A SHRIEK OF ASH AND FIRE 1(WIP) [approx 150K UPDATE, 1.14 Million TOTAL-22nd June 2025] (1.22 Million on Patreon)

I would totally buy that.

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If I could sell my dreams my friend…

Haha, but thanks. It is something I would buy and I am only making things which I enjoy, though am glad others have liked what I’ve put out so far, else I wouldn’t have the motivation.

It feels like a good idea- as did having an orc simulator game. It feels like something which would have an audience too.

I’ll repost what I just put on my Patreon. Most of it is not new info, but the bit about the third game’s title is.

PATREON REPOST (free tier)

As I have mentioned, what I call the Krog Pile Arc will contain 3 main stories.

  1. An Unexpectedly Green Journey + DLC(s)

  2. A Shriek of Ash and Fire Book 1 + Book 2

  3. Unnamed Third Game set in space *Perhaps with a short prologue game first that isn’t required to play. This would allow you to play as a Forest Elf, letting you create a potential love interest for the MC of the main game in order to set up a reason for potential divided loyalties later.

So, after Book 1 of Ash and Fire, I may well try my hand at writing a DLC for Green. It will be a shorter project, one I can hopefully get out to you in a half-dozen months or so. However, I may write the DLC after Ash and Fire Book 2. Still haven’t decided.

After all this, I plan to make the third main story a sci-fi fantasy in the far future, when the races of Krog Pile have reached the stars. You will play as a Scorned Elf. This will make more sense once Ash and Fire is completed.

One of the big influences for wanting to write a game like this is Legend of Galactic Heroes, the anime. In this vein, I propose the working title of the third game to be Saga of Void Armadas. The first game’s title is a play on An Unexpected Journey, from The Hobbit. A Shriek of Ash and Fire is a play on A Song of Ice and Fire, for all the Game of Thrones intrigue.

Now we have!!

  1. Saga of Void Armadas (Working title- but maybe the actual title as I like it!)

Thoughts, comments, welcome!

EDIT: Of course, this depends on how well things go in real life and how the games are received. Global (or even local) hatred and mockery are not my aim.

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Yoooo bro how kind of you to repost patreon stuff here : ) lol and yeah your idea is awesome man, while other IFs is stuck with human, human, human, and human, you can go different and still score a great hit! I hope your plan comes true and may god bless you man, have a good life : )

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Mate, I really appreciate that. Just want to take us all on an adventure! Btw, it was a Patreon post on the free tier so i think it is okay:) This way the free tier folks who don’t know about the forums get some info too.

Also, massive thanks for playing my games! I’d be proud to stand in the battle line with you, to cut down all those humie gits!

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Ok so it’s gonna be amazing.

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Haha,

Well, that depends on whether I can pull it off- and it won’t be exactly the same since my lore is very different. But it will be one of the sources of inspiration. And I get an excuse to watch it all again. I consider it to be the greatest space opera set to film/TV, but I discovered it late so I’m not a lore master with it. Love the intrigue, the battles and tactics.

I just wish there were a dub so I can listen while writing and multitasking.

I’ll also read through a lot of the Culture novels again to get ideas for unique-looking civilisations.

But we can’t get too excited yet, I have a lot to do first, and it has to do at least relatively well.

Thanks, mate.

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UPDATE 12 (approx 150K, 1.14 Million total- 22nd Juna 2025)

Hi, embattled defenders of the homeland,

I present the latest update, featuring almost 150K, totalling over 1.14 million words.

Find the link in the first post of this thread.

You will lay the foundations of governing Frelsiaire, the capital of the Free Country, facing intrigue and resistance in the background. During this time, your burgeoning town will be stalked by a mysterious foe. The long-feared Cold Pact attack on New Yeirshee will come to pass, placing you in control of the First Fleet to rescue any survivors while, for the first time, facing direct confrontation with enemy crawlers. If all is resolved, a new hope, a potential ally, comes into play. Tinnafri is resolved on a decision she was once loath to make, sending the Second Fleet out on a desperate gamble to the west.

-Added two new TESTING starts to allow players to begin their adventures just before facing the gangs of the wasteland- an Abhidhar or Road Warrior start.

