Yeah, I’m with you on this.
From a writing perspective, I prefer set genders (helps to solidify the character for me, that way, which makes it easier to write).
However, from a playing perspective, I’m to the point where I will probably avoid games with set gendered ROs unless I know up front there’s one that would appeal to me. I mean, if TWC had it set as Nate/Adam and Farah/Morgan, I would’ve quit playing after the first book. With no Mason as the anchoring RO, I don’t have the patience to play the other three paths. At all.
Same with Fernweh–if R was female, I wouldn’t play the game.
That said, there are cases where it works for me–I, the Forgotten One and Tin Star. Breach: The Archangel Job also works. But those three, I think those are the exception, rather than the norm (for one thing, ItFO is so damned good, I’d play it if there were no romance at all, even if I do love Milon for my poor MC).
Most times, it just doesn’t work–the fact that the ROs’ are set genders is exactly why I don’t like The Golden Rose, because the only real romance so far doesn’t work for me (I wish Alessa were male, dammit… I can’t abide Hadrian).
@Snowflower Who’d you romance in ZESH? I had played that before I started diving the code on every single game before playing (or as I play), and my MC never got a LI. I vaguely remember her flirting with someone, but it went nowhere. I haven’t had the desire to go back and play after that. I spent too many hours on that game hoping for something good and getting squat. I suppose I could dive the code, but… meh.