An Imp and an Impostor - BETA TESTERS WANTED

Steal back your magic and regain your power! After years undercover in the city’s magical law enforcement organization, you can finally break into their vault and reclaim what’s yours! Only…where’s the rest of it?

An Imp and an Impostor is an interactive historical urban fantasy novel by Athar Fikry, author of The Dragon and the Djinn.

You’re an undercover imp: as punishment for your past misdeeds, a powerful magical being known as the Mercy has forced you to live as a human in the city of Raqout. As an agent in Arkan, the city’s magical law enforcement organization, you spend your days busting unlicensed necromancers and negotiating with afareet and djinn. Your by-the-book partner doesn’t know who you really are—or that your nose for crime is actually a nose for magic. Your magic was confiscated when you were arrested, but you’ve regained enough to put you above most humans. And of course, you’ve got talsama, the magic that all humans can use; not to mention your wits, gadgets, and all of the inside knowledge about Arkan that you’ve learned.

Now, after years of preparation, you can finally steal back the rest of your magic from its vault…except when you get there, it’s missing! You need to find it—and more importantly, find the person who took it. Because, as it turns out, you aren’t the only one whose magic has been stolen—and people are going missing, too.

Unravel a tangled web of plots, betrayals, and hidden motives while you track down smugglers and kidnappers. Go on daring heists, cracking open vaults using magic or gadgets; and chase down your enemies in Raqout’s newfangled automobiles. Talk your way past bureaucrats, professors, necromancers, mobsters, afareet, and djinn; and poke into all of the magical and mundane corners of the city, finding things that most people would like to keep hidden—all while evading the Mercy’s vigilance.

And watch your back! You might not be the only impostor in Raqout…


Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.

  • your forum-name

  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.

  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.

  • If you’re sending multiple screenshots/comments, please combine them into a single email. One email with five screenshots is much easier to manage than five emails with one screenshot each.

If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)

  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.

  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.

  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback
We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.

  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.

14 Likes

New draft!

Changelog includes:

Assorted minor fixes; mainly correcting duplicated text, accidental stray words, and typos

Ch 3-6

  • Fixed continuity regarding interactions with Selim: the game now correctly tracks whether you’ve told him that you’re an imp, what he’s told you about himself, and whether you’ve met Batates. (Regardless of when you meet her, she is a Very Good Dog)

Ch 5

  • better tracking of whether you’ve seen a certain set of talasem before or not, and extra clarification for which talsam steals magic
  • correctly tracks whether you’re fighting Rayya, Sekeina, or both

Ch 8 Correctly (I hope?) tracks whether Alia is with you or not when the alarm sounds

Ch 9 correctly (I hope?) tracks who is with you when you’re escaping

This is version 66081

4 Likes

New draft! Changelog includes:

  • Fixed assorted typos
  • Ch 3-4: Fixed a bug where the outcome of your encounter with Selim in Ch 3 was never set, which in turn ensures that your conversation with Alia and/or Lara about it in Ch 4 is more coherent.
  • Ch 7 Fixed continuity about what (or whether) Alia has told you about her brother, so it will correctly register later on
  • Ch 8 Fixed continuity of whether Alia knows that you’re going to the vault, and whether she’s agreed to go with you
  • Ch 8-10 Recalibrated a bunch of endgame stat tests to make it easier to succeed at various big things, especially defeating Fadl, and harder for Alia to be captured

This is version 66589

4 Likes

New draft!

Changelog includes:

  • the usual assorted typos, exposed code, and minor points of confusion fixed
  • More terms added to the glossary. If you would like more, please say so!
  • Achievements! Please test them to see if they’re working

Specific continuity and story edits:
Ch 4

  • If you stayed at Selim’s place at the end of Ch 3, you are still there at the beginning of Ch 4

Ch 5

  • Fixed continuity of whether the PC has a friend on the outside helping them or not

Ch 6:

  • Added more direct dialogue + interaction with Selim, and a chance to start a romance
  • Smoothed out transition between leaving Fadl’s apartment and going to talk to Kamal
  • Fixed continuity of conversation with Kamal

Ch 7:

  • If you bring someone with you to return the gems, there’s a chance to start a romance with them
  • Fixed (we hope!) the continuity of the planning conversation regarding whether Alia has met Kamal before
  • If you haven’t met Batates yet, you definitely meet her in this chapter. And she is a VERY good dog.

Ch 8

  • If you go to the vault first and fail, the transition from one location to another is now clearer
  • Fixed continuity bug (I hope!) where Kamal would disappear mid-scene

Ch 9:

  • Reworded and otherwise edited choices in the escape sequence to clarify which stats they’re testing, and to make them more balanced statwise

Ch 10

  • fixed some reversed true/falses to correctly account for Alia being captured or not

This is version 66608

2 Likes

New draft! Changelog includes:

The usual assortment of typo fixes and clarifications throughout.

Ch 5:

  • Ongoing clarification about whether the PC is fighting Rayya, Sekeina, or both: it should now work so that if you win the bossfight you will always arrest both of them.
  • Fixed a bug where you could both have and not have a companion at the same time

Ch 6:

  • Wove in more mentions of turning the gems over to Arkan.
  • Fixed a bug where you could both win and lose a fight at the same time

Ch 7

  • Lots of continuity edits about who has the gems and what the PC intends to do with them, mainly for the path in which the PC intends to turn them over to Arkan. That decision also makes it easier to recruit Lara

  • More opportunities to start a relationship when spending one-on-one time with the respective ROs

Ch 10:

  • Edited the pre-mindscape conversation with Fadl where the PC takes his hand even knowing it’s likely to be a trap.
  • Added choices for the player to react to Fadl’s confession in the guilt ending, whether they find it unsatisfying or not.

Epilogue:

  • Wove in mention of plans to free Alia if she was captured and in endings where the PC plans to leave this plane for good, more discussion and choices about those plans for her (and also Adel, if that’s applicable
  • Added options for how to say goodbye if Kamal, Alia, and/or Selim have come to see the PC off.

This is version 68113

2 Likes