A Nation Divided: A Civil War Officer’s Journey (WIP) [814k w/o commands| Updated 8/19/26 - Open Beta!]

This game is incredible. I tend to prefer character-focused, romance-focused game and this gave the impression of an impersonal resource manager, so I thought I’d just try a few minutes. I kept playing. The whole night. I think it took me about 15 hours to complete.

I have a lot of thoughts and couldn’t structure them well, but I did my best and hope it’s helpful feedback. :slight_smile:

Connection and recognition

The whole game I was starved for affection and recognition, which I think says a lot. First, how much I cared about the characters and the mission. But also how uncommon it was and still is to express affection and recognition in plain terms, rather than action merely implying them. And there’s a lot to be said about society and war in relation to this.

Another part, however, is that there was a need the game didn’t quite fulfill for me. Part of that is because of the character I played. Overall, my MC was very tactical-minded, who cared about the men, but showed it more often by planning the next steps rather than spending time with them - which means I, as the player, made it harder for myself to form connections (though I tried to course-correct later). Still, the game mentions other commanders and what they meant to their soldiers. I can’t think of the name right now, but one man is shot and everyone grieves him because he had such a strong connection to his men and just his presence would calm everyone. It made me keep wondering how the characters saw my MC. And the game does bring up at the end there is not that strong of a connection and he does not have that same calm presence, which is a shame. And at the same time it makes sense because I gave up on the devotion stat at some point as it was too difficult to balance with the discipline stat and at least the discipline stat was easy to raise. So I played an MC who was pretty strict with his men, who made them improve their current position for hygiene so they would not die of sickness, who made them stay their heads down in uncomfortable positions so they’re not shot, who made them stay put and listen to men dying rather than rescue them. It all draws ire, but it keeps the number of deaths lower. And who really sees that? The men in the company don’t track that. Pierce commented on it once, which I’m grateful for. But did the superiors see it? I was wondering if maybe Heath would come up in the epilogue and gives us some of his thoughts, but he did not. It feels like much of our effort is something ultimately just we know. And that feels lonely. But, as so many points I will bring up, it also makes sense. A leader often carries many decisions alone and does not get the recognition they deserve for their effort.

Since I’m talking about my MC, I want to post the paragraph that gets written about the MC at the end. This is what I got:

“He held ground. He picked it himself, and he picked it forward of where a careful man would have picked it, and having picked it he did not give it up. He was slow to decide and immovable afterward. There were officers who mistook the first for want of nerve, once. He knew the men. Not the way officers say they know their men, but by name and by county and by what was waiting for them at home, and it cost him something every time the returns came in. He never once, in my hearing, spoke of what any of it would do for him. He felt it, all of it, and did not always get it hidden in time, and the men thought better of him for the times he failed to. He did things the way the service did them. There were officers who called that want of imagination and there were mornings when it was the only reason the regiment was where it was supposed to be. He had no use for a plan he could not walk over first. He was too far forward too often. The regiment loved him for it. I have written to his wife twice about it and I never sent either letter.”

This paragraph is amazing. This was pretty much the character I played (and for the most part the character I intended to play), so the stats tracked him really well and it was put together into something that long and correct and I love that. (The only thing not correct is that my MC is not married xD I romanced Wilkes.) It is also the most recognition I felt the game gave my character and I really, really appreciate that.

I do think I will play again with another character who is more socially focused and see how different it feels.

I want to emphasize that much of this this might read like criticism, and in a way some of it is, but it is also what most strongly resonated with me about the game and it what I most love as well. It is precisely these emotions that make me still think about the game and make me want to play again, to stay with the characters a little longer, to see another side, and wonder how it could all have been different.

Various other positives

I do not know much about war and the military, but I do think it was depicted remarkably well. The immense death and horror, the incompetence of command that is not on the frontlines, the strict rigidity in hierarchy. I was surprised that so many of the soldiers extended their service and voted to continue the war after all the horror they had seen, but I can see it make sense. War is what you know and this was also a war of ideals; not continuing would mean giving up your ideals and life as you know it.

The epilogue was fantastic. I’ve long held the opinion that epilogues should take the reader by the hand and gently guide them to the end with many scenes that wrap up the story and the emotions tied to them. Too many stories end with “and you killed the bad guy and saved the day! The End.” which feels very abrupt and lacking to me. So I’m really happy with how you handled it.

Stats and choices

Stats were a little confusing.

