The strike cutscenes are the ones like the first one with the backpack, and if you saved the girl that was a strikes one too. Doing too many wrong actions will give you a strike and result in you losing the fight
Timed cutscenes are the ones with a timer.
Whatever direction you chose (N,E,S,W) will give you either a timed or strike cutscene.
Eventually it should make sense, lol. As for the girl, try to keep some of those details with spoiler tags. We’re getting to the climax of the first chapter, and what direction the game will be going!
Also if you want a hint: If you let the girl in, she’ll give you her name. The meaning behind her name is important. You’re dream and what your wrapped in also gives you a small hint.
First off, I want to wish everyone a Happy Thanksgiving!
With the Holidays, I haven’t got to write as much as I want too. But, since it’s been a month… I thought I’d put out a small update.
This update is only focused on your journal (STATS screen). The Journal now shows…
Your name, your job title, and your community readiness.
An old Protector handbook written one hundred years ago.
Character descriptions and their feelings towards you.
Your personal journal with past and current entries.
The actual stats have not been added into the game yet, example you can be nice/mean to someone and the relationship bar will not move. That is being worked on.
For those interested in Romances; all new recruits, Alice, Shelly and Shawn will be romanceable.
Hey everyone, I finally moved Abnormal to the cogdemos, you can play here
As for updates to the game, I’m sorry it’s been a few months since the last update. I recently found out that I’m pregnant, and writing has been the last thing on my mind. I am still working on it, but updates will take longer.