Welcome to Moreytown -- BETA TESTERS NEEDED


#1

As a moreau—a mammal that has been raised to sentience through genetic alteration—you live in Moreytown, the slum for your kind. The pinks—humans—don’t come around very often, as pinks and moreys don’t get along so well. But when you start to uncover evidence of a conspiracy in Moreytown, you find yourself pulled between the local morey gangs, a charming reporter, and a community center trying to bring everyone together.

Set in the world of the Moreau Novels.

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forumname, your real name, and the game you want to test.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.


#2

#4

sorry for being informal


#5

You can’t put someone else mail on public is written that way to avoid hackers bots attack his account.


#6

Ok thanks for the information.:grinning:


#7

I deleted the post. Is it okay now?


#8

Yeah, it is I undone the flag.


#9

New draft posted! We’ve only had a few testers turn in notes, so we’d love some more feedback!

• Fixed many typos and line edits.
• Fixed problem with placement of Interlude title graphic.
• Fixed several wrong-gendered pronoun issues with Kris.
• Fixed description of what a “mule” is in Chapter 10 so it isn’t repeated for PCs that end up selecting a “mule” character.
• Added “Attack” and “Speed” to stat screen.
• Added choice for PC to try to fight Lucy during Chapter 8 initiation scene.
• Fixed continuity problem in Epilogue where text referred to “ill-fated” attack even when attack was completely prevented.
• Fixed continuity problem in Epilogue where text referred to Lucy releasing a hostage even when the PC killed Lucy earlier.
• Fixed redundant text re-introducing Slug in Chapter 12 even when the PC already met him.
• Added scene where PC frees hostage if PC manages to defeat Lucy.
• Added new choice after PC defeats Lucy; PC can take over Running Dogs, go along with the Running Dogs leaving Tiny in charge, or bail on the gang and take on the rest of the game by themselves.
• Added new choice in Epilogue; if the PC worked with the Running Dogs to take down the ‘Saints, they can now choose whether they join the gang or not.
• Fixed continuity problem in Chapter 7 where Toomy appeared to forget if the PC told him about Francesca the rabbit back in Chapter 3.


#10

#11

Hi All –

There’s a new draft up!

  • More typos and line edits.
  • The PC finding David sexy is based now on new choices rather than gender preference.
  • Added some text explaining the drug-dealing rivalry between the 'Saints and the Running Dogs.
  • Added a section to the epilogue describing the Shining One’s fate.
  • Added another intermediate choice to David’s love scene.
  • Gave the Unity soup kitchen have a vegetarian option.
  • David now remembers the PC helping if they crash at the Unity Center later.
  • Added pacifist options to most of the fight scenes.
  • Added a low key choice to tracking Francesca after the fire.
  • Tried to make the fight choices clearer about what they’re testing.
  • Added more choices to the PC in the final fight with Lucy and Tiny.
  • Added exposition explaining the term “pink.” (Refers to lack of fur, not race.)
  • If the PC has a relationship with David, he’ll get the PC a lawyer if they’re arrested.
  • Added more detail in epilogue for Kris and David romance.
  • Fixed continuity problem where PC asks David about other injured when they prevented any casualties at the Unity Center bombing.
  • Added some more description at Kris and Toomy’s first appearance.

#12

You have about 12 hours to get any last feedback in.


#13

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