Advice Needed from a Complete Beginner

Oh wow, thanks for lending a helping hand to this newbie! Here’s the romance game that I am working on: A Tale in the Forbidden City (WIP) - #11 by fox_vixen

I am going for a more serious tone for the game with formal dialogues and traditional customs (Not your typical happily-ever-after). I want to approach the game non-linearly with an emphasis on the choices made. This is first and foremost a game, not a novel. The first decision can lead to the branching of an outcome, the second decision will in turn lead to another branch.

So, you can use permanent variable for delayed branching? And temporary variable for immediate effect? I am still not exactly sure what a variable is (I have read the wiki a few times) except that it stores date.

I guess I am just slow :smile: I am happy to see that this is a very friendly forum with lots of people willing to lend a kind assistance.

So far, I have written 3,000 words worth of scenes (not in chronological order ). Maybe if I do reach the 15,000 mark, I will try creating a demo so the members here can help.

I want to create a game where every choice will lead to a different outcome (a constant cycle) but certain decisions have more far-reaching effects. And if you have pick this decision earlier on, you will be able to access a unique scene much later on.

I am so afraid of experimenting around with ChoiceScript. I have downloaded it but have not tried it out
yet.

I still don’t understand the permanent variable part scene you have provided. What does up=friends down=disdain means? Again, excuse me for my dumbness…lol…

Thank you for the help, FW. I am grateful for all the advice and suggestion given to me!