Agent 180 is back, just in time to be plunged into a war for the criminal underworld.
Who will you trust? Who will you betray?
CURRENT DEMO NOTES - IMPORTANT
If you’ve played the ‘teaser’ demo before, this is an updated version with a lot more content.
I’m starting with Chapter 1a as this is the chapter players who didn’t play Aegis Project will start with and I’d like to make sure it’s a good jumping-in point! (Chapter 1b will be for players who got ‘grounded’ in the first game) Ngl, this has been a tough chapter to write, I’ve been changing bits around for ages and will almost certainly continue to do so.
I’m especially interested in hearing your impressions if you haven’t played the first game - do you feel like you got a good enough idea of who the MC is? What are your overall impressions?
I’d also love it if you can keep an eye out for continuity errors or any places where you can’t follow the logic of why this scene follows that one or why characters are doing things.
This is a WIP and therefore still rough in parts! In particular there are choices that could use some more options (especially the escape from the Morgans’ house, which has been driving me crazy for months)
The stat boosts aren’t properly balanced. This will take some tweaking later.
Relationship stat boosts aren’t shown by the stat guide - this is because I’m still changing what you get where.
The ‘recap’ doesn’t yet cover everything important from Aegis Project. There’s a lot!
Feedback is really important in this process. Even - perhaps especially! - if it’s negative. I would much rather you come into this thread and say ‘You lost me in chapter X because I don’t care about this character/couldn’t follow what was happening/found it boring’ than for you to think that but then just quietly stop reading. I’m not saying I will always make changes in response, but I will take it all under consideration.
Shadowy crime syndicate DIABLO has a problem. Their leader is dead, which means the top seat is up for the taking. But rumour has it that the database full of blackmail that the leader used to maintain control has leaked. With those secrets, come power, and there’s many who would kill for such a prize.
The International Intelligence Agency finds itself torn between tracking down the database for their own use, and dealing with the carnage left by everyone else. And when you, superspy Agent 180, are drawn into the conflict, your mission becomes entangled in the agendas of those around you - and perhaps your own.
- Continue your adventure from The Aegis Project, or start afresh.
- Customise your version of 180. Choose your gender, backstory, motivations, and, of course, favourite cocktail.
- Make your way through situations using charm, cunning, gadgetry, force or sheer nerve.
- Pick sides in a conflict between rival crime lords.
- Fight your enemies’ henchmen - or try to befriend them.
ANGEL | 25 | m/f/nb [Romanceable by all]
A DIABLO operative. You’ve met before, and they certainly made an impression. With their striking looks and flirtatious charm, Angel’s good at making impressions, but you’ve seen the menace that lurks beneath their easy smiles. Their interest in you is something you could exploit - if it’s real, and if you can keep yourself from getting too close…
AGENT 313 | 30ish | m/f [Romanceable by MCs of the same gender]
An agent working in the IIA mission control and analysis department; 313 is a technical genius with a strong moral centre - which is not the best thing to have, in your line of work. When 313 dives deeper into the shadows, will they emerge unscathed? And will you be there to watch their back, or clash over your plans?
AGENT 100 | 53 | m [Romanceable by all]
100’s legendary charm, daring, and sheer luck have seen him become the IIA’s most successful agent. Now he’s supposed to be retiring - but he’s never been good at resisting the lure of action. The only thing longer than his list of triumphs is his list of enemies, but can you keep him from being his own worst enemy?
SINCLAIR | late 20s | m/f/nb [Romanceable by all]
A cat burglar whose wit is as quick as their hands, Sinclair is a blast from your past who has re-emerged just in time to get themself in trouble. You always knew them as someone primarily motivated by self-interest - has anything changed?
AGENT 196 | mid 30s | f | [Non-romanceable… unless…?]
The severe, cynical field agent who you’ve been partnered with. She doesn’t seem to be your biggest fan, but is there something more to it than a clash of personalities?
SERAPH | 40? | m | [Non-romanceable]
DIABLO’s top assassin, a grim shadow whose mission clashes with your own. But there is more to him than meets the eye - will you be able to settle things peacefully, or will it all end in bloodshed?
You know next to nothing about this enigmatic evil genius - but Azazel has a plan, and you might just end up as part of it.
This ruthless crimelord sees himself as the natural choice for DIABLO leader. Others disagree, but he’s more than willing to go to any extremes for victory.
Why has this taken so long?
I’ve been going through some health issues which badly affected my ability to string together code and narrative for quite a while. But these characters and plots have been rattling around in my head for long enough that I’m not giving up on them!
I’ve chosen to bring this out under Hosted Games so I can have the option to simplify things in the code and structure if I need to, and also so I can work on the project at what’s probably going to be quite a slow pace.