An Unexpectedly Green Journey (orc life-simulator) [1.5+ Million Words] POST-RELEASE DISCUSSION- NEW! Speculative poll for focus of new DLC

@Patrick_Cody02 -Yep, and we also have the ‘hidden’ demonic path, though shorter.

@Jamesboxhanar Haha! Great, mate. If this were a more linear adventure, the ‘key’ trunk would be the chief-king-emperor, becoming the Green Emperor, which is canon. This doesn’t mean all other paths are invalid (though some are), but it does mean your orc isn’t the Green Emperor; some other orc is once you pop your clogs.

Of note – those of you who played the Adventure Guild route and picked a certain… suspicious, sickly, pale elf-type and then completed the route with her in your party will have some insight into the Abyssal Thrones. At least, those adventurers will have a bit of knowledge about someone who may sit on the thrones and the powers they might have, if we consider the god they worship…

This information also feeds into A Shirek of Ash and Fire. Even if we become the Green Emperor, in Green Journey, a weird elf-type called Veigrid will go on adventures with the Royal Road Adventurer’s Guild. She will always visit that sweaty tomb-place in the jungles of the Nagaswelt. Some things will always be replaced…

Oh, I forgot about that.

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Like one of the Entities of the Powers of Beyond and Below?

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Indeed, mate! You’ve got it!!! Those types…

I would rather not say too much, because of spoilers. But some of us know, I know you do, that one of those entities was replaced. It was almost a like-for-like replacement, except that the new entity also courted a certain god.

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I always wondered how the armour of the Green Legion looked like. Does it look like Knight armour (like sersnorc)? Or maybe something else?

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Hi @Xumlodz_of_Tondo. Welcome to this thread, and congrats on your first post!!!

Ser Snorc has ill-fitting, rusty armour, designed for humans. Such are the trials of the poor Greenburgers.

I encourage players to imagine the Green Legion however they wish, but I like to imagine a dense, thick plate. Not exactly like an old-school chaos warrior, but something similar. Perhaps like this, though without the horns:

It should be much more intimidating than Ser Snorc, designed to add bulk. The armour would be almost impossible for a humie to wear due to its weight.

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Now that’s some good looking armor, which actually makes me wonder how good orcish blacksmithing is if they can actually produce these.

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Good question. Usually, very, very crude and not of this quality.

However, the Green Legion has spent an age fighting dwarves. That their arms and armour are superior to the average orc’s is testimony to what they have learnt from their dwarven foe. This is one of the reasons why they are considered an elite, far more capable than the usual tribal armies.

The dwarves often call their troop divisions ‘legions’. It is not an orc thing. Strange though it seems, the orcs who have sworn to dedicate their lives to crushing the dwarves are the most culturally dwarven of all the orcs.

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It seems that the orc are like humans in that regard then. They are also prone to adopting some ways of other peoples, whether it’s Greenburg or the Green Legion. Would something similar have happened if it were also with the Elves? Then again, maybe they need to be considered worthy for them to even bother adopting things from, at least the orcs and humans can put on a good scrap.

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You hit the nail on the head here. This is how I view it.

The orcs hate the dwarves but respect them as warriors. The elves, slender arrow and spell slingers, mostly distance fighters, disgust the orcs.

Dwarves like to drink and fight to the bloody end. They do this more than the orcs do. Indeed, although orcs are hard to break, once a single orc starts running, it is likely to trigger a full-scale rout. But dwarves hold the line (at least, they do this more than anyone else).

And also, you can have a laugh drinking with the dwarves. Drunk elves get all poetic, which does tend to ignite an orc’s murder lust.

They can’t help but admire the beardy gits for this! Dwarven tenacity is unparalleled.

But the Green Legion is a special case. In the average orc tribe, they would never do such things as learn dwarven ways, even if it improved their lot. Unless their chief did. Orcs are followers. Although we do get some rare, very individualistic orcs.

And you are right, at times humans have earned the respect of orcs. Old, knowledgeable orcs are aware that humans, mostly squishy and weak, can learn to adapt more quickly than anyone else. And, if inspired, will fight with a tenacity bordering on dwarven. Prevailing orc wisdom is to beat the humies into paste, but not too often. When you give them a reason to forget their squabbles and give them a unifying cause, you’re in for a bad, bad time.