I already mentioned that I felt my MC was depicted well in the paragraph about him at the end. But during the game itself it wasn’t that clear to me what choices had what effect. There were a few choices where I understood which stats they were linked to (e.g. discipline, speed, spirit). But it wasn’t clear if it would raise/lower the stat or test it. In the beginning, it showed in the stats page that my MC keeps a hard composure under pressure. And at some point it changed that and it said his temper runs hot instead. And I don’t know what changed that and if I had any influence to change it back (and I really tried) because in my mind my MC was pretty cool-headed and focused.

Also, regarding choices: they largely seem to be based on luck. Which is very fair for this setting. But I do like succeeding in skill checks and will unapologetically savescum so I can enjoy the story I want to. Two thoughts on this:

  • it is not clear how my stats influence the success of the choices. Is chance always a part of it? Is it like a dnd system where your stats give you a bonus and then the dice get rolled and you see if the check is cleared?
  • Currently, the roll happens on the page itself. So if, for example, I go to the stat page and then back to the game itself it will reroll and potentially give me a different result. I’m not mad about that and, in a way, I would prefer it stays that way. This is such a long game and I prefer to have more control over my checks where it would be a shame that after 10 hours I’m unhappy with where I’m at because of failed stat checks.
Characters

This is also tightly related to stats, but it’s long so it deserves its own section.

And characters: I loved many of the characters. There was also an overwhelming number of them. A character glossary in the stats page would have helped so much. You finally get a brief description of the company captains when you get to choose which company to send where and I made a screenshot of that and kept referring back to it for a long while.
On a more emotional level, I felt there was never enough time to interact with the people and get to know them sufficiently. I understand that this, too, makes sense for the story, but it was also frustrating and felt lacking.
Related to stats: I don’t quite understand which characters were chosen as key relationships. I feel like the relationship to Harrington and Heath also matters, but they’re not listed in the stats page. Gaines also frequently comes up in the story, but isn’t there. In contrast, there is a “1st Lt. Jackson Parker (Company E)” that constantly showed up as a good working relationship for me, and I have no clue who that is.
What was frustrating and a little heartbreaking was how much I struggled to have a good relationship with all of the officers and… just couldn’t. As I said at the very beginning, I was starved for affection, and I kept interacting with the officers as much as I could. Walton simply didn’t like many of the choices I made and I don’t know which, I just constantly saw the relationship with him go up a little and then inevitable down again. Bishop was fine for the most part, but then I never took part in his marketing schemes and then there was always a huge drop in approval. Which is… okay, fine. The more disappointing part is that I did have strong relationships with Winters and Lynch. I even reached “Absolute trust and brotherhood” with Winters!! And then two scenes later saw it drop down again to “Strong mutual respect”. Really? You have absolute trust and brotherhood in someone and they make a choice you kind of disagree with (which choice? who knows) and then go “eh, I mean I trust you, I guess” (it did go up again later and stayed there). But even more than that I kept picking Lynch for almost every interaction I could choose. I played him as my MC’s mentor and confidante, someone who can speak plainly around the MC and inform him about the people’s mind that the MC lacks insight into. He was recommended by the MC to be awarded a medal, and got to gloat when the MC was turned down. And all throughout the game we had “Strong mutual respect”. And then, again, inexplicably, it drops down to “Good working relationship” near the end. With the strive for connection, I kept wondering if he might have said something warmer near the end if the relationship was better.
I’ve always liked the idea of a flag system rather than a point system for relationships. It would make sense that when you feel absolute brotherhood with someone, only a major thing you disagree with would make the relationship drop down. But this is a difficult thing to do and I know why authors don’t do it. So… it is what it is I guess.

Part of what I’m saying is, I cared a lot, and I’m really happy I played through the story. My favorite characters were Lynch, Harrington, and Hox. The relationship development with Hox meant a lot to me.

The romance is lacking, of course. But I think it makes sense for this game. It is not there as it’s own story beat, but rather to round out the reality of war: of having a home, of waiting for letters full of longing, of writing letters not knowing you’ll live another day. I like heavy romance elements, so the few scenes we get do not feel enough. I keep thinking whether I would prefer to have a more fledged out romance or no romance at all. But ultimately, I think, what is there might be just right.
What could potentially be improved is that there are many of the same passages if you do focus on romance. Every time you write you get more or less the same set of choices (for Wilkes: assure him the door is open, write cautiously, don’t write) and more or less the same descriptions (for the first: You don’t know if you trust him, but you write him anyway, with a candor that might not be wise). The benefit of the current state is that you can largely ignore romance and focus on the war and come back to the romance when you feel like it, having lost nothing.

