A Nation Divided: A Civil War Officer’s Journey (WIP) [814k w/o commands| Updated 8/19/26 - Open Beta!]

I have one bug i think i noticed. At the first fight after gettsburg the piper creek one. If i chose to get the regimental reserve then i both get it fast and it takes time. I was not able to upload to screenshot but i copied the text on the page. I played with new regiment with skirmish focus and improves my strategy and tactics at every opportunity

The reserve is your last card, and it is worth everything if you spend it on the right ground at the right moment and nothing if you misjudge either. It all turns on your read of where this breach is truly tearing, and whether you call them in time to matter. “Runner! To the reserve!” you shout as the Confederate lieutenant vaults the breastwork. Private Wilson acknowledges with a crisp nod, immediately ducking low and sprinting toward the regimental rear where Companies C and K wait in reserve.

You quickly calculate that the runner should reach the reserve position in under two minutes, with reinforcements arriving five minutes after that, if they respond immediately. Your men must hold until then.

Meanwhile, Sergeant Lynch steps into the breach with a handful of veterans, his bayonet catching the rebel officer mid-lunge. The Confederate crumples, and your men form a hasty defensive cluster that momentarily stabilizes the most vulnerable section of your line.

“Hold them just a little longer!” you encourage your men, firing your revolver with careful precision at the most threatening targets. Your controlled leadership prevents panic from spreading as men realize reinforcements are coming.

The response is remarkably swift. Captain Walton’s Company C appears within minutes, deploying at the double to strike the Confederate breakthrough at its most vulnerable point.

“Hold them just a little longer!” you encourage your men, firing your revolver to drop another rebel scrambling over the earthworks. The close-quarters fighting becomes a desperate struggle of individual combats: bayonets thrusting, rifle butts swinging, men grappling chest-to-chest in primal struggle.

Your position continues to deteriorate under relentless pressure, men falling back in increasingly disordered fashion as Confederate soldiers establish footholds along your line.

After minutes that stretch like hours, the disciplined tramp of reinforcements rises above the battle’s roar. Captain Walton’s Company C emerges through the smoke, their fresh strength a desperately needed counter to the Confederate breakthrough.

“Form on the right!” Walton’s voice carries as his men deploy into line, delivering a devastating volley into the flank of Confederate soldiers who’ve breached your position. The rebel advance hesitates, caught by surprise by this unexpected resistance.

Your scattered companies use this opportunity to rally, men responding to sergeants’ commands as they consolidate around the reserve’s stable core.

Through gaps in the smoke, you catch glimpses of the larger battle. Colonel Preston stands with the regimental colors, his uniform now bloodied from fresh wounds yet still directing the defense. Harrington coordinates between companies, attempting to restore cohesion to the fragmented line.

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I’ll note your wounds now seem to get worse even when you are in winter quarters when you would think they would improve given the relative absence of activity.

@RedizE ive noticed a issue when starting to test out some choices when going to the men at the barn if you chose to go up to the barn alone and leave the men behind at the hedgehogs. It treats it like you brought up the men to 100 yards away and yourself having not just walked up to the barn shortly after the scene of walking up to it with Lynch as the person you choosed to accompany you.

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Thanks folks, fixed a bunch of these issues. Some of these were intentional balancing choices (Like Company C at Falling Waters) - but some were minor continuity issues that stemmed from me not putting blocks of text within the proper branches. The injuries/wound system bug was also fixed. Gonna be packed into the next patch.

