Hey @everyone I am still alive 
Work has been ongoing on the web version of Chronicler. Although it has moved in an entirely new direction.
The most important change for everyone here is that it no longer uses ChoiceScript. There are multiple reasons for this (the above mentioned comments about it not being able to render CS games locally is among them).
Furthermore I’ve found CS to be a bit restrictive in regards to text formatting. Although I’ve been away from it long enough that I’m not sure if it has support for bold text or colors yet.
I remember having a discussion awhile back about having a new platform for which to share and monetize your games. The legal ramifications of that with CS as the underlying product made it impossible.
So, what’s the new Chronicler going to look like you ask?
Well, far more streamlined than the current desktop version.
No more manual arrangement of nodes, it is all done automatically.
Full support for colors, font, etc. The game can look how YOU want it to look with no arbitrary restrictions. If you want to get really fancy, you can even customize the stylesheet to your heart’s content.
Otherwise, there is absolutely zero need to touch any form of code or programming language. All features of the program have simple GUI implementations. The closest you’ll get is to referencing variables in your story text.
It also allows you to focus on writing your story by remaining minimally intrusive in all aspects such as quick hotkey shortcuts for navigation and only one type of node that combines everything you need to do into one interface:
- The text of the choice or the condition that leads to this branch.
- The variables you wish to manipulate for landing on this branch.
- The fully featured rich text editor for your story with syntax highlighting for variable names and, of course, a spell-checker.
- Finally, quick links to every child branch from this node - their text/condition can be edited here as well.
- Using the keyboard shortcuts (ALT + Arrow key) you can quickly switch back and forth between a node and its parents, children, or siblings.
There are also so many more cool features for writers!
The most exciting one in my opinion is the ability to click on a node and see a summary of the possible combinations of stats at that point in the game. Chronicler will map out every possible path to reach the selected node and present a list of routes and how they affected the variables. Furthermore you can select one of those routes and dive right into testing your game from that point onward.
Want to branch if their STRENGTH stat is high enough, but how high is too high? What is the max and min STRENGTH they might have at that point? Chronicler does the work so you no longer have to guess. You can even branch on the condition that their STAT is at 50% of the maximum it could be at that point in the game.
Want to have collaborators? By all means! You can publish your game privately and invite other users to test it. You decide whether they have full editing privileges or if they can only post comments.
As a reader, have you ever been frustrated by spotting a typo and not being able to do anything about it? Well, now you can easily point it out as a comment on that specific page in the game (which will only be visible to the author). The author can respond to your comment if they wish, or mark it as a “Todo” item and then mark it as “Complete” later.
Part of this “Todo” system is an internal rewards points system that acts like “reputation”. The more points you earn for getting your comments marked as Todo items earns you rep. These rep points can then be traded in for badges on your profile or used to receive discounts on purchasing games.
Speaking of which, the new Chronicler will be a fully featured game store as well. You’ll never have to leave the platform to publish your game. Simply set your price and make the game public (you can even specify dates for it to go on sale for a discount). Keep track of the analytics with a dashboard showing sales figures and all kinds of other cool stats like average playtime. You can even colorize your node tree to show the paths most players follow.
Reader’s who have completed at least 50% of the game may leave a review and rating. Top rated games will be featured on the homepage.
Of course all games will be read by a moderator first before going live. To speed up the review process it is best if you make sure to check the boxes for any “sensitive” content it might contain. I don’t plan on being super restrictive on censoring games, but they do have to be honest attempts at making a game rather than say a showcase of porn. Furthermore, plagiarism will be taken very seriously.
Eventually I’d like to allow support for creating more complex kinds of IF games similar to Zork.
This is just a small summary of the features I’d like Chronicler to have. Also, please be aware that most of the above mentioned work is not done yet and currently only exists as design documents. Unlike the desktop version where I dove right in to writing code (and ended up with an unmaintainable mess), I’ve strove to do my due diligence up front and fully design features before implementing them. Considering this project will eventually result in the transference of money, I believe that this is a prudent measure to take.
At some point in the hopefully near future when the project is closer to being finished, I will get the website hosted and will publish any further news and development on there.
Thanks for your patience and understanding. I’m super excited about this new direction!