Potential improvements

There are a lot of repeating paragraphs and scenes and if I would fix anything, it is that. For example, one of the black soldiers told MC that they fight differently to white soldiers because they know they will not be imprisoned and I got that scene somewhere during the middle of the game and then again at the end. There are a lot of instances like this. I think I’ll play the game again and can perhaps make a list.

Related to that, but not quite as necessary to adjust, is that there are a lot repeated terms and phrases. There are a few times I made a choice in a fight and it gave me a similar set of descriptions results, sth along the lines of “the rush half-failed”, “the movement bogs down [sth]”. It might make sense to go back and create more unique descriptions of those outcomes, but it also works, so it depends where you set your priority.

Also related to this, the way choices for the regiment play out become rather similar at some point (maybe from the middle on?). You make a choice, the choice plays out, a character comes to the MC and makes a comment indicating their disapproval, the MC says “Yes”, and the character responds with “I just wanted it to be heard”. To make this scene structure feel less repetitive, you could point out the repetitiveness, evolving it with every scene, sth like “You made your choice and now you wait for the dissenters. It is never the people who approve who come to you afterwards”. But again, it works as it is, and the effort of adjusting it might not be worth it.

Regarding romance: your RO comes down at some point (during a winter or spring I think). And you can make the choice to spend every possible hour with them. When romancing Wilkes, it still shows “you took every hour you said you didn’t exist. […] The company teases you in the way that they tease when they are pleased by something”, followed directly by “You only get 20 minutes”. So I think the choice and the description need to be adjusted here.
Additionally, in the epilogue, there are some confusions about the house that MC lives in. There’s a brief description that he lives with Wilkes. And then many descriptions implying MC lives alone.

All in all, this was a great game and worth the lack of sleep. There is more I could say, but it is already a lot and it is most of it. Most of this is just feedback so you know about reader experience. The one actionable improvement I recommend is sorting out the repeating paragraphs and scenes.

I could potentially give more thorough feedback, especially about the repeating passages and the like, if I had access to the code. Would you be interested in sharing that?

Also, I’m curious what kind of awards and commendations the MC can get and how high their standing can rise. Do you have a list?


Edit: some things I wrote down got lost when I rearranged it yesterday, so I’ll add them down here. Also, after sleeping on it I want to add one or two thoughts

History, terms and nuance

All of this is a very subjective issue, but I still want to bring it up 1) so you have the reader feedback that people like me might read the story and miss some nuance and 2) because I have some questions which I hope you can clarify.

I’m not a native English speakers and I don’t know a lot about US history or the military. A lot of the terms that were used I kind of glossed over, substituting a vague understanding and moving on. It’s basic things like the word “picket”, “refuse the flank”, the army ranks, the history of the states (i.e. when choosing a US state as origin, I just pick one at random),

Only while writing this yesterday, I also looked up what a volunteer company was, and then only understood what it meant and why Hox disliked us for it.

Beyond that, there were some scenes I was confused by. The two ones I can remember off the top of my head are both related to Harrington:

  • early on Harrington shares his worries as the new commander and you can offer your support by taking on tasks. Harrington responds with “You are very quick” and someone, I believe Winters, thinks less of the MC for the resulting arrangement. Does quick in this case mean ambitious? Does Winters think that MC is reaching above their rank and finds it distasteful?
  • then, later, the MC can share their high opinion of Harrington, saying Harrington kept waiting to be found out, but there’s nothing to be found. But the men are displeased by it because “a major has taken their commander in hand” or the like. I looked up what “take in hand” means and I do think I understand the words, but not that sentence. Is the issue here that Harrington showed emotions and soldiers don’t like their superiors appearing “weak”? Or is it that two superiors are bonding/showing affection and that friendship is unusual in some way?
More thoughts after sleeping on it

I do think I said this in some ways yesterday as well, but I want to emphasize that all the emotions I brought up (the hope, the frustration, the longing, the grief) are exactly the emotions you should feel when playing this kind of game.
I wanted more affection, but the war, the constant death, and the hierarchy / the power imbalances make that difficult.
I wanted more recognition, but in a way, my MC reached pretty far with commanding a brigade. Everything he did matter, even if there is no one to acknowledge it.
The life of every individual soldier matters. The rank and the awards matter. The efforts to lower deaths, including hygiene standards matter. There is little thanks or recognition for these efforts, but they matter.
But people die, and on that large a scale a single person becomes just a number. And history reports it wrong (like MC’s rank) and forgets things (like battle fields). And at the end, all that is left is a fading flag and no one knows the struggle and the people behind it. It makes me emotional and is a large part of the reason why I appreciate this game so much.

