I dont know who in their right mind would side with their killers. I personally prefer to be used than to side with people that burned you at stake.
Completely valid opinion, though in context imo you kinda knew the risk in the first place. Leon’s hands were forced, the church is a major power and you were actively seen in at the very least playing an accomplice to murder of essentially the Pope who was a catatonic POW. From my POV I’m not too upset; Leon coulda been nicer with the execution, but I don’t envy the scenario the MC puts him in.
Those said people that wants to use you were on the same side that tortured you and experimented on you for years when you’re young.
But like I said earlier, I want know more 'bout real Arcadia and it’s struggles (not the agenda those three idiots or Parami were rubbing on MC).
I mean… my MC doesn’t? And that’s one more reason not to side with Arcadia?
In both his and my mind, Mir killed him. It was her aim, to either get him killed or kill a ton of people. And she succeeded in one of the goals. And well, the Arcadians are basically on the same side as her, to an extent. So yeah… he is and always will be loyal to Param and it’s royals.
That IS true too, and to an extent my MC thinks that too. Though he still mostly considers the circumstances and Mir were responsible.
I hope we’ll get the possibility to say Mir was the killer, by the way. Though I think it’d truly have the biggest impact if it’s told to Leon when they meet again, so yeah…
Yeah, me too. I have a hard time picturing the scene, but I really want to see it.
Isn’t it?!? I really want to know the reactions of the old companions and acquaintances that really believed in MC and cared for them.
I wonder how emotional and shocked Saine will get when he see’ MC alive. After all he is an emotional kid. Lol MC needs a brother like him imo, he really has very little screen time compared to Illya and Leon.
Ohhh~ So Fun~
So much drama, so much tension
I kinda wanna side with new trio, they seem more fun~
I usually play goodie character to an extent, but hey they already burned me, might as well have some diabolical fun~
Really appreciate new dialogs, definitely feel more organic now~
Don’t forget to rest as well
Yeah screw Tahlia, glad I could tell her to bite me. Imo death because of a misunderstanding is less bad than literal slavery.
I found a couple big bugs when trying to romance Ilya. Screenshots included as links since I guess I can’t embed images in my first post? (Despite having lurked for ages…. But, hey, first post! Hello world!)
https://i.imgur.com/UXdHNkn.png
This point in “scenefive_victory” is missing the romance trigger, meaning mages who didn’t immediately press their interest in the witchnight dye scene are left SOL.
For comparison, the corresponding ‘else’ section has the variable set:
https://i.imgur.com/AIyPUMM.png
In “scenesix_prison”, the indentation is off:
https://i.imgur.com/IPntdIc.png
Whenever “comeback” isn’t set to 0 the game will drop all the way down to boarding the carriage, skipping the entire farewell scene.
I’ve also noticed you’re adjusting the “pre” stats in real-time so to speak, by adjusting both variables at once. I’ve also seen at least a couple places where the “pre” variable change is either missing or set twice. Rather than troubleshooting hundreds of potential error points, why not take them all out and
*set preoptimistic optimistic
*set prenoble noble
…etc
at the point where you want the stats locked in? IIRC, that would set “preoptimistic”, etc, to the value of “optimistic”, etc, eliminating the need to track it choice-by-choice.
Anyway, loving the story so far. Can’t wait for the next part!
idk you were burned to death despite literally handing leon the throne. Not to mention he calls you a fool when you try to plead your case, while he never had all the information the fact reminds you got the worse death possible despite all your years of loyal service. So while Tahlia has strange methods her ideas are just especially considering what was done to her people…plus she has someone we are very close to so idk.
this shit is amazing cant wait for more.
KEEP IT UP
This has gone back and forth countless times already, while what Leon did with all the loose evidence Ante provided, MC acted suspicious and killed their most beloved priestess despite their reason.
Eh I really need to know the real struggles of Arcadia on first hand, not what Thalia and the two or Leon and the whole kingdom says.
But Arcadia literally tortured and experiment and tormented MC for years when they’re young.
I don’t see how any of these sides are right.
Lol isn’t it all on the readers perception and how they want to intercept it?
Thank you so much for the enthusiastic response. Y’all gonna make me cry forreal.
I’m going to address mainly the bug reports in this post, but know that I am 100% soaking up all your theories and thoughts and compliments!
This is definitely a weird bug–in my experience multireplace returns an error if the variable value is 0. The code there is no different than any other instances where I call multireplace based on the phantasma variable, so it’s odd that the issue is localized to that scene only. I’ll have to recreate the error on my end in my next run-through, thanks for the report!
MC’s magical capabilities did not change for the worse in the strictest sense. In theory if they had opted to never use phantasma, they would be no better or worse of a mage than they’d have been without the whole Altinier episode.
Whoops, I remember correcting it in my CSIDE but I probably forgot to save the change or something. Thanks for the re-catch!
‘Vigilant’ corresponds to the Cynical stat instead of Intrigue.
I guess ‘broken’ was used pretty loosely in the update post. Old saves will not have recorded a lot of the new features, like Eli’s pronouns and your pre-resurrection stats, leading to a lot of broken/nonfunctional features down the line.
Noted! I’ll see if I can work it into the scene.
It’s done this way because I’ll need to call the specific numerical value of the pre-resurrection stats for future scenes, and I haven’t been able to get Choicescript to copy the numerical value of a stat into another one (in this case, ‘stat’ to ‘pre-stat’). All the other bugs you caught have been corrected in my CSIDE build, thank you so much!
I’m willing to say at this point that Arcadia is at least not responsible for the actions of Thaubal Altinier, aha.
All other bugs not mentioned herein have been corrected in my CSIDE build. Thanks for the run-throughs, everyone!
I get that Arcadia isn’t responsible for that crackpot’ tortures and experiments. I said it in a general way that both sides are not exactly bad or good.
The guy that experimented on the MC wasn’t Arcadian they said so themselves but that being said it was their text that lead to that torture. However, like you said its up to us to pick sides and I can’t forgive Leon, you might have murdered the most beloved priestess, but we’re the reason he is king that should have brought you enough time until the book was decoded atleast. But I say we wait for the next demo so we can get more info on Tahlia and the others and I apologize for bringing up an old topic I only just found this thread and gave my two cents.
Well didn’t they know and choose to do nothing?
Anyway still seems to me like they mean for Eli to continue Thaubal’s experiments on the mc or something, so that is still a hard pass for my mc.
But what about the part where it says the mc’s mana ducts wither with every use of the phantasma/arcana at least? Or is that simply responsible for the mc’s long recovery times and low power with the phantasma/arcana itself, at least compared to sister, Thalia and likely Eli?
So was the mc never gonna be powerful enough to break the arcane collar, or was that lack of knowledge on their part then?
Still unless Eli can remove the parasites from my mc he still wouldn’t be interested in having Eli mess around with them. As they have said it themselves the things Thaubal bound to the mc are not good for him, which is why it is torture for them to use it and presumably not for the others such as Eli and Sister. So while Arcadia may not have been responsible in the strictest sense for the mc’s childhood tortures they just want to continue them for their own benefit. As it has been well established that using arcana is torture for the mc even if that is not the case for the others.
But my MC isn’t cynical though…
Weird…
I select only one cynical option in the entire game as far as I know, and I’ve been playing while looking at the code after my first playthroughs. Said choice is in AMR itself, so it wouldn’t impact the fangame.
I thought it was Intrigue since it’s the only thing that actually had a bug.
EDIT: okay, re-checked the code. From what I see, the only options that affect Optimistic/Cynical in Sunblind actually lower Optimistic. But I never selected a single one of them. So my guess would be that by default it’s set on Cynical, and with no opportunity to raise it, it stays that way. And because I knew about the Intrigue bug, I assumed it was related to that, especially considering the term “Vigilant” could fit the “Intrigue” concept.

