Thank you for giving it a read, I’m glad you enjoyed it!
I’m working on the scenes for both him and Zenon, so hopefully, you won’t have to wait long to read them!
I assure you that I want to be very mindful of how mental health is portrayed in the story. In fact, I’m aiming to avoid the pitfalls of oversimplifying complex mental health issues. The intent is to create a narrative where your character’s mental state reflects the unique experiences and choices they’ve made.
There’s no insanity stat in the game, what I have instead is a trauma stat. This isn’t meant to represent insanity but rather acknowledges that some experiences leave a lasting mark (like what happened to the MC). It simply tracks how severe the ‘incident’ was for the MC based on the event itself (so having 0 trauma isn’t possible) and your choices during that part of the story.
As for a sanity stat, I do plan to include something along those lines, but it’s more about representing your MC’s mental health rather than insanity. This stat will reflect how your MC is coping with the challenges they face, with the possibility of improving or worsening depending on your decisions and circumstances.
I believe that, as humans, we have an incredible capacity to push through obstacles with sheer will (and stubbornness), so life’s challenges are more about growth than making your MC “go crazy.” The sanity meter will influence some aspects of the game (like subtle changes in your inner thoughts or how other characters interact with you/treat you, etc.), but it won’t force you into unwanted actions—you’ll always have the choice to try and climb out of that dark pit rather than make it your home.