One thought I feel more strongly about today: Grant sucks. I don’t know if history buffs look at this and understand the intentions behind Grant and the necessity of his actions, but looking at it through my MC everything went to shit after Grant joined the east. The men’s spirit degraded, there were gigantic slaughterfests, and no significant victories. Do other people have insight and thoughts on Grant?

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More fixes


There should be a line break between the first and second paragraphs.

Likewise on this page.

And here.

And here.

And here.

And here.

And here.

And here.

Like at the beginning, it should say “Gettysburg, Pennsylvania”

More missing line breaks.

More missing line breaks. Also, Colonel Preston asks if there are questions again even though you are not allowed to ask any more after two of them.

The following page is also missing line breaks. I won’t report every time this happens from now on, only other issues.

I’m definitely enjoying the story so far, but I’ve been busy lately and haven’t had much time to progress recently.

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Speaking as a civil war buff

Grants approach was the right one. Lee was the best general the confederacy had, leading the best army the Confederacy had. Every other Union general arrayed against him was wother defeated (McClellan in the Penninsula campaign and Seven Days Fight, Pope, Burnside, Hooker) or else can not achieve anything agajnst him (McClellan in the Maryland Campaign, Meade, who achieves a victory at Gettysburg and a few minor ones in the Bristoe campaign but cannot follow up on them and is eventually outmanuevered and stalled). Grant, while he takes hprrendous casualties, forces Lee back. Lee realized the Confedeeacy, having the smaller force, needs to maintain the initiative, and Grant denied him that. He denied him that at the Wilderness, when he withstood his counterpunch, and kept on when any other general would have retreated and stretched the war out, demoralizing men more (if there’s one thing soldiers hate more than horrible casualties, its taking horrible casualties and retreating, so that its all for nothing). He pushes Lee back through Birginia, though heavily contested all the way, and makong several attacks he should not have (Cold Harbor). He endures Early’s Valley Campaign and Lees counterpunches as he attempts to envelope him in Petersburg, which would have been the undoing of other generals. He keeps the pressure on him, denying Lee the ability to recover from the hard fighting like he had in all the previous campaigns, and eventually uses him.up in Petersburg. Richmond falls, and Lees army is pursued and forced to surrender, when no one else could have done it.

A more cautious approach might minimize casualties in the shortterm, but at best draws the war out and leads to untold more deaths over time, and at worst leads to a political defeat in 1864, a Confederate Victory, the destruction of the United States and the survival of slavery.

Grant was also under political pressure from Washington to destroy Lees army. Lincoln had realized that the AoNV and not Richmond was the lynchpin of the Confederacy and must be destroyed for the war to end. Grant generally preferred a campaign of manuever to how he actually fought the Overland Campaign both IRL and on the game, but was forced into it by circumstance beyond a Generals control. At Vicksburg and Donnelson, he wins overwhelmingly

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As a civil war buff I think I can chime in

“There is one West Pointer, I think in Missouri, little known, and whom I hope the northern people will not find out. I mean Sam Grant. I knew him well at the Academy and in Mexico. I should fear him more than any of their officers I have yet heard of. He is not a man of genius, but he is clear-headed, quick and daring.” - Confederate Lt. General Rochard Ewell, commander of the 2nd Corps of the Army of Northern Virginia from Gettysburg to Spotsylvania

Grabt is generally regarded as the best general for the Union, or at worst, second best behind George Thomas. He is the man who won the war after all.

There was no clean way to beat Lee’s army. Ending the war, quickly and decisively, would always involve horrendous suffering and loss of life. Lee was the best General the confederacy had, and arguably the best in the United States as a whole at the time, at the head of the best army the confederacy had, with the best leadership, and the best morale, because they were the only rebel army that consistently either won or held their own. Lee’s strategy relied on maintaining tje initiative, since he has tje smaller force and cannot allow himself to be enveloped. This was the undoing of every other General who fought him. McClellan was attacked and baffled in the Secen Days fight and driven from the gates of richmond back across the potomac. Pope tries to attack but is outmanuevered, checked, and then coutnerattacked and routed at 2nd Manassas. Burnside steals a march on him, but is delayed in crossing the Rappahanock, and Lee maneuvers into a strong position at Fredericksburg. Hooker comes down with the Army of the Potomac at its largest, but is stopped in the wilderness and defeated by a counterattack by Jackson on his flank. Meade defeats him at Gettysburg but is unable to pursue, and then outmanuevered in the Bristoe campaign after a few minor victories.