-Decide who governs the Free Country, Tinnafri, the Nagarese or a Popular Assembly.

-Direct building priorities and lay down the law.

-Hunt down a stalking sniper using tactical awareness and decide their fate.

-Road Warriors may find themselves gravely wounded, losing an arm of flesh and bones, replaced with one of three possible contraptions to enhance them.

-Fight in the battle of New Yeirshee to rescue refugees, at the risk of freeing a Cold Pact crawler. Or, sacrifice the refugees to maintain the safety of Frelsisaire.

-Perhaps you can discover Zuan’s secret…

-During the aftermath of the battle of New Yeirshee, spend time with Zuan, Tinnafri or, perhaps, the captured sniper. Be careful…

-Modified scenes where the MC flees Fort Ard and meets the Road Fleet.

The update ends with you, and the Second Fleet leaving New Yeirshee, carrying the hopes of the Free Country as the Cold Pact approaches.

The sniper battle has two very distinct scenes, one in the scrap forest or in the dunes.

I hope you all enjoy the update. Please let me know if you find bugs and typos, and I will try to fix them ASAP. Any other issues, let me know too.

Safe travels, mates. Always keep your engines warm.

You see the latest update, Update 13, on my Krog Pile Patreon, available on Krog Tier: Krog Pile | Writing Interactive Fiction | Patreon

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More NY Content? And the Abhidhar MC becomes more powerful every update. I did code diving, and I discovered rank ups in that route, and the secret. But I won’t give out spoilers. I wonder what will the Cheat Menu look like, aside from it’s intro. Just how more powerful the MC will become?

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Hi, mate.

The crawler path has more content, but it is divided between different jobs and certain choices. I wanted to ensure that the NY path is as valid a choice and that a player choosing it does not feel shortchanged.

The cheat menu will be simple and affect only main stats, not skills or anything else. This will give the player the chance to succeed in most instances, but still make their choices important. They will never be able to do everything. I want to add value to repeat playthrough, where the player can get a fuller picture of the lore and uncover new things, even if they used a cheat menu. I know determined folks have other ways of manipulating things.

I have not made the game difficult if a player, when appropriate, plays to their strengths. Skills allow you to cover a few bases, too, as well as some augmentations. For example, in this update, if you are not an etherneer who becomes the Abhidahr, you receive an augmented arm, basically giving you tinkerer, fighter or sneaker skills.

The crawler and NY paths merge. The next update slightly expands all these paths in preparation for the journey into Western Zthullu. This does not mean the paths are the same, but that they cover the same events, with differences. We are, gradually, sliding into the conclusion of Book 1.

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I see no update to the Cold Pact route and more on with the Dwarves of Brimstone Grove :sob::pinched_fingers::pinched_fingers:

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Hi @Zahmed,

I know you’re waiting to join the Cold Pact. That is coming. I want to devote my mind to it without distractions so since the other routes converge at Fort Ard, I will be dealing with them for a couple of months and bring them to events just before the conclusion.

Then I will do the same with the Cold Pact, since I won’t have to worry about the other paths much. Eventually, the Cold Pact path will join the others, but well past Fort Ard.

So it is coming my friend. I just have to manage things in my brain or I might lose track.

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Aight, if the time means more quality for the cold pact route then Im ready to wait alr. Also I hope there will be more content on the dwarvish crawlers and legions too, along with some awkward reunion with my orc and elf childhood friends :v

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Yes, the Cold Pact route is more cordoned off, but it will have some crossover. In the Road Pirate path, you will see the Grey Torment and what they are up to.

But, I want to flesh out the other side here, the Yonders and dwarves, so we will be learning about them as we go. And, I can foresee a reunion with your mates. Haha, yes, it might be a bit awkward considering you have joined the enemy, although you haven’t joined it to fight them. One of the Cold Pact routes is being a slave, so I’ll have to consider how to make that interesting, too.

I want to do this path justice, so I have left it for when I can put all my focus on it. After this, we will find ourselves at the concluding events of book 1.

Thanks for sticking with me, mate- slowly but surely, it is all coming together.

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