Caveats:
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Yes, I know (for us) the short answer is “wherever CoG and/or HG (and Apple!) decide they are.”
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I used “interactive fiction” to include all stories where the reader makes choices that can impact story. I think most people take the position that simply reading about characters performing evil acts is one thing, while in interactive stories, we can allow readers to directly engage in the evil actions, which might be another thing entirely.
So do people have their own personal “lines in the sand” for their stories? Have any authors decided to take out scenes after getting feedback? How much is too much?
People have frequently asked for stories where they can be the villain. How possible is that? (note: I have not read “Diabolical”) I mean, how possible is it to really be a super evil player in a serious game and still pass CoG/HG, Apple Store, etc? It would seem that being “an anti-hero” or maybe “a player who kills villains” or maybe “Gru/Dr. Evil character who is never a serious threat and is played more for laughs” are options, but none that I would call an actual bad guy. (think Dean Koontz villains, really disturbed people)
And how do the setting and other story elements affect our views? For example…
I’m writing a darker story as a side project (will probably NOT be finished in time for the contest now -sighs-) where the reader and all the other characters are mid-range anthropomorphic animals (think right between the new Jungle Book movie and Zootopia) and I’m wondering if using animals lets me “get away” with giving the reader more morally dubious/evil choices? Example: What if I let the reader choose to eat another character? What if that other character is young, perhaps just a child? Is that too much? Or is it “okay” because we accept that animals (even anthropomorphic ones) eat other animals? Can you imagine a story where a human player-character is given the choice to eat another character? That would obviously trigger a much different reaction, I would think.
And does the reader’s option to be implicit in the action make a difference? How much? Would a scene where the evil NPC villain beats the snot out of an innocent person be less objectionable than giving the player the choice to be the evil NPC villain and beat the snot out of an innocent person directly!?
Anyway, I just think there is a lot of fertile ground for discussion here. Thoughts are welcome!