It depends what you did during your debut! Malin answered an ask about it on tumblr:
How do you think the Infamy variable should be catagorized?
I was thinking of something like this:
Below 30 infamy: Low infamy
Between 30 and 50 infamy: Semi-low infamy
Between 50 and 65 infamy: Semi-high infamy
Above 65 infamy: High infamy
Disregarding that what do you think are the advantages of the low/high infamy ratings?
I think high infamy means youâre more respected by villains which is good if you want to attract minions or interact with HG as equals. The media will also devote more time/effort in reporting on you with the drawback of also being a higher priority to heroes.
Low infamy might get you less respect/attention but it also means you can operate with little fear of scrutiny and heroes are less likely to be officially sanctioned to take you out.
Hey guys, I need some adviceâŠ
Do you think its worth revealing your telepathic abilities to the world if you are to increase them or should I keepâem a secret but the stats wonât increaseâŠ
Thoughts?
I think it depends on how you want to play! If you want to use your telepathy more frequently and with higher stats, it might be worth it to let yourself be a known telepath, so you can actually use your telepathy publicly. Drawbacks of course being that your notoriety goes up and people like Hollow Ground and the Farm will know about villainâs telepathy. And dampeners existâŠ
I donât have a strong opinion either way! My Steps seem to mellow out a little bit in Retribution and start taking on blue traits. I will say that above 65 makes me a bit nervous just in general because extreme orangesteps tend to have a bad time when it comes to hidden stat increases.
This isnât a invite? Itâs not taking me to the actual server. It seems the invite has expired
ive recently started retribution demo, and im having trouble with how to approach the casino. the only option i have available is to assault it. which choices lock you out of sneaky options?
Welcome to the forums! To infiltrate (which isnât exactly âsneakyâ), your villain persona needs to be infamous or have money. To steal before the auction begins, you need to be a thief, and to break in during the auction, you canât be a mob boss. Assaulting the casino/causing mayhem is available to all Sidesteps.
For the specific checks, Iâve grabbed some code from the adult version build for you:
*selectable_if (((infamy >= 50) or (wealth = "well-off")) or ((wealth = "wealthy") or (wealth = "rich"))) #I will infiltrate the auction as ${villain_name}.
You've been waiting for a chance to step into the limelight of the Los Diablos underworld, and this is the perfect option.
Time for ${villain_name} to have some fun.
*set infiltrate true
*selectable_if (thief) #I will steal what I want right before the auction begins.
You steal things, that's what you do. No need to complicate things. Go in, get what you want, then get out before the shit hits the fan.
Sounds like a plan.
*set presteal true
*selectable_if (not(boss)) #I will quietly break in during the auction.
No need to complicate things. Go in, get what you want, then get out before the shit hits the fan.
Sounds like a plan.
*set steal true
#I will attack the Casino, mayhem is the name of the game.
It's time to bring out the big guns, and you couldn't have a better target. Sure, people might get killed, but nobody in that Casino is innocent.
About time someone showed them they are not invulnerable either.
*set mayhem true
thank u, although im not exactly sure how to use the code, but i suppose iâll just restart and make different choices.
Try deleting the coee at the top and replacing it with this:
It will get you to the main page where you can select each part and see all available variablesâŠ
Try deleting the code at the top and replacing it with this:
It will get you to the main page where you can select each part and see all available variablesâŠ
Hello.
Now, I know the answer is long overdue, but to be fair, I only joined recently. And yes, there actually is a way to flawlessly defeat all 3 rangers in a single playthrough without ever resorting to Telepathy. But as you can imagine, itâs extremely tricky. Now, you might have already found out, but this could also be useful to everyone who wish to curbstomp all Rangers.
Requirements
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Be a Fighter. That one goes without saying at this point, I guess.
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Youâve got to have either Speed or Strength mod, or youâll inevitably have to use Telepathy to beat Lady Argent.
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Make sure your friendship with Ortega (with MC) doesnât go above 70. Iâll explain why.
Guide
Now letâs down to business. Your main goal is to make sure your daring stat allows you to curbstomp both Ortega and Lady Argent. What follows next is an example of how you can do it. Iâve personally done this by trying to avoid modifying my daring stat as much as possible until the near end. For this playthrough, I picked Speed and Strength Mods. Take that into account while using the guide.
Chapter 1
- Catch my breath (-10%)
- Focus (+10%)
- Best impersonation
- Lure him close (-10%)
- And yet
- This is too important (+20%)
- Pause in
- Remember this slight.
- Pick âI canât believeâ or âI will show themâ.
- Pick Friend or Flirt.
- Pick whatever.
- Risk myself (+20%)
- Pick âI wish I couldâ or âIâm gladâ.
- Pick whatever until second chapter.
Chapter 2
- Donât pick âthis plan has too manyâ.
- Donât pick âbetter safe than sorryâ.
- Donât pick âYou need my helpâ.