But what about the part where it says the mc’s mana ducts wither with every use of the phantasma/arcana at least? Or is that simply responsible for the mc’s low recovery times and low power with the phantasma/arcana itself, at least compared to sister, Thalia and likely Eli?
Isn’t it that every time MC uses the phantasma they risk damaging their ducts, but as long as they don’t overdo it like they did during the war and the last fight against Mir, then they simply take a lot of time to recover, and that’s it? From what I understood at least?
Ah, I noticed another weird thing in Sunblind!
*if (noble > 50)
kind,
*else
sensible,
*if (noble > 50)
effervescent,
*else
quiet,
Noble appears both as an opposite to Pragmatic, as it should, and to Reserved, in stead of Charming.

okay, re-checked the code. From what I see, the only options that affect Optimistic/Cynical in Sunblind actually lower Optimistic. But I never selected a single one of them. So my guess would be that by default it’s set on Cynical, and with no opportunity to raise it, it stays that way. And because I knew about the Intrigue bug, I assumed it was related to that, especially considering the term “Vigilant” could fit the “Intrigue” concept.
Thanks for the deep-dive! Since it’s pretty cosmetic I’m unlikely to make further edits to Sunblind, but it’s good to know for future reference.

*if (noble > 50)
kind,
*else
sensible,
*if (noble > 50)
effervescent,
*else
quiet,
This, on the other hand, is simple enough to address. Thanks for the catch!
I won’t be putting any more cents in on the ongoing discussion since it’s starting to brush elbows with spoiler territory. x) Your questions will hopefully be answered as the game progresses.