I’m still new-ish to writing ChoiceScript and crowd-sourcing organization best practices. What helped you muscle through your first game, or what have you learned and adopted to make the process easier for yourself?
Here are a few things I learned, please add your own!
1. Sublime Text with the ChoiceScript mode on is better than a plain .txt file for drafting (and trying to draft in Word will bite you later.)
2. Pick short variable names you can reliably spell without typos for your key stats.
3. Have your startup.txt file open in an alternate screen for reference and to easily add new variables.
4. Create a syntax cheat sheet with syntax reminders and house style items for easy reference and copy/paste (em-dash, I’m looking at you.)
5. A whiteboard that lists your primary stats, goal stats, key NPC names, and any other reminders you need readily visible is helpful.
6. An outline (per the COG guidelines) is gold, but I’ve also built myself a broader beat sheet description of game mechanics.
7. Keep an XLS to track wordcount per chapter, an edit checklist, and possibly add story bible pages for characterization notes and other details you want for easy reference. <Thing I didn’t do but plan to do for game 2: track actual stat movement potential by chapter, would love to see other author’s examples of this.>
8. Doing a full text randomtest read for multiple seeds is the easiest way to see/understand your continuity issues. <This thread helped me.>
9. If you’re writing spicy romance, clothing variables are your friend! While some people are totally cool being magically naked or having Schroedinger’s wardrobe, I write contemporary and it doesn’t fly with close readers. lol
10. Searchable placeholders like TBD or <> can help you stay in flow and you can fix it later.
Plus one: multireplace. My enemy, now maybe my friend? My if/then brain balks but it is useful. (Somewhere, Mary is cheering.)
YMMV, but what other sage wisdom is out there?