- Donât pick âI have a bad feelingâ.
- As close to my target (+10%)
- He probably wonât risk
- Run as fast as I can (+10%)
- Might come in handy
- Donât pick âunless I help themâ
- Pick whatever until âIâve missed being backâ. Choose this option. (+15%)
- Pick whatever until âTalk myself outâ. Choose this option. (-10%)
Chapter 03
- Pick whatever until âI was impatientâ. Do NOT pick this option.
- Teach them a lesson (+15%)
- Do not pick âthat would mean running awayâ
Chapter 04-06:
What follows next is a whole bunch of options to avoid.
- Yes. If I want to understand what this is
- I draw on my anger
- I draw on my conviction
- My life as a hero
- AngerâŠI have so much of it.
- Iâll see what shape
- I need to release
- I punch her
Chapter 07-08:
The only daring option to pick is âIâve brainwashed himâ (-10%). The following is to avoid.
- I need to try out how the suit works.
- I love feeling this powerful or I have to be careful
- Iâll play it safe
- Canât make an omelet
- I will go alone (this will result in a mandatory daring choice, which I wanted to avoid).
- If you picked Ortega, donât pick âI try to get some infoâ and "I want {him} to be telling the truth.
- If you picked Mortum, donât pick âReally? Could have fooled meâ.
- Impatient or Nervous
Chapter 09:
Now itâs show time for your villain identity. If youâve done everything I told you up until this point, you must be at 64 in daring.
-
Donât pick âI want to see bloodâ.
-
Iâm fast (+15%)
-
Depending on your plan regarding the museum, donât pick the following:
-
I will manipulate them into smashing all the exhibits
-
They will hamper the heroes more than me
-
I will call him out
-
I wonder if I can disintegrate
All right, now comes the part youâve been waiting for: beating the Rangers without breaking a sweat.
Herald
- Donât name yourself Anathema or Sidestep. If you really canât resist screwing with the heroes, name yourself Anathema and donât pick the following option.
- Tougher people or jet boost (+10%). If you named yourself Anathema, pick âHeâs a hero, and Iâm notâ.
- Donât monologue. Just knock Herald out.
Ortega
- Pick whatever until âIâll remain cool and detachedâ comes up. Pick that option. (-10%)
- Press my advantage
If you followed me until then, youâre at 65 and succesfully curbstomped Ortega. Now itâs time to finish them.
- Time to end this (+10%)
- Now, you SHOULD monologue to avoid a daring drop. Just donât pick âspeak from the heartâ.
Lady Argent
Pick âLetâs end this fastâ.
Sewers
If youâve maintained your friendship with Ortega below 70, you have access to a dialogue option that increase your daring stat, specifically âFight you for realâ.
If youâve done everything correctly, you must be at 71 in daring, which is just enough to defeat Lady Argent without Telepathy.
Congratulations. Youâve managed to utterly beat the crap out of the Rangers (sans Steel, but hey, thatâs still victory!) without ever using your greatest weapon.
BONUS: Do you want Ortega and Herald to be afraid of you? Here are some extra tips.
-
Pick Herald as your rival. This will add a secret option that youâll have to pick instead of the âtougherâ or âjet boostâ, specifically âI studied himâ. It results in Herald taking such a beating that heâll be afraid of you.
-
Wearing the imposing or terrifying suit to make Ortega automatically afraid of you zs soon as you curbstomp them . It doesnât work with Herald for some reason, even if your relationship with him hasnât changed since âafraidâ has been set.
-
If you donât want to wear those, just threaten Ortega after beating them. Youâll strike fear into them immediately, imposing or not.
BONUS 2: Oh, you WANT to cripple Herald on top of that? Man, youâre so EVIL. Youâve just got to pick the option to make him suffer, which results in him fearing you even if heâs not your rival. However, youâll need the Armor mod to make sure you donât take damage from getting hit by OrtegaâŠwhich youâll need an alternative to the âIâm fastâ option. In this case, see when I told you to not pick âImpatientâ? Well, ignore that advice and youâll get the exact same boost as âIâm fastâ, deal with the guards by using your bulletproof armor, and pick the âtougherâ option when fighting Herald. Proceed as in the guide, and youâll still beat both Ortega and Lady Argent. You can even pick âSpeak from the Heartâ and choose not to silence Ortega. You wonât take any damage.
Obviously, there are other ways to get to the 65 daring. Iâve just suggested what Iâve actually gone for. If you have access to the full web version, I encourage you to explore the coding and use fairmath to help. And then maybe youâll beat the Rangers, as well as hurting Heraldâs leg!
Youâve done this comunity a great service
Your advice will never be forgotten
Thank youâŠ
So you need over 70 daring to beat argent or is 70 daring viable?
You need over 70 daring.
Oh thanks
I really hope convincing Ortega to retire is an option. Otherwise, sheâs going to catch these hands
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