I’m currently looking at implementing an achievement system into a game I’ve been developing and I’ve been struggling with the best way to implement them.
My hope is that achievements will encourage multiple playthroughs by hinting at other possibilities within the game, but I can see that they could be too intrusive for some people and break their suspension of disbelief and it thought it would be useful to canvas general opinion on the subject as I know some people really dislike achievements.
Do people prefer them to be visible throughout the game via the stats button, or only displayed when you finish the game?
Should all the achievements be possible in one play through? For example, my game has six different factions, and I’m considering an achievement for completing separate play throughs with all six of the different factions.
Which CoG games do people feel have implemented achievement systems most successfully so far?