The year is 1390, and in an England still recovering from famine, plague and armed rebellion, a new disaster seems set to befall the royal house. Prince Bertram, heir to the throne, has been kidnapped, and Lady Catherine of the King’s Own Retainers is hard on the trail – with you as her faithful squire. As you begin to make enquiries you discover a strange festival being held: The Goblin Market is in full swing, and any one of its denizens might hold a clue to finding the Prince – or offer other experiences you can hardly dream of.

Directions for beta-testing:
Email us, beta AT choiceofgames for access. (THIS HAS CHANGED.)

  • Do not send me DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.
  • When you send your EMAIL, include: – the game you want to test in the Subject line of the email. – your forum-name – your real name (first and last) — if your family/surname comes first, please indicate that. I will assume that your given name is listed first unless you tell me otherwise.
  • Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback to beta@choiceofgames, preferably part of the same email thread/chain, rather than a new one.
  • Please send screenshots or copy/pasted quotes as often as you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • if you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.
    DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

Lastly, you cannot be testing two games at once. Send feedback on one and you can apply to another.

Tips on How to Give Feedback
I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback
In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


New draft, version 19354! Author’s changelog:

Most of the changes are just minor typos, bugs and inconsistencies, but I’ve added two new scenes at the end of Chapter 4 - one interacting with Catherine and one with the falcon - and a bit at the end of chapter 5 referring to the Baron’s paper if the player saw it. I’ve also added some clarification to the fake letter parts of chapter 9 and 10, as it seemed to confuse several players.


New draft posted! v 19361

  • Typos amended
  • Continuity fixed in chapter 6 if going to get reinforcements after stealthy approach
  • Aconite sworn ending amended to include possibility of having not recognised Cecilia

New draft, v 19390! Changelog:

  • Identified typos and continuity errors have again been fixed
  • An explanatory note has been added to the stats screen to explain shillings and pence
  • An additional check has been added to the lindworm/cockatrice fight to allow a player with high combat skill to recover from failing their first check
  • Wording during the final fight with Catherine has been amended to clarify which values are being tested
  • Following multiple requests, an additional ending branch (triggered by low Loyalty) has been added to allow the player to side with their family and betray the King
  • Clarified the wording on the tournament choices to make it clearer which skill each contest uses
  • Stats screen has been amended to provide some background on the player’s family and current situation, and to include relationship stats
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New draft posted!

Mostly typos, along with difficulty-tweaking if you join your family at the end.

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New draft! Changelog:

  • Difficulty reduced for relationship triggers during the tournament

  • Language clarified when talking to Catherine if you won carrying her favor

  • Increase of low skill boosted during Chapter 7

  • Missing relationship name fixed if you default to Pyers as companion

  • Additional check added to pass Aconite chamber door, based on being in a romance with Catherine

  • Additional dialogue added to the Lady of Aconite if you spoke to the prisoner first

  • Additional ending scene added, confronting Baron Strange if you did not win him over as an ally

  • Further typos fixed

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Another new draft! Changelog:

  • Player input added for their own name, the horse’s name, and the falcon’s name in addition to the pre-existing choices
  • Wording clarified on pickpocket choice in chapter 1, and pretending to be a scholar in chapter 3
  • Romance difficulty has been further adjusted in Chapter 5
1 Like