Even after I had already told Dandy the between a ghost and a spirit she asked the same thing when told that Skye is a spirit, not a ghost.
Loved the first book, not really fond of the combat in this one, though.
Some quality of life changes Iāve added thatāll be implemented in the next update:
- Zero Stress Mode is available from the main menu: unlimited lives, all tags unlocked.
- Combat tutorial added.
- You are given the option to skip all future combats after the tutorial, as well as each time you die.
- Brief description of the three character classes provided during character creation.
- Lore Shapers now see which choices will improve character relationships.
- Luck Benders now automatically succeed on all choices that would otherwise be chance-based.
- You can now independently select pronouns and body type, and/or be trans.
Again, youāll only see these changes after the game is updated. ETA one month-ish.
One question. Should I decide to skip combat, what then?
As someone who plans on focusing more on the Lore Shaper and Luck Bender classes, will there be anything added for the Life Taker? The new changes for the first two sound wonderful, but I worry that such benefits may make the Life Taker class less of a draw for players.
GASP!!!
How did I not know this exists until right this moment??
Life Taker is the most challenging of the three, story-wise. If you have statview enabled, itāll tell you which options offer an easier playing experience than others.
Then combat gets skipped. Your character blacks out and you auto-win every fight.
The demon after my fight with Peter: āYour fighting reminds me of Zero.ā
The demon after my first independent fight: āDude, youāre taking zero to a whole new level.ā
I just found out about this WIP and Iām just too excited about it to leave a proper review just yet. My first playthrough made me realize that I really missed getting new content about Circadia.
Thatās it, I just wanted to share my hype, Will. Iāll come back with a proper review once I play it again
I was thinking more of the fact the player(us) kills them, like a yandere situation or smthnš , which would be an āinterestingā thing to add. I donāt often see games give you ways to be like to your lover(like be yandere or soft, or whatever). But that would suck if they just randomly die ugh- i like both of them so much!
I really enjoy the changeling subplot. Both the powers of the Lore Shaper class, and how it ties into the family itself are really well done.
On the power side, itās a really interesting package. Beyond simply shapeshifting, itās got really strong fae-like ties, with the intuition of how to mess with people, and most of all the narrative power. Itās really creative and fun to see. I think Iāve enjoyed every usage and outcome of the [Shapeshifter] tag. The best out of all of them.
Story and character wise, becoming like our mother, becoming more than human, is really compelling in multiple ways. Thereās the background melancholy of Helās immortality, the lurking dread of her family dying, but now, her child will continue to live. She wonāt have to be alone anymore. She might have intended to die with the father, given the promise about shifting, but now maybe sheāll have a reason to live and continue on. Itās a really nice emotional connection to the story.
Also, being the baby changeling learning how to shift and live the trickster life with her is super cute.
Unrelated, but I second the point on a combat tutorial being potentially helpful. I just save scummed through it, but thatās probably not the ideal outcome.
I donāt know how I missed seeing this for nearly a month, but Iām glad I found it. Itās great. A Kiss from Death is one of my favorite games in this genre and Iām super excited that the orc project youāve talked about elsewhere was a sequel to it.
I need to think about this and maybe play it a few more times to be able to give proper feedback, but the one thing I can say after one playthrough is that I think that the combat just feels kinda bad? When I lost fights, I never really felt like there was anything I could have done differently to win it. When I won fights, I couldnāt tell you why I won.
Iām not sure if Iām particularly onboard with the premise, but āby the same dude as Ansible Stationā is enough to push me over the edge, so here we go!
In the interest of full disclosure of relevant information, AKfD failed to click for me (which is a very different thing from me saying itās bad or even not good - for example, I think Night Road is otherwise pretty nifty, but it also didnāt click for me); just so you can calibrate any potential feedback from me.
(lol, one of the ROs is Dread Pirate Roberts)
Comments and screenshots and stoff! (yay, stoff!)
God damn you, you named a god āLimerick the Dancing Oozeā I bet there are plushies of it.
So, the result of the second choice here is a bit weird to me. Warrior gives you strength, and changeling gives you cunning, which make sense, but Iām missing the connection between āwise oracleā and ābends luckā. EDIT: ok, it gives you the [WISE] tag, which DOES make sense, but the bends luck thing is still⦠weird?
Holy shit, talk about overkill!
Is clueless here used as ānaiveā? The way I tend to read clueless, it would contradict other tags.
Ok, so apparently [WISE] really is letting me bend luck? Is that what āwiseā is supposed to be in the gameās world, instead of being actual wisdom? In ADDITION to be actual wisdom? Iām a bit lost here.
Just checking if that tag is supposed to be that:
Itād be useful to have the opponent inclinations on-screen for the entire fight (I dunno if non-Luck Benders get those).
This choice: not sure how I feel about having tag gain tied to relationship scores.
Huh. I have no idea where I could have picked up [LIFE TAKER] or [LORE SHAPER]. Is that with a different mum, or did I inadvertently skip a section somewhere?
You use Ponās name (start of highlight) before you introduce him (end of highlight).
Missed capitalisation.
Technically, at this point I could meet (or at least, the reader has - Iām not entirely sure if the MC is meant to be privy to those stories) Grim OR Tiana, not both, and even meeting one of them is dependent on not choosing The Mule or The Fox options at the start of the execution. EDIT: Now that Iāve played a bit further, Iām not sure thereās any advantage in limiting the vision options, neither here nor when Nyeru offers us a glimpse of the enemies. Could you tell me your reasoning for limiting them to one each time?
Nyeruās soul talk is hilarious. āWhere would it even go?ā
Definitely handy, because, as things stand, my fortunes could REALLY use improving.
