Top Villain: Total Domination — BETA CLOSED

Start practicing your evil laugh! You are a villain heck-bent on conquering the world. Rob banks,
fight godlike heroes, and command a horde of henchmen! Romance an intrepid reporter, your
partner-in-crime, your biggest fan, or even your archenemy!

In Top Villain: Total Domination you can:

  • Build a superweapon to hold the world hostage.
  • Outwit amazing heroes and other villains.
  • Resolve a henchman strike.
  • Play as non-binary, female, or male.
  • Play as gay, straight, omnisexual, pansexual, or asexual.
  • Attend a fan convention for villains.
  • Choose where your secret lair is located.
  • Navigate the complex relationship you have with your parents.

With your powers, smarts, and good looks, who can stand in your way?

Directions for beta testing:

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback

We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.
35 Likes

New draft posted! v 39026 Please clear your browser’s cache if you’re proceeding to a new playthrough and check that the v number on the About page matches this one!

  • Many typos reported are now fixed!

  • Added choice of what to say to Matchless Man after waking up on line 1376 of chapter ten.

  • Rewrote a lot of chapter ten to correct grammatical and spelling errors. Also added world building, character development, better dialogue, and jokes up to line 2050

  • Added power choice in line 104 of chapter three.

  • In the final fight with Matchless Man, changed the tests for all stats from 60 to 50 for unwounded Matchless Man and from 50 to 40 for wounded Matchless Man in chapter ten.

  • Changed Doomsday weapon status against unwounded MM in chapter ten from 50 to 40 and from 40 to 35 for wounded MM.

  • Fixed chapter seven line 210 error where it made it seem as if Matchless Man was dead even when he wasn’t.

  • Removed Terminator joke from 1088 of chapter two and replaced it with cosmic horror joke.

  • Fixed mechanical mistake on line 70 of chapter 5.

  • Fixed bug on line 1000 in chapter 5, where code was appearing in the place of grammatically correct version of “reach.”

  • Fixed Conspirator line in 1004 of chapter 5. Now, the sentence makes more sense with the typically always plural henchmenname variables.

  • In line 1010, added *selectable_if code to ensure non-powered PCs can’t access power choice.

  • In line 1093 of Chapter five, fixed coding issue on ${hishertheir} variable.

  • Fixed coding issue with ${hishertheir} variable on line 1690 of chapter 8.

  • Removed extraneous bracket from line 238 of chapter 6.

  • Fixed wording on line 1371 of chapter 7 to better gel with the always plural henchmen name variable.

  • Fixed mechanical issue on line 10 of chapter 8 in multi replace. Also, made the computer mention its own sentence. Lastly, made a joke that Dead Horse is the one typing a James Patterson-length novel.

  • Changed startup for original henchmen uniforms to be called “green and purple uniforms.” Changed all other variants of ${henchuniform} to include the word “uniforms.”

  • In chapter 9 fight with Matchless Man, changed stats to beat from 60 to 50, to make it a little easier.

  • Changed “alliterative” to “assonant” on line 693 of chapter 10.

  • Fixed bug in chapter 9 by adding wounds > 0 and wounds > 1 options on lines 911-917.

  • Changed doomsdayweaponstatus test from 30 to 25 to prevent players from missing out on doomsdayweaponworked = true stat. Will be a little easier for players to have their doomsday machine work now.

  • Fleshed out more of the Dean Joan Thomas conversation near the end of chapter 10.

New draft posted! Look for v 39088 on the About page, and please clear your cache if you do not see that number before attempting a playthrough.

  • Many, many typo and bug fixes!
  • Lots of tests adjusted for difficulty.
  • We’re still working on Whitney gender romance issues, patience please.
1 Like

New draft posted! v 39558. Look for that v number on the About page, and clear your cache before beginning a new playthrough.

  • Worked on chapter 10, adding development, jokes, world-building, etc. Finished out chapter 10 and starting on chapter 9.

  • Have made a list of various checklist items to implement into the game, such as more Whitney material, more depth for Conspirator, etc.

  • Added Dr. Glass Frog to MOMM outcomes.

  • Fixed a typo in line 2406 of Chapter 10.

  • Put parentheses around (fear > 51) in 2528 of chapter 10.

