so it isn’t as straight up as I would like to. Still very useful though.
What was kind of a surprise is that most of the feedback I’ve got, if not close to all of it, isn’t constant, like everyone points out x thing is bad. Which makes me think there is still a lot of interpretation and personal bias in that. Which is neither good nor bad, just an appreciation. Maybe I was expecting to have screwed it up in some specific way that most would notice.
I met my goal of getting my thesis to a point where I can send it to my professor. Waiting for feedback now and trying to catch up with my chores.
All in all, not a bad month.
Just when I thought I was free of the Olympics, the Paralympics started.
I did do some editing, though, and I learned that selectable_if doesn’t really work when you have multiple choices on a page, so I’ll consider this month a success!
Most if not all feedback is by definition subjective. If you got a pool of feedback of 20 people at least 15 will be clearly contradictory in their opinion.
But you can see constant info if you read between lines.
If they feel flow is slow. Or if they feel there are no enough choices. Or if they would add a choice here or there.
Stat fairness, and stat growth etc…
So it is not all subjective.
But subjective feedback is what you most you will receive after publication so it is great have a reality check to prepare for that.
On the whole, I had a very productive August. Much more productive than any other month this year, that’s for sure. My good intentions re: book reviews have not yet panned out, but I did finish a short work that I had been daydreaming about, on and off, for about a decade. And I finished most (not all) of the other big task that I’d set myself.
And I turned forty, which also doesn’t happen every day.
The Bureau was also updated very early on in the month as well; thank you for doing these as always!
Nice, thank you for the reminder!
Yes, totally. I guess you can extend the phrase to “There are as many different feedback as people giving it”
So I think I was more biased towards having some kind of error or thing/s done badly that would be pointed out many times.
I still don’t have even close to a considerable amount of feedback coming from different sources to even begin considering an idea as I expressed. So yeah, the bias here would be me
All we have bias. But nothing get exposure can’t cure. Had a work pal that has give you harsh feedback it is also very important.
Because that is the feedback you will get commonly from real people that bought the game.
Forum is a good place, but not for realistic check feedback. It is a very nice focused on being positive and all that.
That is not bad at all, This is not Mara’s bashing forum moment. But if you want publish and distribute your game in the market you need exposure to Reality.
People in Steam or mobile apps are not nice and won’t be shy of telling whatever they are thinking because they have paid and they don’t know you.
Learning filtering and forget all shit trolling and get the real constructive feedback from it reach you to improve is one thing that can help you tremendously.
However, that requires a mental fortitude is complicated to acquire so exposure ia a good thing.
First third of August I wrote.
Middle third of August I cleaned.
Last third of August I’ve been painting, and started going to the gym again.
I also did some testing/ beta-ing throughout the month, but less than I would have liked to.
I’m feeling somewhat bad that I didn’t get more writing done, and not much drawing either, since those were my goals.
But I’m also afraid of burning myself out again.
35,000 words added in August. That’s a lot less than I’d hoped for during a season when I don’t have the distraction of a full-time job…but I’m still primary caregiver to our boys, and research assistant to my wife, and I’ve had to put a bunch of time this month into getting ready for her upcoming fieldwork by e.g. translating survey and information forms and planning the home school curriculum for our sons.
I’m also at the stage where a lot of the work I’m doing is code-intensive, involving linking up various bits of my spaghetti into endgame states with a lot of different texture and nuance. That yields fewer words-per-hour than I get when I’m writing more straightforward narrative.
Anyway, onward and upward! I posted an excerpt to the Stormwright thread a couple of days ago.
Ohh no, I’m not worried at all about harsh feedback. I was mostly expecting a lot more of that since I have been learning all this by myself + internet and doing whatever I can in my spare time. I absolutely don’t expect myself to craft a masterpiece on the first attempt at all. That would be delusional on my part haha.
I explicitly clarified in the post that I’ll receive all feedback gladly no matter how nicely or harshly the reader wanted to express themselves. In fact, I kind of need it to improve cause I’m already blinded by my own story and probably burned out XD.
All I can say is that the feedback I’ve received was way nicer than what I was expecting and very helpful so I can’t complain.
Well, I managed. Did not hit the secret side goal of more than this, but since I also had to do some pre-publication stuff for Asphodel, I’m not going to beat myself up for that. It’s a bit tough, getting back into the rhythm of writing again after a lot of editing and so on. I feel like it might be a while before I’m able to crank out 60k a month like I was doing for a while last year, but for now I’m going to be satisfied that things are moving forward steadily.
And try not to have too many anxiety attacks as release day approaches. That sort of thing.
My heartfelt thanks, Harris, for your efforts to help make the support threads a success each month.
I got it up today, Niki!
As a general rule, I usually try to get the month’s thread going in the evening (for me) on the last day of the preceding month.
I’ve completed about half of the text files for this pass. Which is good.
I also started a “rewrite” of one of the sections I wrote years ago to better fit, both my current writing style and preferences, but also to expand an area of the narrative that needed revision.
This is sort of its own “pass” and normally, I’d hold off doing this until the first editing pass was complete.
However, inspiration has struck, and I am riding this lightning in a bottle until it is gone, and then returning to the first editing pass.
This situation shows that flexibility is key and not to rely on routine and habit alone.
I posted September 2024’s thread already. Please enjoy the weekend.
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Gotcha! Thanks for clarifying that, I wasn’t sure! XD
A post was merged into an existing topic: September 2024’s Writer Support Thread