This might be a little weird but I actually often like to roleplay in RPGs and COGs as tragic/serious villian protagonists. (Iâm not tragically villianous in real life, donât worry. Iâm comically evil. Like a Saturday morning cartoon villian or a campy Bond villian.)
Unless the game itself is inherently silly or light-hearted, like the Fable series, I never play as âFOR THE EVULZ LOLOLâ characters in RPGs. Theyâre always tragically flawed or broken in some way.
Which brings me to this:
My favourite RPG for being evil is definitely KOTOR II. Why?
Because the game doesnât hesitate to tell me what a bastard I am throughout, which since Iâm playing as a tragically evil character, adds to the experience. Kreia cruelly calling my highly volatile character out for wiping out the last of the Jedi is probably one of my favourite moments in any video game.
Thinking about that once I mentioned to a friend how I prefer the older Bioware games because you can be evil and thereâs actual consequences for it. Companions leave or attack you, there were âevil endingsâ etc.
My friend pointed out theyâve supposedly ditched black and white âGood and Evilâ choices and instead went for a more âcomplexâ moral ambiguity in recent games. And while thatâs all well and good in theory, in practice I find you can still be an absolute bastard in recent Bioware games. Itâs just itâs not really punished anymore and youâre railroaded into being seen as a hero.
You can commit genocide, murder innocent people for no reason, commit crimes willy and generally just be a complete murderous, trigger happy psychopath in Mass Effect and at the end everyone will still think youâre a great hero to be looked up to and admired instead of a war criminal who needs imprisonment.
Even if an extreme Renegade Shepardâs actions are tolerated by the top brass because of their Spectre status and vital role in the fight against the Reapers, they should be reviled by everyone else as the rabid dogs on a very loose leash that they are.
The Dragon Age series does it better in that companions will actually call you out for being a bastard but at the same time youâll still be treated like a flawless superhero by everyone else. Mass Effect companions at worst will lightly chastise you for wiping out an alien race or gunning down an innocent civilian if youâre lucky.
tl;dr; games with choices absolutely should have consequences for immoral actions. Itâs a warped fictional universe where a war criminal can be hailed as a hero. Itâs justified in a dark setting where itâs supposed to be warped (Dragon Age, which ironically actually does have mild consequences for being a dick.) but in more optimistic settings like Mass Effect it comes across as jarring.