  • For the romance tree, instead of having the PC get told they never felt romantic interest for certain characters, I made those *selectable_if commands in chapter 10.

  • Fixed issue where Whitney was called “she” or “her” several times.

  • Fixed issue in chapter 7 that contradicted chapter 10 revelation that MM doesn’t know who his Mom is.

  • Rearranged the order of some of the sexuality choices in chapter 1.

  • Fixed RFTSIR spelling issue in chapter 2.

  • Fixed issue on line 398 with Matchless Man’s threat in chapter 2.

  • Set line 461-478 stat increases in chapter 1 from +5 to +10.

  • In lines 523-647 of chapter 4, changed stats from 51+ to 35.

  • Fixed typo on line 908 of chapter 1.

  • Added relationship percentages for MM, WW, etc. on stats page.

  • On line 141 of chapter two, changed magnetism multireplace from 50 to 35.

  • Ibid with line 160 of chapter two. Ibid with line 272.

  • Changed multrireplace for line 380 from 40 to 35.

  • Changed multireplace for line 353 of chapter 3 from 40 to 35. Ibid line 453. Ibid line 536. Ibid line 823. Ibid line 52.

  • Fixed typo in line 819 of chapter 3.

  • Changed tests and multireplaces from line 538 in chapter 4 from 50 to 35. Ibid line 561. Ibid 596. Ibid 625. Ibid 650. Ibid 695.

  • Changed tests and multireplaces from line 796 in chapter 4 from 45 to 40. Ibid line 838. Ibid 878. Ibid line 907. Ibid line 944. Ibid line 977.

  • Changed tests and multireplaces from line 38 in chapter 5 from 50 to 40. Ibid line 458. Ibid line 551. Ibid line 587. Ibid line 607. Ibid line 622. Ibid line 651. Ibid line 708. Ibid line 726. Ibid line 742. Ibid line 763. Ibid line 799.

  • Changed tests and multireplaces from line 109 in chapter 6 from 50 to 40. Ibid line 124. Ibid line 171. Ibid line 196. Ibid line 724. Ibid line 739. Ibid line 750. Ibid line 856. Ibid line 926. Ibid line 939. Ibid line 964.

  • Changed tests and multireplaces from line 1270 in chapter 6 from 50 to 45. Ibid line 1282. Ibid 1294. Ibid 1306. Ibid line 1351.

  • Changed tests and multireplaces from 50 to 40 in line 590 of chapter 7. Ibid line 1024. Ibid line 1063. Ibid line 1105. Ibid line 1128. Ibid line 1155.

  • Changed tests and multireplaces from 50 to 40 in line 333 of chapter 8. Ibid line 354. Ibid line 375. Ibid line 394.

  • Changed tests and multireplaces from 50 to 45 in line 861 of chapter 8. Ibid line 811. Ibid line 821. Ibid line 963. Ibid line 1025. Ibid line 1427.

  • Upped modifiers for Whitney Wang relationship in chapter 3 by 5. So now, %+ 5 is %+ 10 and so on.

  • Adding option to boldly flirt with Matchless Man in chapter 6.

  • Adding short scene with Whitney Wang to the beginning of chapter 4. Will add extra chances to up relationships with Whitney.

  • Fixed typo in line 32 of chapter 3. Ibid line 351.

  • Fixed typo in line 274 of chapter 7.

  • Fixed typo in line 790 of chapter 7.

  • Fixed typo on line 4 of chapter 7.

  • In stats, changed Employee Dissatisfaction to $!{henchmenname} Dissatisfaction, to better reflect the player’s choices.

  • In chapter 1, changed the descriptors of sexuality to more general descriptors. One of the beta testers pointed out it was too rigid in its definitions. I also added more choices to that one. The most important one is where the PC can type in their sexuality.

  • Started working on capitalizing string variables on case-by-case basis.

  • Fixed typo on line 656 of chapter 1.

  • Fixed wrong pronouns on Tin-E Tam on line 1094 of chapter 3.

  • Changed text on line 646 of chapter 2 to better fit with continuity of that choice.

  • Added Whitney pronoun variable in line 800 of chapter 3.

  • Fixed bug where it allowed people to spam infinite djtbehinditall points in chapter 5.

  • Fixed pronoun issues on line 839 of chapter 5.