Grabt comes, and he fights, and he wins. The slaughter in the Wilderness is immense, but he stops Lee from driving him from Virginia like he had every other general, and after these casualties, he goes forward. The Army of the Potomac had taken immense casualties before. Antietam was the bloodiest single day of fighting of the war. Gettysburg was the wars bloodiest battle. But when they took high.losses under other generals, it seemed to be all for nothing, as they either retreated or could not follow up. But under grant, they take high losses, and they win. They drive Lee back, though its hard fought every foot, and many attacks could and should have been avoided. They drive him back to Petersburg, and they envelop him in the city, while shrugging off Earlys Valley campaign and Lees counterpunches that would have been the death-knell for a campaign under any other general and would have led to them retreating just to come back and bleed again later, or potentially even losing the war by a political defeat in 1864 (Libcoln takes the Soldiers Vote by 70% despite the horrible fighting and his opponemt being an incredibly popular general in McClellan)

No other general could have withstood Lees counterpunches or barreled though his defenses, to force him back from the Rappahanock line, throw their entire command across swamp and Glen, use him up in Petersburg, and finally force the only victorious army of the Confederacy to surrender. Other generals might have taken less casualties in an individual campaign, but would have drawn the war out longer, and longer, and bled more men out over time.

Grant was also under political pressure to strike Lee. By the Overland Campaign, Lincoln had realized that the lynching of the Confederacy was Lee’s Army more than it was richmond, and prioritized destroying that field army over everything else

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@JasonKeys @miyamoto_productions Thank you both so much for your thorough replies! It’s a really interesting topic. I’d be interested in learning more, especially about what the real people were like and how this story differs from reality. Do you have any recommendations where I could start learning more?

In the game, after the battle of Pipe Creek, Meade overwrites Gibbon’s decision to attack the Confederates. Is that one example where command played it too conservatively and should have pushed instead?

Do you think the soldiers understood then that the aggressive pursuit was necessary, even if it was at their own cost? Or was the vote more motivated by ideology?

@RedizE like stated before been slowly playing the game since the last update and while its hard to wrap my head around since im currently sick. There is enough of it that I suspect there might be issues in the code in the background. Cause ive noticed both in the stats screen and text in game here and there things not aligning as they should based on previous actions in game and the rate of which decreases came compared to previous play through. For all I know its playing as intended but would make mention of it at least incase there is something going about. As a small example and bot the whole of it in the epilogue sections it says we used the 15th hard or some such but thats not quite true and in some ways used my own regiment harderor at least used everyone in the brigade equally.

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I noticed on a second playthrough that when Heath promotes you to Major, you actually lose a good deal of standing. You lose more if you had high standing and did many deeds to earn it.

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Fantastic feedback - I’ll go ahead and work through all this as I work on some final edits/touches.

There’s a few different commendations you can receive. I have a list somewhere (I gotta find) that I’ll send in here at some point.

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Yes - you lose standing to reflect your new status within the Army of the Potomac’s hierarchy - on this new scale you’re now part of, you’re previous deeds mean less, in a way

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One of the thing i would have loved to see is either British/Prussian/french/Russian attache linked with our regiment if we distinguish the Regiment enough and a character ftom said Attaché giving advice from time to time making the checks Easier for the action advice by him

Is this game close to completion?

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Yeah, once I work through some of the feedback received recently and expand a couple more sections that I (personally) think could do with another look, I’ll probably submit it to HG.

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That’s awesome! :slight_smile:

I shall look forward to it and hope also it makes it on Steam.

Have you thought about making a DLC or a sequel where you are instead in The West under Sherman during the civil war ?

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I have!

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What is the best build to start off as? Both individually and your solider group (it’s 3am my brain can’t find the correct word)

Well depends really what your going for far as your MCs goal in the war it comes down to sticking to that consistency will help. Now as to your regiment its more what you want to be your primary way of doing things. Word of warning though there is a rng system in the game so yeah your not guaranteed to succeed. For example my last play through I focused on keeping as many of my men alive as possible ended up having around 270 men alive at the end as a sharpshooter style of regiment. It was hard fought to keep that many alive the 1864 year of the war is absolutely brutal.

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What is the highest rank we can achieve?

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Brevet Brigadier General

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I’d like to suggest adding a DLC where you can command regular infantry