Specifically War for the West? I’m working on an ancient civ management game and the structure of WotW is perfect for it, but I feel a tad bit guilty doing so. I’m not sure how else I could organize it either, I think doing a linear structure would ruin the game play
To what degree? If you’re just planning to make a turn based management system, i.e. a non-‘linear structure’, plenty of games do that in some form. (e.g. War for Magincia, Lords of Infinity, An Unexpectedly Green Journey, Daria: A Kingdom Simulator.) The concept isn’t copyrighted and you are free to make a turn based management system in choicescript.
If you want to use some of the mechanics of WotW in your game, I suppose that is fine as long as you create the code yourself and add your own ideas to the gameplay system as well. If you are copying code or text, that is out unless you have permission from the author.
Just the general structure. It’s day by day, you have random events like the “hold court” option, talk to advisors, raise armies and such. I don’t plan on copying code or text of course.
I haven’t played any of those games, guess I need to branch out more
Then there’s nothing wrong with it. Structure, style and setting are usually fine to take inspiration from and build off of.
There was one game that completely ripped the code and structure from Choice of the Deathless once. They didn’t even change the names of the labels. That didn’t fly, obviously. But you can absolutely look at a game and go ‘yeah, something like that’, and then adapt it to your own needs. As long as it isn’t wholesale copied, it’s fine.
This is fairly stock setup for turn-based management games, including ones with some VN components. You can use it like any other of many devs who have used it before for their works and who keep making such games.
You can add a forward page even to credit and thank the previous game/ aurther for the inspiration.
