(WIP) Drink Your Villain Juice! (Superpowers, Horror | 455k) Updated 30th May 2026

So, um, can we eventually, maybe, perhaps case of the munchies Catalyst?

Also Wyrd did not seem to react to me killing Cannibal? Is Cannibal also too evil to keep alive to Wyrd?

Also, what’d Mal say if we asked them about Death Metal? With the same phrasing for when asking Architect.

(Ps. I read replies just don’t know how to reply back sometimes)

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whaaaat? but he’d be so tough and like. gamey. all muscle you know?

Wyrd should react to that but the killing civilians and also losing control of powers commentary take precedent. Unless you’re bringing it up cause they’re more muted about it, which boils down to ‘I don’t like that you did that but there are bigger fish to fry and they really sucked’

They’d have described Death Metal and what happened with him in more or less the same way, perhaps with an extra comment about how Rocket hasn’t killed anyone before or since.

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Can you fight libra with high Observation?

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Yeah!

High knowledge results in the Libra encounter being avoided. Low observation results in Dime failing to identify Libra, but Dime can recognise her and fight her anyway.

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Do we get a chance to bring it up? I didn’t find the option to, even if I pick the “I tried to stop cannibal.” option Wyrd seems to give to further reaction.

I did replay the chapter and try the save civilians and kill Cannibal route and I’m wondering why there isn’t a “Cannibal endangered civilians so I killed him” option. The only options seem to be agruing that Dime felt Cannibal would get up and beat their ass again. Although it could be my psychopathy is too high?

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So that means I avoid it with high knowledge?

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How nodes got me feeling like

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Cool. But throwing up our stomach into 3 stomachs wouldn’t be fun i think.

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lowkey i think thatd fix me

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Ah, double checked and the order of operations is:

you killed civilians and cannibal > cannibal killed civillians (whether you subsequently killed them or not) > cannibal was killed > default

I’ll think about tweaking some dialogue to incorporate an extra reason why, but I don’t know that Mal would hear out “I saved those people and then retributively killed Cannibal”. (there is a “At least I gave that bastard what was coming to them” option? But again, Mal is very in their head so the reaction is muted.

Yes, high (45+) knowledge as of the meeting in Masquerade avoids the Libra fight and you get an alternate scene.

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Please tell me we get to make Catalyst experience a one, two, three, four, five (five for AdVenture, I miss them all so much) at somepoint in the future. They can use two hands and three tentacles to pummel that asshole to the ground. It’s all my Dime wants, they’ll be able to die fulfilled and happy

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Eh, Mal can do what Mal likes; that’s everybody’s prerogative. Personally I find them a bit self-centred and self-righteous.

Navel-gazing philosophy time:
Obviously no person is responsible for the choices made by any other individual (assuming you were not encouraging them under duress, etc…) – they made that choice, and they went through with it. However: if one has strong reason to believe that someone will do something that really should be stopped… if you have the ability to prevent it (without going straight to extremes and cold-bloodedly jumping them while they’re doing their grocery shopping or something), and do nothing about it, while anticipating that they will/continue to behave in that manner… how much responsibility should lie at your feet?
Any? As much as if you passively bystood that action, having known with fairly reasonable certainty that it was going to happen?

I don’t want to be judge jury and executioner here – but during my first playthrough of the event, I’d already made the assessment of what sort of person I believed Cannibal to be, and that I was comfortable using lethal force against him. That’s not a decision I make lightly, even in a game.

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@izzily

Some bugs:

Capitalization error in Dion’s post-Zone hangout: “Clinically”

Additionally, there’s a lack of capitalization on some of Surpass’ early nickname usage – swapping those for the nickname variable may be the easiest way to squash that one, as it’s likely being autocorrected.

There’s a couple of items in the Recruitment chapter with bugs:

image

This doesn’t trigger on aro/ace, so I expect there’s something on the aromatic-customization that’s throwing it off.

This one’s probably lacking some form of greater-than.

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First of all I wanted to say that this story seems really interesting. Not gonna lie I thought at first that it would be very similar too fallen hero but its quite unique and has interesting characters.

I’ve been achievement hunting after first 2 playthroughs and there are a few that I still have no idea how to get haha.

Also curious if the choice between the broom and the knife in the flashback acctually affect the story in any way?

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It’s official I have played through the demo over 20 times now. This is going to be one of those wips that is going to be agonizing to wait for a full release.

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Hey, at least it’s updating at a steady pace! And I’m pretty sure the author has said that it’s at least halfway done so that’s something too!

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Yeah, this one I put into my very small, teeny tiny containment of “WIPs that have a real chance to be finished”. Author’s doing consistent updates and seems to have things planned instead of throwing nodes at the wall to see what sticks. :slightly_smiling_face:

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That’s fair! Mal’s intended to have some friction, if I’m being honest.

Thank you for these heads up! I think I just forgot whether I was capitalising nicknames when I wrote. The ace/aro is… honestly I probably had something specific in mind but I cannot remember what, and that definitely isn’t consistent. I’ll bring that more in line with my intent.

Thanks! I’m glad you’re having a good time =D

There are a handful of achievements not implemented yet so you can’t get absolutely all of them.

The mop vs. knife is mostly just a slight stat nudge/interaction with Beth. The knife slightly lowers a couple of skill checks if you fight the Project, but it’s more a roleplay thing.

I’m flattered, seriously. ^^

Mmhm! By my guesstimations.

Well, thank you! Glad I could make it there :stuck_out_tongue:

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