I have a general idea for a story which is centred in the middle of an ongoing war between humans and the uncreatively named non-humans. I have two playable characters that both have their own unique story and paths that the reader can follow, but their paths will intertwine throughout the story.
A general overview of these characters and the paths they could potentially go down would be as follows:
Character A is where you play as the bastard (illegitimate) child of the Queen who waged the war. Despite the unpleasant circumstances of your birth, you still have a valid claim to the throne where you can influence the land as a monarch. Or, alternatively, you could step down, allow someone else to take the burden of leading a war-torn Nation and salvage your own path, meeting individuals and making choices that can shape your world in the smallest of ways.
Character B is where you play as a non-human, a former soldier in the Queen’s army who was forced to flee after the war began. Now a resident of the sanctuary, a home and safe haven for all those persecuted by the Queen, you can choose to lead your kin into war and take back your freedom, or alternatively try and return to your home, hoping your loyalty in the army will give you a pardon. If you’re feeling particularly devious you can even work as a spy on the Queen’s behalf.
Both characters, aside from their obvious differences in species and environment, are entirely customisable.
My issues are
How do I naturally allow the player to choose a path to go down without it boiling down to a very simple choice of or similar to ‘choose Character A’s or Character B’s path to follow’.
Due to complicated nature of having two unique characters and their own unique paths, no matter how much their stories intertwine, would it simply be easier to create two games showing each side of the story?
I do have the option of condensing the two characters’ stories into one, which allows more breathing room for me as the writer, but before I even consider that, I’d prefer to know what a potential reader would prefer; two separate games with the potential for more in-depth choices regarding your past and romances, or a long winded game with the potential for a completely unique playthrough the second (or even third and fourth) time around.
For all who take their time to read this and reply, thank you, any and all feedback is appreciated immensely!