I’m interested in learning a bit more details about how everything works financially as far as royalties go as well, if anyone doesn’t mind sharing?
I’m not sure what you are asking. Every month we get a statement showing the number of sales on each platform and our royalty cut for each, as well as a handy lifetime-to-date sales total. If you mean the percentage, we get 25% of the net, which is roughly 17.5 cents on the dollar because of 30% of every sale going to the marketplace (Apple/Google/Steam/Amazon). So a $1.99 game gets you about 35 cents a sale, 2.99 earns you .52, and so on.
Since it’s a new decade I sat down and did some stats for Fallen Hero: Rebirth and sales (yes I am procrastinating bugfixes).
Just sharing an example of what my sales curve looks like, more complex than I would have imagined.
Jesus effing Christ, lol. I thought my numbers were good, but if that’s in units sold I am extremely humbled!
My peak at launch was 4407 (to be fair, it launched at the end of the month) followed by 2730. Since then I’ve averaged 556 sales a month with ups and downs of course.
I have no idea what other people’s sales are, none at all. But yeah that’s in units sold. It was a chance to pick the lower price point, but I think it paid off.