Of course, when the old gits die, the young gits have to learn this lesson for themselves.

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It’s good to see that you’re still working on this game though. Liked the game enough to do some stuff, allowed me to go through all the paths in one lifetime. (Shaman, big belly, traveling worker, tournament, adventurer, emperor, and finally switched to the normal old age route). There was a LOT of people on that funeral.

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Epic feats, mighty chief! :crown:

I think Green was one of the first HG games to use CoG’s homebrewed checkpoint system. I might be wrong. I implemented the checkpoint system (with some dynamic save slots) not too many months after it came out – before Green did.

For a game like Green, the checkpoint system makes it possible to live ‘many lives’ at once.

The timing was just right for me here.

EDIT:

I will still work on it. I want to add a few new routes as paid-for DLC. These paths will take us away from the base game to avoid messing everything up. The first DLC will be an experiment. Depending on its success, we may get more.

But I need to complete another project first before I start the DLC.

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I am just here because someone said, ‘100K soon?’

Okay, nobody said it.

I just felt excited…

EDIT: But whoever makes it click on 100K is the greenest orc ever, says the prophecy.

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Shriek got there first, but I cannot forget the old green boy with a horde of 100,000 views!

EDIT: Of course it is to the tune of 10 Green Bottles!

100,000 green orcies bashing each other’s heads,

100,000 green orcies bashing each other’s heads,

And if one green orcie should suddenly fall dead,

There’d be 99,999 green orcies bashing each other’s heads!

And thus, on and on and on, until…

1 concussed orcie bashing his own head,

1 concussed orcie bashing his own head,

And if that concussed orcie should suddenly fall dead,

All the other orcies would point and laugh instead!

ORCIES!

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i wish i was as good at making rhymey something songs as you

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I can only do it to the tune of 10 Green Bottles!

But it is enough.

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I probably would of continued reading if there were a female gender option.

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@She-Butch

That is fair. I think your view is shared by quite a few people too. In-universe, the orcs have no defined gender but are referred to as male because of their stereotypically masculine appearance and ‘barbarian’ activities (I picture them as drunken football hooligans). The world calls them this, and they just run with it, not really choosing what they want – although, of course, this doesn’t mean the player will like it.

In one of the possible future DLCs, our orc might be able to become romantic – if this is the case, they will become gendered to the player’s preference using magical fantasy contrivances, but it will only affect that path.

I am in the process of finishing up a follow-up, not a sequel, set in the same world, but 1,000 years later. In it, we do not play an orc but a human with either goblin, halfling, elven or dwarven heritage. We also choose our gender there. I would say it is a different style from Green’s, still wide, but with a more focused central narrative, which becomes apparent the deeper you get (A Shriek of Ash and Fire).

I appreciate you giving my game a look. One day, with time and energy, I could even go back and dabble with things.

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Thank you, @NumberedEntity, for the in-depth explanation. Ngl, I was really getting into it as I love Orc and Tiefling (since Tiefliengs aren’t a selectable race, this is the next best thing) until I got to the part where I was challenging the Boss? to a fight for my training (despite losing lol) and the boss said “we need more Orc/pup (can’t remember the name used) like him in our training” - again, i dont remember the exact text. But tbh, I was really enjoying it til that part, sadly, being Transgender, it hit me where it hurts and I had to stop. sorry, but a really good book for how far I got into it - keep it up! Looking forward to any and all future projects :flexed_biceps:t3:

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@She-Butch

Thanks for replying. And thanks for expressing this in an amicable way.

While I was making it and learning more about Hosted Games and CoG, I thought perhaps that having a fixed gender and lacking ROs would put lots of folk off. But I was already 100s of thousands of words in by then and stuck with the original plan. (I think my orc game is quite niche, but it has done relatively well, imo. It probably would have done even better if I had gender options as well as provided an extra choice to satisfy more players).

The next game does have more options for our MC.

I know you would have conquered the world as an orc!:flexed_biceps:

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