  • Fixed miscounting of romantic partners in line 742 of chapter 7.

  • Fixed bug where glassfrogalive was never put to false, so Glass Frog could be dead and still talk to you.

  • Fixed bug in chapter 8 where Tin-E Tam carts out the traitor even if they are the traitor.

  • In line 1750 of chapter 8, fixed issue where Conspirator was only “they.”

  • Fixed issue where PC can think about using the doomsday weapon on California Condor when it doesn’t work in chapter 9.

  • Deleted issue where Matchless Man discusses being launched into space with his mother in chapter 9.

  • Fixed issue in chapter 10 where narrative ignored the extreme body modifications you get from being damaged.

  • Took out selectable_if for poly on “I’ll make my loved ones happy.” in chapter 10.

  • Added onto the “you are my slave, Matchless Man” dialogue option in chapter 10. Added a gag where Matchless Man gives the PC hell for it if they romance him.

  • Added an option for Dakota to look like the PC used to if the PC has been reduced to a brain in a vat.

  • Rephrased “the three of you” to “you and your family” to avoid accidentally eliminating pets or children.

  • Added option to have a child or a pet when choosing to be single. Added endgame text to discuss what happens if the PC has a pet or a child.

  • Fixed wrong gender on line 2702 of chapter 10.

  • Fixed typo in line 227 of chapter 1. Ibid line 921.

  • Fixed typo in line 206 of chapter 2. Ibid line 289. Ibid line 246. Ibid line 359. Ibid line 600. Ibid line 721. Ibid line 910. Ibid line 725.

  • Fixed typo in line 39 of chapter 3. Ibid line 192. Ibid line 345. Ibid line 563. Ibid line 819. Ibid line 1109.

  • Fixed typo on line 47 of chapter 4. Ibid line 90. Ibid line 136. Ibid line 391. Ibid line 428. Ibid line 1084. Ibid line 787. Ibid line 1128.

  • Decapitalizing all $!{henchmenname} variables.

  • Fixed typo on line 37 of chapter 5. Ibid line 837. Ibid line 1037.

  • Fixed typo on line 648 of chapter 6.

  • Fixed typo on line 423 of chapter 7. Ibid line 567.

  • Fixed type on line 34 of chapter 8. Ibid line 84. Ibid line 185. Ibid line 495. Ibid line 690. Ibid line 701. Ibid line 1399. Ibid line 1404.

  • Changed capitalization on traitor variable in chapter 8.

  • Took out extraneous set traitor “Mr. Gotit” in chapter 8.

  • Added Conspirator %+ or %- on line 1699. Now goes from 5 to 10 and from 10 to 15.

  • Fixed typo on line 1590 of chapter 9. Ibid line 1840.

  • Fixed typo on line 277 of chapter 10. Ibid line 395. Ibid line 673. Ibid line 1043. Ibid line 1054. Ibid line 1954. Ibid line 2097. Ibid line 2378. Ibid line 2810.

  • Fixed typo on line 534 of chapter 3.

  • Fixed typo on line 72 of chapter 2.

  • Fixed typo on line 405 of chapter 1.

  • Fixed typo on line 659 of chapter 4.

  • Fixed typo on line 1728 of chapter 9.

  • In stats choices, changed “Lair” to “Lair Location.”

  • Removed health from stats, since health is not as important anymore as “Health Status,” or how many wounds you have.

  • Changed ${henchmenname} Dissatisfaction back to Minion Dissatisfaction.

  • Made it so that if Whitney doesn’t like you in chapter 7, they do not confess their feelings.

  • Italicized the name of that Picasso painting in chapters two and four.

  • On line 113 of chapter 7, changed “pretty” to “attractive.”

  • Added fear and loyalty modifiers to henchdisatisfaction variables.

  • Changed it so that ${henchmenname} displays on stats page for ${henchmenname} dissatisfaction.

  • In lines 162-234 of chapter 5, switched stat tests from 51 to 35.

  • In chapter 7, changed muscle stat test so that you no longer lift Whitney, but discuss your blunt problem-solving. Also switched stat tests that were over 50 to 40.

  • Overhauling the polychoice choices throughout the game. Since the end of the game allows the PC to choose any of the various combinations anyway, I decided to just have those allow the PC to choose if they are poly or not.

