Why are there so many HGs genderlocked to male?

:slight_smile: Maybe so. But I’d thought that your comments I responded to were steering the conversation back in the direction of “what’s the point of gender choice unless it gives significant variation in code/gameplay?” which is I suggest only a step or two removed from “should stories offer gender choice?”

Binary choices that offer significant variation in code (i.e. beyond pronouns and flavor text) aren’t easily implemented. If gender choice had to be as significant as (say) the helot/aristo choice in Rebels, authors would rightly think twice before including it.

Happily, it doesn’t; and the “pronouns alone” choice of gender shouldn’t get the disdain that it too often does. Jason said it more concisely than I ever have: “The fact that these qualities don’t matter [in CoG games] is a feature, not a bug. Instead, character and story are determined by the player’s choices, not by the random lottery of their genetics.

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