The value of replayability?

I play these kind of games for the gripping story (like reading a book) so I usually play them once and then I read the code to achieve the “perfect” run for the protagonist I envisioned at the beginning of the game.

I feel like everyone interested in the topic should consider reading this article. It’s really helpful when thinking of different kinds of choices:

Sorry I have to plug Sam Kabo Ashwell and Emily Short at every opportunity because they really influenced the way I think about IF design.

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