I think that the very first thing to do is to give the people a proper summary of what your story is about. The premise, the characters,what things to expect, the things we’ll see, the thing we won’t, etc… Then wait a couple of days for the hype to rise and then post it.
I have a pretty decent amount of it written, (prolog and chapter one) just learning how to code it all together now.
Well, then you could certainly post an excerpt (along with a summary) in the interest thread, if this is what you would like to do.
Thank you for the recommendation! I will definitely keep that under heaven consideration.
Lmao! That is true, bugs are such a pest, coding and irl
Here, interest checks go into the interest check thread.
We defined that your project is an interest check if there’re “no playable game/story/demo available.”
If you have one, you can post it as a standalone WiP thread.
Thanks @Szaal that is very helpful!
At what length would you consider a WIP ready to share? One chapter? Two? Once an act is finished?
It will vary from person to person. I’d say it’s never too early to post a WIP. Posting it at all and getting feedback (even if it’s all negative) is better, imo, than waiting to post it. You can always revamp/edit/ or change things that need changing
If you want to get general feedback it needs to be complete enough to be at least somewhat enjoyable to play. It’s never too early to get technical assistance, but if you don’t have it to a good intermediary point 95% of the feedback will be “needs more wordcount”.
Probably one complete chapter is a good idea; if the chapter doesn’t end at a good stopping point that’s a sign you should rethink your chapter breakdown.
In your opinion, what is the best time to post a WIP in order to maximize efficiency for both the readers and the writer with regards to advice/comments/corrections. Is it after the first chapter so that testers can comment on each individual chapter, or after a good chunk of it (let’s say 1/3 of the story) is written?
I’ll link my answer from similar topic some times ago.
Oh, thanks for the thread!! I guess this one isn’t needed. Feel free to close it or comment anyway xd
I think we can discuss something different but relevant instead. Otherwise, I’d like to see others’ opinion anyway.
Neither – In my opinion, the most efficient time to post a WiP is when you need feedback to advance your making of the game.
This varies from project to project.
The stronger you are in writing and story-telling the later you can wait to post the text of the game; the stronger in coding you are the longer you can wait to post the mechanics.
How strong you are in both should determine when you post the demo.
I’ll give you an example focusing on one of my own projects:
Example: Game I wrote and developed for Contest – I wrote the game and developed the mechanics already and in doing so, I discovered I am stronger in my writing than in my coding. It needs to be re-written and reworked in mechanics to be ready for publication.
I will rewrite the entire text/prose of the game before I ask for feedback on it - I already know I can write but I will eventually have specific questions (ie does my NonBinary RO work?) that I want feedback for. So I will wait until I reach those specific needs to ask for feedback on the story-side.
I also found that I am a code-disaster when coding and so, I will seek feedback on my code almost immediately on rewriting. I will get through the introduction level of the game, so there will be complete mechanics, however, since there is going to be multiple changes and refinements done, I will need to get a demo going fast and furious …
I hope this helps.
I usually post when I have the first chapter done (I’m the type who doesn’t write intros/prologues), but that can have variable results. If you have a really long first chapter, expect a lot of discussion and feedback. If you don’t, most people will comment “oh this is good!” or “I like this” and not much else. If you post multiple chapters, imo, that’s even better. Even just two chapters is a great starting place to get feedback.
That’s how I try to do it, but again, it depends on what you need. I usually don’t get a lot of feedback that requires me to make major changes because I’m pretty good at coding (my ongoing fight with the gender select in Voltaic notwithstanding), and I’m fairly decent at writing coughhumblebragcough so I try to post a bunch of stuff all at once to get as much feedback immediately as I can.
I will bring The voice of negativity grumpyness and my sincere opinion about my totally incompetence. as a way to vent my own frustrations about my totally lack of confidence in myself. And Maybe to achieving no one commit the same mistakes I am committing right now.
I have all prepared to show a good chunk of a fan project about 20,000 words on one playthrough. I objectively think is a good side I have ironed all code bugs has passed quick text and random so Even if Has lots of grammar bugs is totally in a playable stat for a beta starting.
Then you say well WHY THE FUCK YOU DON’T SHOW IT?
Because I am a coward. Simple as that. I have so many fear to failure That i can’t shown what have made. Even if I think is okay to show. I think each author has in some moments fight against this lack of confidence wall. I am totally incapable of tear down the wall. And is not a sensation irecommend to anyone having something you want to share but being so coward to doing it.
So to anyone in my situation… Just jump it and show your world tear the fucking wall made for your own insecurities. Just releasing the fucking demo and be proud of your work. If you don’t want end hanging in doubts months like a moron like I am doing.
mara, i think your post just gave me the kick in the ass i needed to finally post my unpolished demo
i keep talking myself out of it because i want to have a lot more written and because there’s a lot of refinement needed (lots of placeholders), but the idea is solid, the demo is playable, and i’ve worked hard to make the publishing post clear and appealing… but yeah, I think there’s a layer of fear keeping me from posting.
as long as you have a demo and are ready to receive critique and take time to improve it, i think the timing is right.
You have given me confidence as well So we together will release our demos. When you release it I will follow. So we have each other to build confidence what in Spanish call cojones that is more about bravery that the organ itself. That’s the goal of my post cheer up people and cheer up myself in the process.
i’ve gotten to this point where i’m so in my own head with my WIP that I need the breathing room of actual feedback and reaction. every time that i’m like “oh shit, but what do i put here… does that stat make sense… but what if i… but will people like this…”, i need to remember there’s a forum full of people that could potentially alleviate that constant doubt and mental torture with analysis, opinions, advice, etc.
so you’ve got a deal, mara! i want to post tonight (i think we’re in the same time zone?), so i’ll be on the lookout for yours
@trevers17 yeah, that all makes a lot of sense! i recently realized that my own game is gonna have hellishly long chapters, to the point of needing to split each one into 2 parts, but hopefully that’ll lead to meaty updates and good, substantive feedback in the future.