I’m writing a game with an option to purchase specific items, so it seems sensible to put in a way to make money. A bit of context:
It’s a fantasy deal, where you start the game imprisoned inside a magic sword and have just been found by a group of ‘adventurers’ (some of the usual tropes, but mostly to give an easy background to tell a story which I hope will be different). You have the option to have a wizard put you into a body which will give you autonomy again (human, golem, or monster), but have to obtain the body yourself. If you want to hunt down a dragon or griffon, you’ll need supplies; I also thought it would be fun to be able to win components for making a golem through gambling with merchants.
I really don’t want to make an important goal dependent on random chance, but as an inanimate object you don’t have a whole lot of stats of your own at this point. There is a lot of control over the person carrying you, however…
a) Base gambling on stats held jointly between you and your holder?
b) Scrap that part entirely and try to come up with a different way to get stuff?
c) Narrow the options for bodies you can choose and try to avoid the issue that way?
I have a decent ‘skeleton’ and chunks of story written, but trying to sort out some of these mechanics is proving to be a headache–I would really appreciate any opinions you all care to offer.