Lol. Nyeruās great.
Mum and dad should probably not be both at the reins, methinks. Unless theyāre not and Iām misunderstanding something?
Hm. I have 40 Dandy, the only choice that popped up for me that would increase it further and I didnāt take I THINK would be to charge the paladins. This 50 might be a bit high. Will there be further opportunities to unlock the romance?
āaxleā, I think. (also, half-surprised that helping the nobles doesnāt require [KIND])
Iām not a native speaker, but I thought āalasā was meant to be something like ādoomā or āregrettablyā; here it seems to mean āregardlessā. Have I been wrong this whole time?
Final stats screenshots, plus comments:
Uh. No, I dindnāt. I picked the [WISE] (IIRC) option that said the DR had to be brought down, but didnāt make any actual pledge. The game itself pointed out this distinction back then.
Wait, he was? So he was captured in a village/town/whatever several days away, brought here, and then brought back to the village for the execution? That sounds like a lot of unnecessary travel done for a dude that youāre just going to kill.
Iām not⦠entirely sure I understand how the combat system works? I think itās a paper-rock-scissors thing, where Bide beats Strike, Taunt beats Bide, and Strike beats Taunt, with a success letting you deal higher amounts of damage. I presume getting trained with the blade (when itās available in the future) will increase the base damage? Itās not EXPLAINED anywhere that I can find, though, so maybe a submenu in the stats screen would be helpful?
So far, Iām enjoying this one far more than I did the first installment, even if I was enjoying Ansible more (that might, however, perhaps be derived from Ansibleās setting and premise being less common in the CoG catalogue).
Iām so looking forward to applying the art of fighting without fighting lol.
Have fallen behind a bit on progress. Hereās a short story instead.
Nyeru and the Vicar's Wife
The vicarās wife was a small, portly woman with rosy cheeks and a smile she struggled to hold. She bore the vicar no children, and rumours were that she was frigid behind closed doors. In truth, the vicar kept her tucked away forever in his empty house, and he turned more quickly to drink than to her.
Her name was Samantha. Only her sisters called her that now. Since their father had married off Samantha to the vicar, her sisters had only taken a few afternoons in the past five years to visit, and had chattered only about their own domestic concerns. Samantha had no friends other than her sisters, and while the vicar worked, she did nothing but clean his home. The vicar allowed her to do little else. She was immensely lonely.
This is what drew me to her.
The first night that I appeared to her, she lay awake in the vicarās bed. He slept noiselessly and dreamlessly beside her, in the way she has always been envious of, while she tossed and turned every night. In the vicarās bedroom was the vicarās standing mirror, a gift from one of the vicarās constituents. Samantha hated it and covered it with a sheet each night lest it frighten her.
I threw that sheet off of the mirror. She was on her feet instantly, remembering the old tales her father used to tell her about how a face would twist and reshape in a mirror if seen in the dark for too long. As she brought the sheet back over the mirror, even in the darkness she noticed scratches.
First, she ran her finger along the scratches. They were irregular, evenly spaced but strangely shaped, seemingly purposeful, too difficult to read in the dark. She lit a candle.
It was written in her own handwriting. She stifled a scream and covered the mirror with a sheet. She did not sleep that night.
It took her three months before she left the vicar to his empty house and to his drink. The words stayed on the mirror.
As the vicar sobbed into his brandy in the dead of night, I came to him. I was a cold hand on his shoulder, a warm breath in his ear. I told him what he already knew but didnāt want to hear: she would never be coming back. His wife had left him for a reason.
When he stared into the scratched mirror, he saw in the darkness his own face twist and reshape into something monstrous, and resting on his shoulder, he saw his wifeās face in place of mine. I whispered to him, silently, that there was no god.
My real work was yet to begin.
Hello Will, I think we used to correspond a year or so back and you were very helpful to me. I found your game at the top-of-the list so I opened it up. I noticed you were working on an āAdult Setting.ā I think that is cool. I would likely pick that lol. I noticed you put your word index into the Stats Screenā¦now Iām wishing maybe I did thatā¦not sure yetā¦but very cool. Your writing is very smooth and I enjoyed the strange, ephemeral, demon thing perspective. Any play with perspective and I am likely hooked. It is a hard thing to pull of sometimes. You also had these nice alliterative descriptive phrases such as āā¦banal, boiler-plate answersā¦ā These types of flowing descriptions hook me as a reader also. Ok, so I already know you are a big author already so it is hard for me to find a critiqueā¦I would say that I want more in the Stats Page; but, I think you are likely working on thatā¦and I really just need to read on. I will post more feedback later-on. Cheers!
Are we still kicking?
I love Dandy.
This was definitely an odd one. It felt a lot different from the way other COG/HG are set up, but it definitely felt like one of your games (which, all three times Iāve tried/played without recognizing your name somehow, recognized the writing style, and had to look up what else youād written, LOL).
I really, really like the way you took the usual second-person narration in Choicescript games and made it ⦠part of the narrative? (Iām not explaining this well, sorry.) But itās really cool, and kind of threw off my groove for a minute. I like when authors take mechanics/features of the medium and use it in that way ā itās unique is what I mean to say. The narration and the tone kind of reminds me of Little Misfortune or Fran Bow, which are games I liked, so Iām already pretty invested in the story here.
The tag system and the fight system are also different. In general, I like that you experiment in these ways. I think it makes you a good storyteller.
Also liked that the orcs can see different colors. It reminded me of the dwarves from Gail Carson Levineās āFairest,ā where the Snow White-esque character appeared plain to others, but was the most beautiful amongst her own people for the same reason.
Also I dunno if I trust Neiryu, but I sure trust them more than the Divine Right.