For my WIP (paranormal romance), I’ve decided on a bunch of optional toggles and mechanics which should, in theory, improve my players’ experiences.
However, I’m a little concerned about how much time I’ve spent in my echo chamber (obviously the grand council of ME happily cosigns whatever decision I make) by now and whether the mechanics I’ve created will be beneficial to my game in the long-run.
I thought I’d ask the good people of the forum for your thoughts seeing as I won’t be doing a public beta for a while and I’d like to address this now because by the time I release a demo, I could have sunk days of work into implementing a mechanic only for people to hate it.
What my start menu currently looks like:
Summary
- Character creation (leads onto character creation with the game starting at the end)
- Explanation of mechanics (leads onto separate headings for each core game mechanic)
- Appearance toggles (leads onto more niche customisation such as glasses, acne, freckles, facial hair etc.,)
- Mechanic toggles (leads onto a page with mechanic toggles - what I’d primarily like feedback on)
- Character art gallery (leads onto portraits and headshots of the characters)
- Information on main ROs (leads onto basic or spoiler information, as well as silhouette versions of the art)
- Random character (randomises everything from name, gender, sexuality, RO genders etc., - for adventurous spirits)
- Testing toggles (just for me to skip ahead to different parts of the game - not planned for the final product)
This is already a lot more on the “start menu” than what most games and WIPs usually have, and then there’s even more with the extra appearance and mechanic toggles. I’m quite attached to the appearance toggles so I’ll probably end up keeping them all, maybe even adding a few, but the mechanic ones are a bit more up-in-the-air.
The current mechanic toggles I have:
Summary
- Explicit content - Gets rid of explicit sex scenes. Perhaps a little redundant since there’ll also be fade-to-black options?
- NPC initiative - ROs will explicitly ask before initiating most physical contact.
- Asexuality [sex-repulsed kind] - Not going to touch this one since it’s part of the core mechanic of sexuality.
- Polyamory - Same as above.
- Sexual and romantic experience - The idea with this one is you can decide if your character has had their first kiss, had has sex at all, is sexually experienced and if they’ve been in a relationship all independently. Then scenes/text in the game will reflect you having your first kiss with an RO, or being in your first relationship. This is tracked in the stat page too, and I thought it’d be cute to see "You have had your first kiss with NPC there. It would be a good amount of extra work, though, and maybe people would prefer to just headcanon for their character, in which case I can just avoid mentioning past experience at all.
- Archetypes - A bit of a silly mechanic which is essentially a nickname based on your overall appearance. Some of them aren’t flattering (“The Bitch” or “The Loser”) but they aren’t meant to be taken too seriously (there’s “The Short King” and “The Vin Diesel”), more as a way to tell you how your character is generally seen by the world at first glance. Archetypes appear on the stat page and are automatically on but if you’d rather not see them, this turns them off. I could do it the other way around or just scrap them completely (this would make me a bit sad just because I spent fudging forever coding and coming up with all the variations).
- Hide stats - Kind of an immersion mode where stat and relationship bars are hidden since I know some people dislike seeing them. Not sure what else I could do for this one, to be honest, but if you have ideas I’m all ears.
- God Mode - Since the bread and butter of this game will be customisation and there will be so much flavour text and additional scenes based on it, I thought this would be a good idea for players who just want to see a variation of one single scene without having to create a character specifically for that goal. If you turn this on, you can access a new option in the stat page and change anything about your character mid-game, as well as RO genders and all of the aforementioned mechanic toggles. My main worry about this is it could create bugs.
- Game Mode - As I’m designing this game to be highly replay-able, I thought this could work as a “guide” for players who just want to see all the content available. Turning this on means whenever you’re not seeing additional content you get a notification like This interaction differs if you have type 3 or type 4 hair or This NPC can ask you out here if you had higher relationship. Of course, this would be very immersion-breaking, but I figure the only people who will use this are people who won’t care or are willing to make the trade-off for the hints. If you think this is a bad idea, I’d rather know now since it’ll be a good amount of effort to do implement this for the full game.
So, my main questions are:
- Is this too cluttered for the start menu? Should I move some of them to the stat menu? I just thought they might be missed by a first-time player there. Scrap some options entirely?
- Do you feel any of the mechanic toggles are an overall bad idea? A good idea but bad implementation? An okay idea but not really worth it in the long-run?
- Is there a mechanic or toggle I should have or would be good to include for a more player-friendly experience?