  • Also, in chapter 3, fixed issue where PC ends up skipping the discussion of Whitney as their captive if they end up choosing a polyamorous relationship.

  • In chapter 7, it originally set all other relationships to false if you chose to fall for Whitney. I removed that function, to give the PC options at the end.

  • Softening the mockery of the Conspirator’s nerdiness in particularly chapter 8.

  • In 771-779, upped Conspirator stat changes by 5.

New draft posted! v. 39568

  • Went through all chapters and fixed several spelling errors and typos.

  • Changed henchdissatisfaction multireplace in line 5 in chapter 9.

  • Switched “cavemen” to Neanderthals in chapter 9.

  • Switched “Cro-Magnon” to “Early Modern Human.”

  • Added more paragraph breaks to chapter 9.

  • Changed Job Disney’s industry from “paper-shredding” to “paint removal.”

  • Changed magnetism multireplace in line 58 of chapter 9 from 50 to 40.

  • Tried to remove some extraneous repetitive language, such as “Thank God” and “a part of you.”

  • On line 365 of chapter 9, changed multreplace for genius from 50 to 40. Ibid line 271. Ibid line 387.

  • Going through chapter 9 to clean up some of the prose.

  • Added parentheses to several if-else statements, just in case.

  • Upped skill tests in chapter 2 from 30 to 35, since no one was getting any failures in the randomtest. Ibid with chapter 3.

  • Changed it so that henchmenname variable at start of game is “Henchmen,” not “unknown.”

  • Fixed bug where some headers were not displaying.

  • Added changes to loyalty and fear stats when facing down Matchless Man in chapter 1.

  • For the sake of continuity, changed the bit where Smartica offers a broom and dustpan after Matchless Man’s death to her being quite upset by it.

  • Fixed issue in lines 350-360 in chapter 4, where power variable was used instead of powertype.

New draft posted! Look for v. 39664 in the About page

  • Lots of errors and typos fixed, game stat balancing adjustments as well.

If you’ve played it before, this draft might be a good chance to play again and see how things have evolved!

2 Likes

New draft posted! v. 39690 on the About Page.

  • In line 238 of Chapter 1, changed “showdown” to “encounter” to make it more consistent with all the choices. Also changed the preceding sentence to prevent repetition of wording.

  • Fixed typo in line 511 of Chapter 1.

  • Fixed noun/verb disagreement in line 17 of chapter 4.

  • Fixed typo in line 22 of Chapter 4. Ibid line 199.

  • Fixed Jurassic Whitney issue in line 37 of Chapter 4.

  • Removed loop in Chapter 4, line 124. Made it so each time you ask Whitney a question, it takes away that question. Also, added option to insult Whitney.

  • Ibid with the options to learn more about Glass Frog, Hack etc.

  • Ibid in chapter 5 during the DJT convo.

  • Changed ending of chapter 6 to be more open-ended, to better lead into the Smartica conversation.

  • Fixed typo on line 399 of chapter 8.

  • Fixed typo on line 592 of chapter 8.

  • Fixed continuity mistake on line 1891 of chapter 9.

  • Fixed typo on line 1273 of chapter 10. Ibid line 2441.

  • Added choices for pet names and child names, as well as dialogue for each.

  • Fixed typo on line 524 of chapter 1.

  • Fixed typo on line 1010 of chapter 3.

  • Fixed noun/verb disagreement on line 162 of chapter 4.

  • In chapter 3, changed “Go Go Villain Henchmen uniforms” to “Mighty Morphing Henchpeople Uniforms.”

  • Corrected chapter 5 opening to add in the variable name for your doomsday weapon instead of referring to it as a “doomsday weapon.”

  • Changed “Work in Progress” variable to “Work in Progress Ray.”

  • Also, found bug that kept players from accessing some of the text.

  • Fixed typo on line 1394 of chapter 6.

  • Fixed looping issue in chapter 6.

  • Fixed looping issue in chapter 7. Also, fixed a missing page_break.

  • Fixed noun/verb agreement on line 571 in chapter 7. Ibid on line 686.

  • Potentially fixed glitch where Glass Frog was still alive in chpater 8 when he died in chapter 4.

  • Fixed typo in line 787 of chapter 8.

  • Fixed typo in line 811 of chapter 8. Ibid line 1748.

