First, I want to say I really enjoyed your analysis. A lot of I agree with, but even some of the disagreements is more hand-wavey stuff that depends more on a given a situation. A good example is something that @hustlertwo brought up about genres.
This can definitely have an impact, especially if someone is willing to give a game a chance or just overlook it. I’ve written a couple of games (Visual Novels) as well as stuff for pen and paper rpgs. Fantasy does tend to do better than sci-fi, though with things like Kickstarter, other genres do have a chance to find an audience.
What is funny is that I’ve played enough stuff, I’m one of those who are actually willing to give something a try that is different, but still may not be a big hit for other people…such as Nuclear Powered Toaster.
That is why in different threads I’ve suggested to authors to consider their desires as well as temper expectations. There isn’t anything wrong with going after a wide audience with a broad appeal…of course, it still helps to have a hook.
Heh, it is funny, having made a few things myself, I actually give a lot of credit to someone who completes something, even if it isn’t good, so as a result I’m quite forgiving of Type C games.
That said, I know I’ve actually gotten most vocal about official CoG titles that hit Type D in my opinion. I’m engaged, and then bam, over without any satisfaction. Of course, I know it can be chalked up to various reasons like companies do have to release stuff, etc. But as a reader, I’m like ‘couldn’t you have taken a little more time to add to this?’
A few other considerations people should take into account as well. Even though CoG/HG games are text games, the cover art and the blurb text are important as well.
The other thing as someone already pointed out, like with the werewolf game, also manage expectations, especially with the advertising. If people feel like they got burned…then they are less likely to give another game by that company a try.