Really liked the demo! I suppose I do belong to the minory of people who like character and relationship-driven games (and not worldbuilding or epic fantasy affairs). Also, it even looks very high-effort and high-quality, especially compared with some of the other WIPs on the forums.
Very sad that we won’t get to romance Olivia though. I played a peacemaker character and really felt closest to her in personality.
Anyway, would love for this to get finished. Thanks for your work, @trevers17! I know it’s early, but the start reminds me of Oxenfree (teen drama, supernatural phenomenon, save your friends - and decide whether to save those that you don’t really like).
An additional ro for straight girls might be nice since we only have 1 choice…I mean, before adding another choice for folks who already have more than 1 choice? Does that make sense?
Unfortunately, I’m a bit too far in to consider other options. Chapter 3 is already wildly variable because of how I’m approaching it, and I’ve already established story arcs for everyone. Plus, I REALLY do not want to make more than half of my cast romanceable when the game isn’t meant to be about romance. Sorry, I know it sucks but ROs are really not a priority for me.
Hi gems! Thank you all so much for the feedback on the bonus scenes. Right now, the two most popular choices are the fight between Madison and Olivia and comforting Adrian post-breakup, so I’ll be writing those next.
I now need more feedback. I’m at a standstill with Chapter 3 because of how I originally planned on formatting it. Currently, it’s going to be parser-style and open-ended. The player can talk to whoever they want in whatever order, and they have to talk to characters about other characters and topics to progress forward. The difficulty is in coding this. By making it open-ended and parser-style, there’s quite a bit of coding that goes into it, and I’ve already started to notice that I’m losing the MC’s personality through this method.
My question is whether you all would prefer an open-ended parser-style chapter, or a linear choice-based chapter. I’ve also combining the two in some way, but regardless, every version entails a different challenge. So, another poll!
Open-ended and parser-style. The player can talk to anyone in any order and all discussion is done with text input.
Linear and choice-based. The player will talk to characters in a specified order and can only use standard choices (some “memory checks” with text input may be used).
Open-ended and choice-based. The player can talk to anyone in any order and can only use standard choices (some “memory checks” with text input may be used).
Linear and parser-style. The player will talk to characters in a specified order and all discussion is done with text input.
I actually agree that it makes sence to not have an image of the protagonist. But I also liked that something ambigious happened between us and Madison in the past - I feel that gives the player some tangible background without taking away the MC’s “personality”. Just my two cents.
No, you really don’t. Games do stuff like that all the time. And again, the point is that I’m saving the event for the most dramatic moment.
Removing just the MC image would make the MC’s bio inconsistent with the rest of the bios. I gotta be honest, this is a problem I really don’t care about because it’s one page on the stat screen that can easily be avoided. I’m not going to stress about the MC not being a blank slate.
I can get on with not knowing the whole detail of what happened, although perhaps giving a choice relating a small detail on the mcs perspective of what happened may enlighten and give the player more of a reason to care? From how it’s given, this one event shapes the entire relationship dynamic with her, so it’d have to be a pretty big deal that I’m surprised even one of the other characters doesn’t mention any detail about it like “hey man, I’m sure she didn’t mean to run over your gerbil, why not give her a chance?”. Otherwise, I do enjoy the mystery of just what is keeping them so antagonistic.
Regarding the bio image, I actually didn’t even know there was one until someone else pointed it out. I tend to not read any bio of games until I’ve played through it, so the fact you have it placed in a separate area and not straight in our face is good for both those who are curious and those who’d rather leave it to the imagination.
I’ve sprinkled in hints about what the event was throughout, and Olivia and Adrian both know what happened and they talk to the MC about how the event affected their friendships. The entire event is going to be addressed in the story, but I don’t want to address it directly until it’s absolutely necessary. I can look at ways to give the MC more perspective on it but that’s something I need time to think about because it’s not easy to write a choice giving a perspective on an event without revealing what that event is.
I actually thought about it, but honestly it would have just been so difficult to justify why she would kiss MC without it coming across as fan service.
It’s spin the bottle, two people who don’t like each other can still end up kissing if pressured by the rest of the group like what we did to Jordan when he was being jerk.
Heck you can make Olivia start it in hopes to make us learn how to deal with each other better.shrug