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Hello @RedizE

I’am folowing this game from the start. Do I believe I not shared feedback before. The game is so good. Making alt history then making accurate is not a easy think I’am greatly impressed. The atmosphere is very good and proper. The mechanics well I have love hate relationship with mechanics. Over all I very loved this game so much. Strong and written wel. Emotionally all so good. Dinamics are very good. My suggestions: 1: chousing a state for the MC I not seen any flavor texts, affacts, unique scenes I may somehow mist it or it may nonexsistend if exsists can you expend it? 2: can you give a name and surname lists for MC and some of them have affect on the story and the game? 3: can we write war diarys or a book? 4: I all so not seen much difference on regiment State only cosmetic differences can unique seens or archs explored? 5: not important but having both Union and Confederate Pows can be very good with skip options for pow haters? 6: wishful thinking but can MC be related to one of the Generals if say related to Sherman or Grant expectations may higher or characters likes or hates depending to stuations and personalities I believe can be great option but I can understand if you refuse it. Altarnatively this can create tensions. An other way is related with conferate general pure drama.

Good game thanks for it. Feel free to ignore my suggestions​:pensive_face::smirking_face::smiling_face:

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I’ve gotten to the pipe creek battle and got to looking at it closer in both the numbers presented and the text that shows it there is a disconnect for a vetern regiment that doesnt show up correctly. As a example manage to get the 20 men from the barn like normal and 3 wounded from there. So it brings it up to 327 men before the fight. Not counting the 4 who didnt come. Before everything else that that means 334 men accounted for. Meaning we only lost 16 at gettysburg which is a hell of a number no matter what choices we make and how well. Had 13 casualties in the 2nd day 3 killed and 10 wounded in my play through for entire regiment 2 of which is hard coded in story for our company no matter what. That means I had only 3 casualties in the 3rd day in all that madness it just doesnt add up by number or text for the company we lead or the regiment.

Sorry for the block of text but its something ive noticed and have made mention of before but it does need addressed lol still its good story. :grinning_face:

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This is great! I missed this when redesigning casualty tracking. Should be fixed in next patch

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Something else to figure innot long after those numbers it mentions within the next week or so 50 troops might be coming back from injuries which is also wrong. seeing as that puts the number over our starting listed number of 350 men which also means we got some busy coming back from the land of the dead and spawning new people lol.

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Hey @RedizE liked my post so not a bad suggestion list I have​:smiling_face::smiling_face:

Something about in the end it all being a label in a glass case in a secondary government building is a bit bleak.

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Ain’t it? :cigarette:

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@RedizE havent been able to play continuously over the past few days but im enjoying seeing new choices and theblike bit reasonably certain havent seen all the good and bad effects as of yet. Got to the bristoe checkpoint at present looking forward to seeing what I can find as I continue.

I really like this! I’m just a little confused as to why skin tone doesn’t play as much of a factor as I had expected. Especially with Hox I would’ve expected a major objection of his to be having a dark skinned MC, so I was confused that he only disliked that it was a battlefield commission.

Far as ive seen so far skin tone isnt in his calculations far as how much he dislikes a mc or not its more from where he was born and back ground though probally could have variance to it that I havent seen. He even dislikes a west point officer just because leads volunteers.

I finished it last night.

Summary

In the Epilogue, it showed me every possible ending. For instance, I chose to remain in the Army and the game displayed the Epilogues for going home, going into politics, etc.

It was really good. Loved it. Just needs some polish and it’s ready to be published.

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He’s not necessarily against you because of how you look

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Thank you! Good shout, that should be fixed in the next patch

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Still slowly playing lol trying out different things and ive gotten to the second battle of the wilderness the night before it. When taking the walking the lines option it marks us as colonel should be major since that’s our rank just that minor thing thus far this post.

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Oh, okay! I guess the more extreme example would be The Crater. Does skin tone factor into how you yourself approach the conflict, or how the Confederates treat you during the recovery of the wounded, or perhaps play a role in your processing in the aftermath? I feel like it’s a slight bit of a missed opportunity for character complexity and conflict there, but it’s possible that I didn’t notice something.

@RedizE have a couple thoughts and suggestions if i dont go forgetting them will post them when ready but did have a more immediate question. How much rng is in the choice involving which regiment goes into the ravine trench as acting brigade commander? An what things leading up to it can mitigate if at all?