  • Fixed typo in line 1157 of chapter 8.

  • Fixed typo in line 2590 of chapter 10.

  • Fixed typo in line 92 of chapter 1.

  • Fixed typo in line 376 of chapter 3.

  • Eliminated double page break in chapter 3.

  • Fixed typo in line 1113 of chapter 3.

  • Fixed typo in line 22 of chapter 4.

  • Fixed multireplace on line 41 of chapter 4.

  • Fixed typo on line 936 of chapter 4. Ibid 941.

  • Fixed typo on line 17 of chapter 5. Ibid 841. Ibid 1131.

  • Fixed Jurassic Conspirator on line 1036. Ibid 1107.

  • Fixed typo on line 1048 of chapter 6.

  • Fixed typo on line 750 of chapter 7. Ibid 802.

  • Fixed continuity error on line 319 of chapter 8.

  • Fixed typo on line 262 of chaper 8. Ibid 1653.

  • Decapitalized varibale on line 658.

  • Fixed sequence of events for Fuscia Page beating up player.

  • Fixed dialogue with Matchless Man in chapter 9, where PC calls him out for his hypocrisy for calling the PC petty and evil.

  • Fixed typo in line 1896 in chapter 10. Ibid 2337.

  • Fixed typo in line 949 of chapter 1.

  • Fixed typo in line 380 of chapter 3.

  • Upped the number on the multireplace on line 684.

  • Fixed typo in line 758 of chapter 4. Ibid 1039. Ibid 1324.

  • Fixed typo in line 33 of chapter 5. Ibid 285.

  • Deleted extra page_breaks in chapter 5.

  • Fixed Jurassic Conspirator on line 943. Ibid 1051.

  • Fixed typo in line 494 in Chapter 6.

  • Removed continuity error in line 1046 of chapter 6.

  • Fixed typo on line 354 of chapter 7. Ibid 1447.

  • Fixed continuity issue in line 1388 of chapter 7.

  • Fixed grammar error on line 337 of chapter 8. Ibid 351. Ibid 355.

  • Fixed issue in chapter 8 where Tin-E Tam would still be around if they were the traitor, even up to escorting themselves out.

  • Fixed typo in line 262 of chapter 9. Ibid 1900.

  • Fixed typo on line 360 of chapter 10. Ibid 474. Ibid 3065.

  • Made the “evil palace” in Antarctica just a regular palace.

  • Tried to fix continuity error where sending Whitney to the Poe Room did not trigger the discussion of the dungeon.

  • Experimenting with not using fairmath with the various different personality increases to ensure they get bigger throughout the game.

  • For chapter 1, I went back in and took out the fairmath. Now, if someone were to only choose “grim,” for instance, they could get up to 45 points on that personality stat alone. This could bring more of a balance to the rest of the game, making it so that personalities are a bit bigger.

  • Chapter 1 may require more work later.

  • Made it so you can call Matchless Man your slave regardless if you get the “Ultimate Tyrant” variable or not.

  • Fixed typo on line 8 of chapter 6.

  • Fixed typo on line 2391 of chapter 10.

  • Fixed error where people who did not choose a pet name got to access the pet story.

  • Fixed typo on line 3161 of chapter 10.

  • Took out a bunch of capitalization on the ${name} variable.

  • Added in extra text clarifying why Mom asked the PC to break her out of prison in chapter 7 if she was already out in chapter 10.

  • Changed the “genius” Save Smartica option in chapter three to where the PC pushes Dead Horse into her.

  • Fiddled with the *set henchdissatisfaction choices in chapter three.

  • Fixed typo on line 15 of chapter 4. Ibid 293.

  • Added reactions from the villains for when PC tries to distract them.

  • Overhauled Hack the Ripper’s dialogue to make it more consistent.

  • Fixed buggy areas where powertype in options displays as “none.”

  • Fixed typo on line 512 of chapter six.

  • Fixed typo on line 184 of chapter 7. Ibid 484. Ibid 917.

  • Fixed typo on line 1079 of chapter 9.

  • Fixed typo on line 1235 of chapter 10.

  • Fixed bug where players without powers had them at the end of chapter 10.

  • Changed the dialogue when the PC meets Matchless Man for the first time.

