Hope I didn’t miss this topic before.
When it comes to building up stats, do you prefer active or ‘passive’ skill building?
Active Building would be 'your MC is thrown in a situation, and the choices are along the line of ‘I do X because Y is a strong skill of mine’
Passive would ‘your MC is asked about/remembers a situation and what they did there’
Both have their advantages and disadvantages. Active is, naturally, more action driven, putting the MC/Player into the situation, while Passive let’s the Player set up more of a backstory.
Active can feel off when a character cannot use their ‘strong’ skill again despite it supposedly being a strong skill
Passive can feel like nothing is really happening but talking without the character actually using their skills.
So, which do you prefer? either? a mix?