Hi there! I just want to say congratulations on getting to beta! So many projects never get this far, and it’s really sad. That being said, I have a few critiques for you. I want to be as helpful as possible, so I hope this doesn’t come across as harsh. I only read a little while before I ran into a gamebreaking bug that refused to let me interact with the window anymore, so I’m just commending on the game up until your party almost reaches the village. TL;DR and overall thoughts at the bottom.
I’m excited to see where you go with this project!
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Overarching Comments:
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Firstly, I think the writing style is very unpolished. In my opinion, you could benefit strongly from an editor or two who can help you make your prose more engaging. My main issues are that a) your sentence structure/word choice is very repetitive and b) there are a lot of grammatical problems that hinder readability (which I know you’re aware of). Overall, it feels to me like you treat your prose as a vehicle to reach important story beats, as opposed to an art form in itself. There is a wealth of opportunity for evocative imagery and enjoyable character banter and rich worldbuilding in fantasy worlds, and I would love to see you take advantage of those opportunities more in your prose.
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I find the flow of the story rather confusing. You’re in the river Styx, and then you wake up in some unidentified field(?) and then you’re in an alley (?), and then a tavern, and then on the road with a quest before the reader has any idea what’s hit them. It happens so fast that you completely lost me. I had to read it three or four times before gathering that you already know the companions, I think, and you’re a mercenary (?). I cannot follow the timeline. I know you’re trying to get into your plot, but I think that the set-up is a super crucial time to get your readers acclimated to the setting, characters, relationships, and stakes.
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Exposition is a really important part of any story – the fact that your story launches straight into its inciting incident without establishing characters, setting, relationships, or anything makes it really confusing to me. Your readers should be able to just open your “book” and understand what’s going on without reading your FAQ or Features tab. I could not do this. I don’t have a grip on the setting, what’s supposed to be happening, why it’s happening, or who the PC is supposed to be. This ties back into my comment about acclimatizing the reader to the characters – if I don’t know who these people are (especially the PC, who I hope we get to customize/name/etc eventually!), then it’s hard to care about them.
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I noticed a ton of recurring grammatical errors. Again, this is something an editor could help you with better than I can, since I don’t want to flood you with notes like ‘missing apostrophe here,’ ‘replace with colon,’ and ‘unclear phrasing.’ I know you’re aware of this, but I want to emphasize the issue – as an avid reader, I find that it makes it difficult to read a work when the grammar is glaringly incorrect or confusing, and I’m a bit concerned that these errors made it all the way to beta.
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I think your prose could benefit from more strategic and creative formatting – more paragraphs, italics, line breaks, etc. Adding things like that to emphasize important parts of the text can make your prose far more visually engaging to readers.
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This kind of ties into the previous note. Important story beats are buried in walls of text or glazed over, while other seemingly inconsequential things are given their own paragraph, which lead to some confusion for me. The initial conversation with the merchant seems really important – why is it just hurriedly summarized in retrospect? And, conversely, you repeatedly keep bringing attention to the burnt meat for a couple pages. I think the “screen time” needs to be given more to the important details of your plot and setting, as opposed to minor things like breakfast.
What I would love to see more of is your setting, as well as your characters and their relationships. Who are these people? Why are they living on the street? Where – and when – are they? Do they know each other? Are they childhood friends? Coworkers? Dating? What are their personalities like? Are they resentful of their lot in life? Do they find vagabonding restrictive or freeing? Why should I care about them?
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Specific Comments:
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This may be a weird nitpick, but at the very beginning, you refer to “Hyades.” Do you mean Hades? Because later on the same page, you allude to the River Styx, and if this is a Hellenistic setting, it may be relevant for you to know that the Hyades are already figures in Greek mythology. They’re a bunch of nymphs that make rain.
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When you wake up, the narrator refers to “your companions” without establishing prior that you have companions. This confused me a bit, and I went back to see if I missed a mention or explanation of them. I think maybe mentioning, “You notice a number of people in the room(? abandoned building? field?) with you” or something like that would make the sudden mention of companions less jarring. On the same note, you use the word “companions” a lot, but this loops back around to a lack of variability in sentence structure and vocabulary.
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I also ran into a bug here:
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End Notes
I think this story has a lot of potential! From what I gather, it’s an adventure story that at some point dives into horror, and genre subversion like that is always welcome in my book. My recommendation would be that you get an editor to help you correct your grammar and polish your writing to make it more engaging and clear. I think that would really help with most of my issues. I would really love to see this project succeed; the foundation seems really interesting and I’m looking forward to seeing where you go next!