  • Deleted the discussion of singleness and sexuality in chapter two.

  • Added a multireplace that makes it so that if a PC’s mad genius stat is high, they can tell that there’s something up with Dad saying “dull rascal.”

  • Changed it so that the PC is uncomfortable with the “henchmen” term too and only kept it in deferrence to Smartica.

  • Changed it so that Whitney’s hobby of looking at Goose migration patterns is now a hobby of how long it takes various paints to dry.

  • Changed it so people without powers now don’t get “Power Amplifier” on Smartica’s list of things to brainstorm about in chapter 5.

  • Tried to fix bugs people kept encountering where they would get power points even if they didn’t have powers.

  • July 4th Correction Log

  • Added genius option for fight with MM at the end of chapter 9.

  • Taking out gosubs back to sexuality menu in chapter 1. Once is enough for that.

  • Setting starting sexuality to “Fluid.”

  • Added option to sexuality menu for there to be flavor text on romancing Matchless Man if PC chooses they only like women.

  • Taking away choices where powertype shows up as “None.”

  • Added selectable_if (nopower = false) to line 819 of chapter 3.

  • Upped Whitney dialogue in the multireplaces in chapter 4.

  • Fixed bug where failing reflex test in chapter 4 increased villainy.

  • Fixed flavor text for Hen Ku on line 609 of chapter 5.

  • Fixed some flavor text on line 332 of chapter 6.

  • Fixed a Smartica line on line 81 of chapter 7.

  • Fixed glitch on line 224 that used wrong variable in chapter 7.

  • Fixed glitch on line 207 that contradicted if PC chose to keep the green and purple uniforms.

  • Used imprisonedwhitney on line 562 in chapter 7, to better reflect if Whitney has been in the dungeon or not.

  • Fixed glitch where if you were at the bank, the game would treat you like you were still on the island.

  • Fixed glitch that increased villainy in chapter 8 for defeating heroes instead of hero destruction status.

  • Lowered doomsdayweaponstatus tests in chapter 8 from 40 to 35.

  • Changed Matchless Man’s dialogue in line 1905 in Chapter 9 to read “my dad” instead of “my mom.”

  • Upped the bad ending for Mom from 10 to 20, since the lowest achieveable score with her is 17.

  • Upped villainy stat tests to make their endings a little harder to achieve. Ibid with presence.

  • Changed the villain the Conspirator likes now from Dr. Glass Frog to Hack the Ripper.

  • Fixed capitalization errors on Med-Bots.

  • Fixed capitalization errors on Morgaine le Fay.

  • Fixed tons of typos.

  • Adding in a date scenario where the PC can date the various romantic interests in chapter 7.

New draft posted! Look for v. 39703 on the About page.

  • Fixed several choices to make them more compatible with the skills they decrease or improve.

  • Fixed line 427 of chapter 2 to make fear go down instead of go up with loyalty.

  • Going back through chapter 1 to make it so that it doesn’t desync the personality skills.

  • Fixed continuity issue where the bank manager was tied up when she hadn’t previously been.

  • Fixed issue in chapter 3 where fear went up even if people thought you tried to push Smartica away from the barrel or had nothing to do with it.

  • Rewrote the part of chapter 3 so it includes why the henchpeople are not happy with being called “henchmen” anymore.

  • Fixed bug where the only way out of the Whitney conversation in the beginning of chapter 4 is to insult them.

  • Fixed multireplace on line 160 of chapter 4.

  • I think I fixed the repeat of trying to fight the superheroes, then running away.

  • Fixed issue where Matchless Man is referred to in present tense when he is dead in chapter 7.

  • Added new dialogue in chapter 7 at the end of Whitney’s interview in case you said “no comment” the entire time.

  • Moved whyitbroke label down to the bottom of chapter 8 to make the gosub work better.

  • Fixed issue where Matchless Man’s death is contradictory in chapter 9.

  • Changed “Oh, I totally knew that” to “Oh, I figured that out all on my own” in chapter 9.

  • Fixed typo in achievements.

  • Fixed typos in chapter 1.

  • Fixed typos in chapter 2.

  • Fixed typos in chapter 3.

  • Fixed typos in chapter 4.

  • Fixed typos in chapter 5.

  • Fixed typos in chapter 6.

  • Fixed typos in chapter 7.

