@Patrick_Cody02 @Denzil_Melgior_Nagel
Hi, fellow orcs!
I would say the Imperial Pantheon is composed of too many gods to name- similar to the Romans, it has added gods throughout the ages. So many, in fact, that hardly anybody would be able to give a definitive answer. This being the case, the Silver Knot is used to represent the tangle of deities. I would say the most important deity is The Mother, worshipped by elves and the Imperials- a deity which puts them in opposition to the orcs, who have never known a mother.
Elves and Dwarves also have their own selection of deities. The halflings, generally, adopted the Imperial-approved gods and goddesses.
It is hard to say who would win in a battle between them all, at any one time. This would depend on the number of worshippers and the fervency of their prayers, along with the nature of the various domains, concepts and characteristics individual gods preside over.
As for the cheat menu, I think I will leave it as it is, at least for now. I would want to encourage multiple playthroughs, which reward different paths and decisions, rather than allowing a player to see everything in one go. Although I do understand that some of you who have played through this game during development many times already would like a way to be able to experience everything in one sitting. At some point, perhaps after release, I might add an option to lower the player’s age (within firm boundaries).
The cheat menu gives players the option to experience sections of the game without having to be overly concerned with stat checks- which is the way many like to play- but I don’t want to open every aspect of the game on a plate. Having relationships and companions added to the cheat menu is liable to result in errors and bugs.
I think I have added a cheat menu with a decent lore-friendly explanation which gives a player the chance to accomplish everything the game has to offer, but they will still have to venture out and do the exploratory work. Tis’ the price of heroism and villainy!
Another option, which has already been brought up, is to create a guide for the game. I think this is a very good idea- though will not be worked on by me until a bit of time has passed. I will need a while to unorcify my brain after writing this game, with a degree of intensity, for the past year or so.