Hello all! I’m embarking on my first piece of IF writing, and I’m interested to know other writers’ preferences when starting a new work.
Do you write the narrative first, and then insert code later, or do you write it in code as you go?
Do you put stat increases/decreases in on the first pass, or do you add them at a later stage?
Do you like to start from the beginning and work through the narrative, or write different bits separately and fit them together later?
Do you prefer to type, or use pen and paper for initial drafts?
(Obviously all code/stats would get tweaked later - I’m just talking about the first draft, whether you like to give a bare-bones structure to the mechanics right away or not.)
At the moment I am writing the draft directly in ChoiceScript, putting in mechanics as I go, and have found it gratifyingly easy to learn. However it is still slow going, and sometimes I feel less inspired when using BBEdit than I do with pen and paper. I may just be unaccustomed to it though, it will probably feel more natural with time. What are all your experiences? Would be very interested to know. Cheers!

Anything after the rough draft is ALWAYS coded. So much harder, for me at least, to take a polished draft and then go back and shove it into coding. Rather, I prefer sculpting the code and narrative together when they’re both still unrefined and malleable, if that makes sense.

I tried that with another game I was working on found myself overwhelmed haha exp when there were variables that I didn’t account for in the rough draft