  • Fixed issue where traitor was referred to as “them” regardless of gender.

  • Fixed typos in chapter 8.

  • Fixed typos in chapter 9.

  • Removed the attractionmenu gosub, so that the game does not constantly pester PCs about their sexuality.

  • Made it so that you don’t have to have activated “romance” variable to choose to be poly with various characters in chapter 10.

  • Added scenes which discuss the various love interest’s parenting styles.

  • Fixed issue where Mom repeated herself about MM Dad being fake.

  • Chagned a Smartica line in chapter 3 to be more consistent with the scenario.

  • At end of chapter, upped henchdissatisfaction test from 30 to 40.

  • Fixed issue in chapter 7 where teetotallers were drinking wine.

  • Fixed repeating gosub in chapter 8.

  • Fixed continuity issue with Officer Peebee in chapter 1.

  • Made it more ambiguous who the archenemy is until MM shows up.

  • Fixed continuity issue with whether or not PC pays taxes.

  • Fixed Jurassic Whitney issue in chapter 2.

  • Added more skin tones, such as “very dark,” “olive,” and “translucent.”

  • Changed Mom to be more suspicious of the “father” right away.

  • Taking extra spaces out of all multireplaces.

  • Upped bad henchdissatisfaction checks across the board from 30 to 40.

  • Added Doomsday Weapon Status to the choicescript stats page.

  • Going back through to double-check every single Whitney pronoun variable to prevent further Jurassic Whitneys. Fixed several instances where I accidentally typed ${hishertheir} variables instead of ${whisherthe} variables. Fixed instances of pronoun variabels making grammatical inconsistencies.

New draft posted! look for version 39736 on the About page and clear your browser cache if you don’t see that number before executing your playthrough.

  • Completely overhauled the date night section of chapter 7.

  • Added options to take out friends for a “hang out session.”

  • Added option to work out skills, which gives a minor stat increase.

  • Changed flavor text for TV.

  • Added dialogue to each date or hang out

  • Added a scene where Smartica and Matchless Man finally meet for the first time.

  • Set whitneysameness true in the attractionmenu, except where it needs to be false. Though, since we don’t ever come back to the attractionmenu anymore, we should be avoiding that variant of Jurassic Whitney in the future.

  • In chapter 2, upped power skilltest from 35 to 40, to make it a little more challenging.

  • Changed “blond or blonde” to the gender neutral “blond.”

  • In chapter 3, upped power skilltests from 35 to 40.

  • Since Whitney’s gender is tied to the PC’s choice of sexuality, it is nigh-impossible to code a situation where, say, an only attracted to men PC is attracted to lady Whitney. Since I have no idea how to fix it, I’m taking that bit of code out of the game.

  • In chapter 4, upped power skilltest from 35 to 40.

  • In chapter 6, took the poly = true if else statement and had every other if-else statement in that love discussion as the “else” to that “if” statement.

  • In chapter 6, upped first power skilltest from 35 to 40.

  • Changed wounds checkmark in chapter 6 from > 3 to >= 2.

  • Changed “Aristocrats” to “aristocrats.”

  • Changed doomsdayweaponstatus = 40 to >= 40

  • To make flirtpeebee work, set metpeebee to false in just that one choice in chapter 1.

  • Changed it so that if you didn’t have a secondary weapon in chapter 8, it is in a separate if-else statement from the doomsdayweaponstatus test.

  • Changed wounds > 9 to wounds >= 8 in chapter 9.

  • Upped power from 30 to 40 in injured condor fight. Then, upped the other stats from 30 to 35.

  • Upped doomsdayweaponstatus test from 30 to 40 in chapter 9.

  • Fixed “awkward moment” bug.

  • Put poly options in separate if-else statement on proudparent

  • Switched around achievement 30 and 29 in if-else order.

  • Switched henchdissatisfaction tests from > 40 to >= 38.

  • In chapter 5, pulled down grim/ham stats in first personality test from 50 to 48.

  • In chapter 6 made personality tests a bit easier.

  • In chapter 7, dropped personality tests by 10. Ibid chapter 8.

  • Upped skill tests in chapter 9.

  • Lowered doomsdayweaponstatus tests in chapter 9 by 5.

  • Rebalanced epilogue stats, to make it a little easier to win over romantic characters and to get better presence, villainy, etc.

  • Changed epilogue so that you are no longer locked out of romances or poly relationships if you don’t have the stat set as “true.”

  • Changed doomsdayweaponstatus fail in chapter 10 so that it just doesn’t work against Matchless Man

  • Added fear and loyalty stat changes to several chapter 3 and chapter 4 choices.

  • Added pagebreaks after the Smartica date.

  • Fixed bug where Dakota only told PC their name if they knew their name.

  • Adding extra bits to chapter 4.

New draft posted! v39842

This is the last call for beta feedback. If you signed up for this beta, but haven’t sent feedback the next 48 hours are the time to do so.

  • Fixed continuity error in line 38 of chapter 1.

  • Fixed typo in line 550.

  • Fixed typo in line 1151.

  • Fixed continuity error in line 376 of chapter 2.

  • Fixed continuity error in line 5 of chapter 3.

  • Clarified language on line 23 of chapter 4.

  • Fixed continuity error in line 25.

  • Fixed spelling error in line 1333 of chapter 7.

  • Fixed continuity error where player who has Conspirator’s number doesn’t have it later.

  • Fixed bug where the game didn’t think you kept the name “henchmen,” by being sure all letters were lowercased for all variables.

  • Clarified line 98 continuity error in chapter 2.

  • Removed extraneous word on line 164 in chapter 3.

  • Clarified continuity error in line 1167 of chapter 5.

  • Clarified continuity error in line 1419 of chapter 6.

  • I think I have fixed the bug where it claims that the henchuniforms are the same in chapter 8 even if the PC changed them.

  • Fixed typo in line 2844 of chapter 10.

  • Added comma to line 33 of chapter 1.

  • Changed wording in line 55 of chapter 1.

  • Clarified language in line 275 of chapter 1.

  • Added extra variables for whether or not the PC has met Smartica at any point in the game before then in chapter 1.

  • Fixed various continuity errors and typos in chapter 1.

  • Fixed various continuity errors and typos in chapter 2.

  • Downplayed physical attraction to Smartica in chapter 2, to focus more on the mental attraction.

  • Made Smartica a bit sadder in the romancesmartica conversation when Matchless Man is dead.

  • Added gosub in chapter 1 explaining what a shrapnel gun is, as well as variable to keep it from overexplaining what it is.

  • Made the transition between certain choices a little smoother in chapter 3.

  • Fixed several continuity errors and typos in chapter 3.

  • Made it so that getting Glass Frog on the side of taking over the world ups the doomsday weapon status a little bit.

  • Picking a secondary doomsday weapon defense system now increases doomsdayweaponstatus.

  • Fixed bug in chapter 1 where diy and delegation multireplace were mixed up.

  • In chapter 1, I made it so that the magnetism option for how the PC figured out MM’s weakness is more of an interview than a date.

  • Made it so that failing the toxic barrel check also affects relationship with Smartica.

  • Fixed bug where if PC changes villain costumes, the game still refers to them as an “upgrade.”

  • Added gosub which explains the Any-Caller gadget.

  • Upped physical stat boots in chapter 2 from %+ 10 to %+ 15.

  • Added dialogue where Tin-E Tam is massively disappointed that the PC didn’t change the “henchmen” names.

  • Added dialogue for Whitney where they either get onto the PC if they were mean to Dead Horse when he spilled coffee on himself or congratulate the PC for being nice to him.

  • Made it so that Dr. Glass Frog’s relationship stat sets to zero if PC kills him.

  • Fixed a Jurassic Whitney bug in chapter 7.

  • Upped the difficulty to ask Whitney on a date in chapter 7 a little bit. Now, there’s not an issue where Whitney goes on a date with the PC, then rejects them. Also made it a little more difficult for Whitney to hate the PC in chapter 8.

  • Made Hack the Ripper’s dialogue more consistent.

  • Made it so that the dialogue for recognizing Peebee is selectable_if the PC met him.

  • Made it so there’s more of a reason for Smartica to “betray” the PC and side with the henchmen in chapter 3.

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Thank you to everyone who beta tested Top Villain! If you signed up to test but didn’t submit feedback (or haven’t sent in an excuse for not submitting the feedback :wink: ) today is the last day to do so.

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